Hello, brave Thedosians!
Here's another late and potentially useless Dragon Age 4 trailer analysis by me, this time of the 2020 Game Awards Dragon Age Official Teaser Trailer posted on December 10, 2020.
What do we already know? We know Solas will be back from the previous trailers, and that red lyrium and that central Dread Wolf conflict are going to remain paramount. From the recently released book BioWare: Stories and Secrets from 25 Years of Game Development, we know that Dragon Age 4's primary setting will be Tevinter, and from the hints of writers like Patrick Weekes, that the main story will explore the imbalance of power along with a hero who has none.
We've also gotten confirmation fairly recently that there will NOT be a multiplayer element this time around, and that the hero will not be the Inquisitor, but as always, will be someone new. Although I absolutely think the Inky will be back as a guest participant, probably very similarly to Hawke's appearance in Inquisition (although I'm guessing it may even be a guest first-person appearance, given the potential romance resolution).
So here we go!
Fade from black.
We hear the SOUND OF a blade being drawn.
Now we see some atmospheric frescoed images on walls: Close-ups of a spiky red figure with golden eyes and mouth, and a very distinctive crown/helmet. And look at those distinctive "veins" of gold running through her. Veins of Titan blood -- lyrium. Or corrupted blood -- Red Lyrium.And who's the figure? It sure looks like Red Lyrium Meredith to me! She's even holding a big old sword that sure looks like Meredith's Red Lyrium sword Certainty—at least, the later depictions of it.
Now, another interesting thing to note here is that Certainty used to look like the image above, as of Dragon Age II and even Inquisition. But later BioWare art depicts Certainty as looking like this spikier image below, as seen in this art from Heroes of Dragon Age. And that thing's a dead ringer for what the figure in the latest fresco is carrying.
So my long-winded point here (sorry!) is that I think this figure is meant to echo both the Red Lyrium idol figure and also Red Lyrium Meredith, both important facets of where the story began. And, of course, Varric was there for all of it.
But more on that farther down.
Meanwhile here's another old friend, what looks to be a symbolic representation of Corypheus, old Corypants from Dragon Age Inquisition. It's just a guess, but the big red shards of lyrium sticking out of the head are very distinctive, and of course, we saw that same motif with Cory's mug. And here, Cory's holding up that orb that caused all the trouble to begin with, way back in Dragon Age Inquisition's inciting incident, leveling the Conclave and splitting the skies of Thedas. Here, however, I'm pretty sure we're seeing that orb's destruction, and as with Meredith, we're seeing Corypheus's final defeat as the orb breaks.
Notice that the only gold on this image is on the orb itself, not on Cory. So the use of the gold seems to imply a magical or magic-infused item.
All of the images on the walls flicker in firelight or torchlight, just like they did a few years back when we saw that first fresco teaser with Solas.
And then we hear a wonderful, familiar voice. It's our old friend Varric!
Varric: I've faced tyrants and would-be gods.
Well, that certainly includes Meredith and Corypants! So -- nicely done, BioWare.
Varric: Seen friends lose life and limb.
(First off, you can practically hear the Inquisitor wince from here.)
Meanwhile, this image shows up, and it absolutely stumped me for the longest time until I flipped it upside-down. Then, hello, mysterious figure!
Now let's look at a clean, graphical version that's much easier to analyze -- I've cropped and rotated this version from that BioWare banner version they posted.
While I could see this possibly symbolizing Andruil, for me the details mean this is absolutely Ghilan'nain. Notice the shape of the head, which is exactly like what we see in the clearer concept art from BioWare of that giant centipede (hey, who does that remind us of again?) -- we first glimpsed a bit of it in the last trailer, farther below...
But also, beyond the head shape, that matches between both figures, look at the wavy lines that fall from the goddess's head -- these have historically, in the frescoes, symbolized magic. Here, however, while I still think they're symbolic of magic, they also kind of resemble physical strings hanging off her helmet -- seaweed? Ghilan'nain is certainly heavily associated with the sea!
Meanwhile, her pose is calm and serene, arms crossed in the manner of Egyptian sarcophagi. Is she sleeping here? Or imprisoned?
