Showing posts with label Dread Wolf. Show all posts
Showing posts with label Dread Wolf. Show all posts

Saturday, July 31, 2021

The Ballad of Fen'Harel



Aneth ara!

So, I'm gonna start occasionally including little bits of weirdness, little flights of fancy here on the blog in addition to the analyses. I just feel like these little things help vary the mood and also fit thematically. I won't ever post fanfics, but poems and songs? Yeah, they may show up here on occasion.

I just thought these might be enjoyable little tidbits for fun. Like this one—I wrote this for my fanfic "Breakers" (you can find it on AO3) but felt it was worth a mention separately, because it was challenging to write, in the best way.

My goal here was something that would hopefully sound a bit like an old rhyme, something sing-song and vocally fluid, not formal but lively and accessible, like a song around a campfire:

The Ballad of Fen'Harel

There was an Elvhen Prince of old
A-wand'ring in the Fade
He wore the mantle of the Wolf
And deep in dreams he strayed.

To him the spirits gave their trust
As 'tween the worlds he strode
And even the Forgotten Ones
They'd greet him on his road

Yet wolves can have strange humors
Some, they laugh before they feast
And these won't slay the easy prey
But taunt the strongest beast

One day, the Trickster sprang his trap
And split the waking world
He threw down the Forgotten Ones
And to the Void they hurled

The gods, his friends, he locked away
In prisons in the Fade
And though it left him lonely, still
The Wolf would not be swayed

My mother said the Dread Wolf knows
What’s really in your heart
The quickened bow, the sharpened blade
The hidden, prideful part.

So if to vengeance, you should turn
Beware the path you take
For in your heart, that pride may burn
As you both sleep and wake

Yet still the Prince he walks alone
Few dreams now left to tread
His secret heart now turned to stone
A watchful Wolf of dread

Thursday, June 10, 2021

Dragon Age 4 Trailer (Game Awards Teaser), Shot by Shot Analysis

 


Hello, brave Thedosians!

Here's another late and potentially useless Dragon Age 4 trailer analysis by me, this time of the 2020 Game Awards Dragon Age Official Teaser Trailer posted on December 10, 2020.

What do we already know? We know Solas will be back from the previous trailers, and that red lyrium and that central Dread Wolf conflict are going to remain paramount. From the recently released book BioWare: Stories and Secrets from 25 Years of Game Development, we know that Dragon Age 4's primary setting will be Tevinter, and from the hints of writers like Patrick Weekes, that the main story will explore the imbalance of power along with a hero who has none. 

We've also gotten confirmation fairly recently that there will NOT be a multiplayer element this time around, and that the hero will not be the Inquisitor, but as always, will be someone new. Although I absolutely think the Inky will be back as a guest participant, probably very similarly to Hawke's appearance in Inquisition (although I'm guessing it may even be a guest first-person appearance, given the potential romance resolution).

So here we go!

Fade from black.

We hear the SOUND OF a blade being drawn.


Now we see some atmospheric frescoed images on walls: Close-ups of a spiky red figure with golden eyes and mouth, and a very distinctive crown/helmet. And look at those distinctive "veins" of gold running through her. Veins of Titan blood -- lyrium. Or corrupted blood -- Red Lyrium.

And who's the figure? It sure looks like Red Lyrium Meredith to me! She's even holding a big old sword that sure looks like Meredith's Red Lyrium sword Certainty—at least, the later depictions of it.

Now, another interesting thing to note here is that Certainty used to look like the image above, as of Dragon Age II and even Inquisition. But later BioWare art depicts Certainty as looking like this spikier image below, as seen in this art from Heroes of Dragon Age. And that thing's a dead ringer for what the figure in the latest fresco is carrying.

So my long-winded point here (sorry!) is that I think this figure is meant to echo both the Red Lyrium idol figure and also Red Lyrium Meredith, both important facets of where the story began. And, of course, Varric was there for all of it.

But more on that farther down.

Meanwhile here's another old friend, what looks to be a symbolic representation of Corypheus, old Corypants from Dragon Age Inquisition. It's just a guess, but the big red shards of lyrium sticking out of the head are very distinctive, and of course, we saw that same motif with Cory's mug. And here, Cory's holding up that orb that caused all the trouble to begin with, way back in Dragon Age Inquisition's inciting incident, leveling the Conclave and splitting the skies of Thedas. Here, however, I'm pretty sure we're seeing that orb's destruction, and as with Meredith, we're seeing Corypheus's final defeat as the orb breaks.

Notice that the only gold on this image is on the orb itself, not on Cory. So the use of the gold seems to imply a magical or magic-infused item. 

All of the images on the walls flicker in firelight or torchlight, just like they did a few years back when we saw that first fresco teaser with Solas.

And then we hear a wonderful, familiar voice. It's our old friend Varric!

Varric: I've faced tyrants and would-be gods. 

Well, that certainly includes Meredith and Corypants! So -- nicely done, BioWare.

Varric continues.

Varric: Seen friends lose life and limb.


(First off, you can practically hear the Inquisitor wince from here.)