Our first glimpse of giant centipede, above, didn't reveal some important clues. However, in the more fully revealed concept art, sure enough, that centipede has a humanoid, female torso (and FOUR arms)!
This ties to Ghilan'nain again -- the giant monstrous centipede form, the rise from the ocean depths (don't forget that Ghil created many creatures of the ocean, and when she killed all of those animals for her ascension, she left the creatures of the "deep waters, for they were too well-wrought"). Then "Horror of Hormack" brings it all full circle with that distinct smell of "brine" and the sea as the Grey Wardens delve deeper into the ancient mysteries in the forest (and eventually, in the ancient elven monster-shrine). And let's not forget the crackling lightning and "vengeance of the gods/goddesses" aspect, and of course as we can see, that unmistakable headpiece.
Let's also not miss that note from the BioWare 25th celebration, which notes, "The Evil Gods have Thedas in their sight and only heroes can stop them." Which certainly implies gods (plural) and evil ones, at that. I'm definitely becoming convinced that monster-maker Ghil and her onetime lover, the merciless Andruil, qualify.
Next, we see that male godlike figure I mentioned off to the right, as follows:
Once again, let's FLIP this sucker for a really good look.
Varric: But there's always someone bent on breaking the world.
Cue the darkness, and BioWare logo glowing against a sunburst.
A New Cast of Characters
Then our view of a blue, cloud-swept sky pans down to reveal what may be a desert—or beach? And a bunch of spiky-armored animals like giant turtles, which approach threateningly as our view goes down to the armored feet of the hero. (Side note: I love turtles and their little old-man faces. If we have to kill them, I'll be a real wimp about it in-game!)
The fact that this figure is wearing armor means that it could be that Grey Warden we've caught glimpses of in our past trailers, perhaps Davrin? And if it's a Grey Warden, that means this is more likely a desert than a beach, especially given our pretty clear concept art of what I believe is Weisshaupt in the previous trailers. Which would mean this is still probably in the Anderfels in some way, so I wonder if the "water" we see here is a mirage. Or a watering hole.
Next, a golden idyllic landscape seen through a central ivy-festooned, pillared archway. A delicate fence runs across the exterior of this pillared place. Through this main archway, meanwhile, we can see a still lake of water, with a city either on an island or peninsula above and through the water. Or, as I think is more likely after reviewing the rest of this trailer -- it's Antiva City and those are the more Venice-like canals David Gaider once referenced as inspiration for Antiva, which is mentioned as far back as Origins as being one of Thedas's most beautiful cities. Rising above the village, we can see a very pretty, very pointy castle, covered in molten sunlight. Rising steeply above the castle, we can see gentle, curving mountains.
Given what we see next in the nighttime shot, I feel comfortable with the Antiva City pick, just seen in glorious daylight. And it sure looks pretty -- it's got a downright fairytale quality. But notice in the above image that even in daylight, we can see rays or emanations of what are most likely magic coming from the castle. Is the castle enchanted? Magically protected? Or is this after some more harmful spell has been cast?
Crows and Rooftops
Next we see a gloved right hand gently swirling an etched golden goblet of wine.
And... yep. We pull back to reveal a reclining figure on a rooftop at night, JUST at the very end of sunset beneath a streaked sky. The figure is looking down on this same castle from another, much closer perspective, and its windows glow against the darkness. The figure is hooded and dressed roguishly all in leather, but with wide sleeves and fancy details.
As we pull back, we get an alternate view of our enchanted castle from the daytime shot, the spell clearly glowing magically in blue rays beneath the setting sun.
If it is Antiva City, I love this vision and its design. There's a touch of that Byzantine flair to the surrounding buildings -- sharp angles and corners, lots of delicate ironwork detailing, even in the arched glowing windows. Small, sharp balconied towers rising around the city -- but it's not super-ornate like I'd expect to see in Tevinter. And it's so much fun to see that Crow in the rooftops, lounging with those black winglike sleeves, enjoying the view from the heights. And of course, Antiva is also where the Crows originate, and we got a LOT about the Crows in Tevinter Nights. So does this once again hint at someone from those stories, like Lucanis?
Last but not least, if we zoom in really close here, I swear that's a crow and not a gargoyle -- definitely a bird -- jutting out from the building opposite the figure here, slightly to the right of center.
Another thing this instantly reminded me of was the wonderful art that was posted with one of the stories that BioWare released for Dragon Age Day back in December 2020. One of those, Mary Kirby's "The Wake," was about the memories of a drunk and bitter Illario as he looks back on good times with Lucanis the Crow, whom we first met in Tevinter Nights. Unfortunately, we quickly realize poor Lucanis is no more.
As here, the story's illustration shows the Crows on the rooftops of Antiva City.
I love the fact that the art here sure seems to confirm those above Antiva City locations -- notice the pretty pointy castle in the background, and the "Crow" accents on the buildings (right down to the "feathered" shingles!).
"The Wake" may offer some additional clues as well—Teia as illustrated above sure reminds me of the popular concept image we saw of the pretty redhead with the sword in trailer 2. Surrounded by crows!
In addition, yes, this is further proof that my last post on Trailer 2 aged badly, where I wondered if we might see Lucanis again! So maybe we'll see Illario? And Teia? It could happen.
Varric: No magic hand. No ancient prophecy.
We cut (to drumbeats) to a MASSIVE city, very gothic noir here.
Of course, this HAS to be Minrathous, right? Tevinter prime.
It's full-on night, and we can see what may be this (or another) city, rising in multiple towers and buildings on all sides, and high ahead. More sharp and pointed towers, ironwork, and other architectural details that in this context almost have a slightly Mandarin feel, while high above the glowing towers ahead, we see a floating, towered structure in the shape of a horseshoe (but rounder). I'm guessing the big floaty place is perhaps where the Magisterium meets?We can also see spangles of glowy rune or glyph light punctuating the night here on all sides that are pretty obviously spellwork. Which makes perfect sense given that Minrathous has to be chock-full of magical castings 24 hours per day. Tevinter is built on magic and its citizens eat sleep and breathe it (or, well, its elite magical ruling class does). I love the look of these magical punctuations -- there's almost a neon Blade Runner punk noir feel to the way they punctuate the dark city walls and streets, appearing in blue and green at four different points, and with a pinkish glowing cluster of runes to the right.
On the right-hand side, near the pink glyph, we see a building from whose balcony we can see two visible tapestries, we can see what I'm pretty sure is the Tevinter symbol -- a stylized serpent in very dark red. Except here it appears to have been flipped horizontally? See the previous symbol for Tevinter (also used by the Venatori) at right.
More Clues to Companions...
We now see a different hooded figure -- we're close enough that we can see a scaled pattern on the hood, which has a bronze patina here. We can also see gold or bronze detailing on the figure's chest as they whip out a dagger that has a bird shape with downward facing wings as a hilt guard. Another Crow? Seems different from the previous figure though, and while I've been speculating on Executors and other exciting folks that we've glimpsed since "Trespasser," I don't feel like we're given enough information to know here yet.
Varric: The kind they'll never see coming.
As the figure finishes drawing the dagger, we cut to...
A horned figure in silhouette, running through an evergreen forest against the moon. We can see that they carry a leaf-edged weapon that at first appears to be a staff, but which is then revealed to be a bow. To me, this is most likely a Qunari figure, given the Arishok-like horns, and most likely the female Qunari companion we've glimpsed in previous DA4 trailers. If she's a companion for us in DA4, she's most likely a Tal Vashoth, although she could be another Adaar.
But what a cool idea, if she is in fact a rogue? We haven't seen a Qunari rogue before. And this also backs up the previous concept art, in which she appeared to be wielding dual blades, as seen below.
Also, a magical "leafy" staff that delightfully turns out to be a magical, "leafy" bow? Somewhere, let's face it, Bull's Charger companion Dalish is smiling: Finally, It's a bow! (Yes, she's alive, you people who sacrificed the Chargers, yes you, I'm ignoring that entire alternate storyline. Bull is alive and well, thank you, and undoubtedly raising happy hell all over Thedas.)
A Pleasing Mystery
But what's the significance of this plainly magical and pretty obviously elven bow? And why does the Qunari wield it? To me the bow has to be Dalish -- it actually resembles the Dragon Age symbol of the Dalish as seen here at right.
So at some point, does this female Qunari rogue befriend the Dalish, who give her this bow? Or does she acquire it during her adventures with our new hero for Dragon Age 4? I can't wait to find out.
Meanwhile, Varric continues: We've got your back. I've got your back.
I'm going to detail what I think this means as far as Varric in the big picture farther down, but this definitely means he's going to be an integral part of Dragon Age 4, and the way this is worded means he's probably going to be a leader or advisor. Which fits perfectly with the way the games have gone so far -- I firmly believe that just as Cullen and Leliana became advisors in Dragon Age Inquisition, so now will Dorian and Varric become advisors to us in Dragon Age 4. It makes total sense.
A Familiar Image in a Nightmare World
The Qunari figure emerges from the forest and is faced with a tall, steep dark structure that appears to be coated in red-lyrium. Red lyrium appears to glow everywhere around them on the right-hand side, while ahead of them is a doorway (or broken eluvian?). Within the doorway or eluvian space, we see more red lyrium ledges, and a threatening figure crouched there ahead that shakes itself threateningly as the qunari raises her bow.
It's only here that we see that her bowstring seems to be wholly magical (and how cool is that?) as is the arrow! This is exciting for me for a number of reasons—first off, the magic looks a heck of a lot like Rift magic. It's the same shade of green, the same buzzing, crackling energy. So is this another manifestation of Rift magic, now in Dragon Age 4? And if so, is this Qunari archer a rogue, or a mage—or both? As someone who prefers playing rogues and mages, and doing crowd control stuff versus melee, I would adore some kind of new combination class option here.
Varric: Demons. Dragons. Darkspawn.
The archer lets fly her magical green arrow and it flies (flashing green).
Now, before that sparkly green magic arrow reaches the figure's head, it's almost too fast to see, but if you pause it, we can see this very familiar landmark -- the vhenadahl that has featured in every single trailer so far, so it's going to be extremely important!
Here's that all-important fleeting glance:
And here's what we were shown in trailer 1 (this is the fully uncropped version by Nick Thornborrow), below. Flames, the vhenadahl, red lyrium, and magic. And now Solas, standing before that vhenadahl, that symbol of the elven people, as if to stop whatever threatens. It may be another clue that Solas will (as I believe) be redeemed in the final chapter. We'll see!
But what we also know from the above, pretty unmistakably, is what the earlier image below foretold -- that the vhenadahl would be burning in the flames of Red Lyrium, and that it may already be too late to save it.
And in trailer 2 here:
And here. Possibly? (If so, the vhenadahl is just out of sight but it really looks like the same location.) This concept art image looks a lot like the hurlock who's about to get shafted by the Qunari archer shortly (see a bit farther down) in this latest trailer, but here it's certainly a heck of a lot bigger. So is it the same creature? We don't know yet.
Which means we now know, from this latest trailer and the Qunari's run with the bow, that there's a forest nearby that leads directly into this space. And that this area, this land, and possibly all of Thedas, is horribly corrupted with Red Lyrium.
It's an interesting cycle of images which are, to bring it full circle, awfully evocative of this image from the Origins DLC The Darkspawn Chronicles.
So this tree as well as its location is obviously going to be a major setting in the new game.
I also think this is going to be a pattern we see a lot in the new Dragon Age 4 -- a return full-circle to earlier themes, moments, and settings, from both Dragon Age Origins to Dragon Age 2, to (of course) Inquisition and all of those DLCs.
The arrow finds its mark, and after a heck of a lot more patient pausing, we can see clearly that this is in fact a darkspawn, a Hurlock Alpha. Who is now toast. Rest in Peace, sweet Hurlock Alpha.
Then our screen cuts to super-dramatic dramatic darkness. Boom.
Varric: Even the Dread Wolf.
Fade from black on the fresco from the opening sequence, now seen as a MASSIVE red fresco painted with what looks like black, white, silver, and gold.
First, to help us really look closely at the mural, I'm gonna insert the alternative banner version of this from BioWare/EA, below:
So here we go. It's a lot less atmospheric, but a LOT easier to view and analyze!
First off, I've already talked earlier about those two bottom figures at left (Meredith) and right (Corypants), as well as those fascinating upside-down, possibly Evanuris, figures above each.
Notice the positioning on the frescoes -- Meredith on the left, and above her, the upside-down female goddess figure in all her final Red Lyrium glory. Corypants is on the right, holding the orb even as it breaks and dooms him for once and for all, and above him, we see the horned upside-down god figure.
There are a couple of things this parallel placement could mean -- among them, to me, that the female goddess echoes the vengeful or cruel aspects of Meredith (and which brought her down), but also -- her status in the story as very close to the discovery of Red Lyrium? Which would strengthen the belief of those who think that the goddess above her is Andruil, who may have brought the Blight up from the Void.
And as far as Corypheus, what was his great sin? Pride and arrogance -- he wished to ascend to godhood, to ascend to the Golden City and confront the Maker himself. So what if that's Elgar'nan above him?
I still think goddess at left is Ghil. Although I'm still divided on the god at right.
The positioning of the six-eyed Dread Wolf's head (what I call the Pride Wolf) is really important here, because it's breaking like a dagger or arrowhead violently through a barrier or bubble covering the city below, as if... breaking the Veil? Destroying the Veil?
More on this in a moment. First, let's look at the city itself.
Red City, Black City
Notice those red veins, so distinctive, in the city below the wolf, implying that the city has been Blighted or corrupted with Red Lyrium. Now look at the teeth -- the Dread Wolf's teeth here being red now seem to imply that the breaking of the Veil/barrier -- the Wolf itself (Solas, inadvertently?) has infected the city -- from the "bite" of the Wolf, to the lyrium now everywhere below. To emphasize this, we also see shards of red lyrium jutting out from the buildings themselves.
Or is this what Solas plans to do? I'll get to that when I discuss the metaphorical aspects farther down.
Meanwhile, there are two ways we can go with the city image -- it could be the Black City (and if we look at the actual fresco image farther down, we can see the underside, implying that it's floating. Which means, hello, Black City!
But as we look at those towers it's also easy to wonder if it's yet another doomed city we've been hearing so much about -- Arlathan.
Ancient Wonders Lost
I've gone back and forth on the popular notion that Arlathan is simply the Black City, removed to the Fade from the circles of the living world. My question is still, then who removed it? Did it happen when Solas created the Veil? And if it is a doomed, Blighted version of Arlathan, can it be saved or restored to its former self -- purified somehow?
Why, if it is Arlathan, is it filled with Red Lyrium? I remember the detail from previous Dragon Age lore that the Black City was so incredibly toxic and Blighted that people were infected just by approaching it in the Fade, before they even reached it.
It's easy to imagine that this "Blight" was of course Red Lyrium, which is in itself simply Blighted Titan's blood.
Does this mean that the elves doomed themselves, as we've already discovered so many times from the revelations of Solas and "Trespasser?" For instance, did Andruil, venturing in the Void, bring back the Blight not just to Thedas (and, I believe, at least one sleeping Titan), but to the perfection of Arlathan itself, at the very height of the ancient elven empire? Was it, in other words, Andruil who doomed Arlathan -- and were Solas's actions at any point an effort by him to save it?
What if, for instance, as King of the Fade, Solas managed to not only imprison the Evanuris tyrants, but to remove Arlathan into the Fade in order to protect Thedas and freeze it in stasis? If so, no wonder he slept for several thousand years afterward.
I always love imagining Arlathan because it reminds me of the stories of the rise and fall of Numenor from Tolkien's Akallabeth. I was always thrilled at that first doomed step by the arrogant Ar-Pharazon on the shores of Valinor... and then that rumble of doom as the Valar wreaked their vengeance, and the towering wave destroyed the jewel that was Numenor, sinking it forever -- innocent and guilty alike. (Including Hot Sauron, who was supposedly ridiculously attractive, although once killed by the wave, he was never able to inhabit a "fair and charming" physical form again.)
Was it as shocking and sudden for the people of Arlathan? I wonder. I'd love to hear Solas tell the tale!
Portents for Cities of Thedas
I also think there may be some really interesting foreshadowing happening here, implying the wholesale corruption and/or destruction of a major physical Thedosian city due to the Red Lyrium as well.
With that in mind, on the foreshadowing front, I think it's meant to represent Minrathous. Although it could be Antiva City, which looks so delicate in what we see here, and so beautiful. But my money's on Minrathous, because of the Tevinter element, and because this would certainly be one way to bring down Tevinter -- which let's remember is already seriously battling (and losing to) the Qunari as of Tevinter Nights.
But there's a larger metaphor here that's absolutely brutal. Let's look again at that image. The Dread Wolf tears or breaks the Veil. And Red Lyrium is loosed, infecting and possibly dooming the world. Once again? All because Solas insisted upon "fixing" his past actions. Is it an image of a future that is set? Or of a past that Solas is aware may repeat itself? After all, that Wolf is Solas and Solas is the Wolf. Thanks to Tevinter Nights, we even know Solas can inhabit that shape both in and outside the Fade itself.
So which part of the timeline are we looking at?
For me, it would be both appropriate and tragic if Solas's belief that tearing down the Veil will fix the world and bring back the ancient atmosphere of his people... when instead it's one more step toward utterly dooming all of Thedas. Just as before, with the orb and the Breach.
Solas needs to stop trying to fix things. Varric tried to tell him, but he never listens.
Eyes On the Past
As far as some kind of Veil obliteration or fragmenting (like we saw in "In Hushed Whispers"), I definitely don't think this is what Solas wants. But it would be interesting albeit terrifying if that's what happens. Worse even than what he fears—which is that the Veil's removal will benefit elven lives and biologies but hurt or even kill other post-Veil latecomers like humans, Qunari, and other races.I don't think dwarves are going to be impacted, personally, and I also don't think a clean removal of the Veil would do what Solas fears, although I do think it would flood Thedas with a torrent of spirits and magic, and unlock any magical potential currently dormant within people across Thedas, which would still create plenty of chaos.
But it's Solas who has the power, and Solas who is key. Even those blue eyes on the Wolf (which appear silver in the actual video) echo directly back to Solas. As I've already mentioned, Solas is exclusively associated with blue magic -- from the removal of the Inquisitor's vallaslin, to the draining of Flemeth, to his petrification of the Qunari in "Trespasser," Solas's magic is always depicted as blue. We even see it in blue waves in those frescoes in "Trespasser" when he removes the vallaslin of the slaves he frees. And we saw it once again in the second DA4 trailer, with that gorgeous image of Solas and the Wolf.
Is this what the blue-eyed Wolf signifies? Solas's power, contained and uncorrupted? But if the teeth are red (corrupted), does that also signify that Solas will not remain corrupted forever? Remember that initial teaser, and Solas's exhausted, subtly changed voice at the end. Does Solas become infected as well, or deliberately infect himself? I'm guessing yes. (Y'all, there is no way this is going to end happily, but I promise to cry with those of you who need company.)
I also think there's another clue to the eyes here, as they remind me very much of the peering spirits from the Fade on his very first fresco way back in Skyhold.So perhaps the eyes symbolize Solas's divided nature -- his spiritual and physical self, his elven and wolflike guises, and even his hinted power to walk all worlds at once -- Fade, waking world, the ancient fastnesses in between. I'm sure there's more I'm missing here, but I think it's a noteworthy detail.
The other potential plot option here is, of course, that it's very possible that either one or both of these Evanuris "gods" pictured breaks free from prison, shattering the Veil in Superman Forbidden-Zone style, and therefore they infect Thedas somehow.
And Solas (ironically) has to stop them, possibly by repairing the Veil or putting that sucker back up.
The Dread Wolf's Wardrobe Changes
But back to our video, and my doomed future ex-husband.
Standing in the center, now robed in black, is Solas, whose back is to us. He's wearing a long black robe of what looks like black leather, with shoulders that are almost armor-like or epaulettes in gold-etched leather, and with spikes enclosing the robe at front. He looks like he's possibly wearing some kind of silvery brooch or fastener at his chest that also suggests a wolf-head shape, but I also may be reading too much into things. He does appear to be wearing a breastplate under the robes as well, so fingers crossed that the Ancient Armor of Elven Hotness makes another appearance. (Sorry.)
Meanwhile. It's pretty interesting that Varric refers to Solas by his true identity here, so obviously the Inquisitor talked to their companions after "Trespasser." I'm betting that every companion and major character close to the Inquisitor who's still involved in the Inquisition (or whatever they're calling themselves now) after "Trespasser" is now fully briefed on Solas's identity.
This isn't really a surprise when you come to think of it, because we already saw that Charter knew all of the details as of "The Dread Wolf Take You," and she was respectful enough and scared enough of Solas's powers (that include that ultra-terrifying, silent and instant petrification ability of his) that she did nothing but sit utterly still and ask him for mercy at the end of the tale there. Which Solas granted.
The fresco presents that massive, familiar image I discussed above, here seen real and shadowed. image. Solas stands dead center, his head and shoulders within the teeth of the Pride Wolf's mouth. (Yeah. He's doomed.)
We zoom in closer. Notice Solas's left hand. (If you want to get super-poetic, he may even be thinking of a romanced Inquisitor, here.)
Just as we zoom in close, there's a cut to Solas in a closer view, now rendered in a more three-dimensional representation, as he glares forbiddingly at us.
As before in the very first Dragon Age 4 teaser from a few years ago, golden sparks are flying in the air between us and Solas, as if from firelight or torchlight.
It's interesting to note that as I noted above, Solas is first shown above as standing almost pensively with his left hand against the fresco, and when he turns, his hand drops slowly. He didn't appear to be painting, just touching it. This is significant to me -- I think this could be seen as a continuation of his regret or sorrow. As well as, again, the possibility that he is remembering his romanced Inquisitor.
But of course, with Solas, Pride wins in the end, and that's how he confronts us at the video's end.
We zoom closer subtly and Solas's expression changes a little -- he's not quite so scowly, and his eyes open wider. He almost looks like he's on the verge of a smile.
As far as Solas's new and updated, more three-dimensional image here, it's awfully early, so I'm not gonna nitpick too much. He looks fantastic in the big-picture sense, and that first glimpse from behind is electrifying. As far as his face goes, I'm divided—it's interesting because it looks completely like Solas, and yet also completely unlike him, too. I think my main complaint of what we get here is that the eyes are a bit too squinty, and for me his lower lip is too thin. His expression here is also definitely more openly villainous than anything we've seen from Solas so far. Even when he petrified the Viddasala in "Trespasser," he looked merely regretful, not arrogant.
It's not bad—it's arresting, and I don't hate it, but it will take some getting used to if that's our new Dread Wolf, especially since I'll have to mourn the gorgeous image they teased us with previously, of Solas striding along with the Dread Wolf at his side, exuding blue magic.
Cut to black again, and now that same ornate sunburst shape glows around the Dragon Age logo. I think that sunburst, by the way, is gonna be significant, but I can't figure it out as yet. (What's your theory?)
Varric then speaks the final, exciting words: This is YOUR story.
The music surges. There's a nice subtly Eastern feel to the music here, almost Indian, due to the use of what sounds like a sitar on the soundtrack. Again, this vibes wonderfully with the new game's potential focus on settings like Tevinter for me, since I associate Tevinter with a mixtures of artistic influences that would include both Eastern Asian as well as central European and Roman.
Last but not least... there's that narration. Let's talk about Varric and what that narration could really mean...
But you'll have to go to my next post for that! I'll post it shortly -- meanwhile, I'll look forward to your thoughts as always!