Meanwhile, this image shows up, and it absolutely stumped me for the longest time until I flipped it upside-down. Then, hello, mysterious figure!

Now let's look at a clean, graphical version that's much easier to analyze -- I've cropped and rotated this version from that BioWare banner version they posted.

It's pretty exciting, because I do believe we're saying hello to one of the Evanuris here.

While I could see this possibly symbolizing Andruil, for me the details mean this is absolutely Ghilan'nain. Notice the shape of the head, which is exactly like what we see in the clearer concept art from BioWare of that giant centipede (hey, who does that remind us of again?) -- we first glimpsed a bit of it in the last trailer, farther below...

But also, beyond the head shape, that matches between both figures, look at the wavy lines that fall from the goddess's head -- these have historically, in the frescoes, symbolized magic. Here, however, while I still think they're symbolic of magic, they also kind of resemble physical strings hanging off her helmet -- seaweed? Ghilan'nain is certainly heavily associated with the sea!

Meanwhile, her pose is calm and serene, arms crossed in the manner of Egyptian sarcophagi. Is she sleeping here? Or imprisoned?

Our first glimpse of giant centipede, above, didn't reveal some important clues. However, in the more fully revealed concept art, sure enough, that centipede has a humanoid, female torso (and FOUR arms)!

This ties to Ghilan'nain again -- the giant monstrous centipede form, the rise from the ocean depths (don't forget that Ghil created many creatures of the ocean, and when she killed all of those animals for her ascension, she left the creatures of the "deep waters, for they were too well-wrought"). Then "Horror of Hormack" brings it all full circle with that distinct smell of "brine" and the sea as the Grey Wardens delve deeper into the ancient mysteries in the forest (and eventually, in the ancient elven monster-shrine). And let's not forget the crackling lightning and "vengeance of the gods/goddesses" aspect, and of course as we can see, that unmistakable headpiece. 

Let's also not miss that note from the BioWare 25th celebration, which notes, "The Evil Gods have Thedas in their sight and only heroes can stop them." Which certainly implies gods (plural) and evil ones, at that. I'm definitely becoming convinced that monster-maker Ghil and her onetime lover, the merciless Andruil, qualify.

Next, we see that male godlike figure I mentioned off to the right, as follows:


Once again, let's FLIP this sucker for a really good look.


And even better, here's the cleaned-up graphical one from the improved version posted by BioWare, which I've cropped and rotated as with the previous one.

The Mysterious Male God...

Now, to me, this image of the male god at right implies a rather kingly image that resembles the robe-wrapped god figure we saw in one of Solas's frescoes in "Trespasser." 

The shape of the head or crown here, meanwhile, is one we have seen a few times in some of the ancient statues and frescoes, although I haven't found a common thread on those yet. I do think the shape of the head against the golden circle behind it heavily remind me of the sun, and of course, Elgar'nan is in fact the one who played the "sun god" among the elven pantheon.

Now remember that fresco I mentioned from "Trespasser?" Look at this image here -- a male god wrapped in a robe, emanating darkness. Above his head? A golden "sun" of magic.

However, as always, nothing is certain, so it could also be the frequently mentioned Falon'din. The reason it may be Falon'din is that Falon'din in some ways echoes Solas and could be seen as representing a dark mirror of Solas -- not a freer of slaves, a Prince of the Fade, but instead as a tyrant enslaving and killing millions for fun, the dark King of the Dead. Is this who will awaken, and challenge Solas?

Or will it be both of these, seeking vengeance? 

And if so... what will Mythal do, if her wisp is ensconced presumably and symbiotically in her new physical identity? (Morrigan. It's gonna be Morrigan.)

Varric: But there's always someone bent on breaking the world. 

Cue the darkness, and BioWare logo glowing against a sunburst.


A New Cast of Characters

Then our view of a blue, cloud-swept sky pans down to reveal what may be a desert—or beach? And a bunch of spiky-armored animals like giant turtles, which approach threateningly as our view goes down to the armored feet of the hero. (Side note: I love turtles and their little old-man faces. If we have to kill them, I'll be a real wimp about it in-game!)

The fact that this figure is wearing armor means that it could be that Grey Warden we've caught glimpses of in our past trailers, perhaps Davrin? And if it's a Grey Warden, that means this is more likely a desert than a beach, especially given our pretty clear concept art of what I believe is Weisshaupt in the previous trailers. Which would mean this is still probably in the Anderfels in some way, so I wonder if the "water" we see here is a mirage. Or a watering hole.

Next, a golden idyllic landscape seen through a central ivy-festooned, pillared archway. A delicate fence runs across the exterior of this pillared place. Through this main archway, meanwhile, we can see a still lake of water, with a city either on an island or peninsula above and through the water. Or, as I think is more likely after reviewing the rest of this trailer -- it's Antiva City and those are the more Venice-like canals David Gaider once referenced as inspiration for Antiva, which is mentioned as far back as Origins as being one of Thedas's most beautiful cities. Rising above the village, we can see a very pretty, very pointy castle, covered in molten sunlight. Rising steeply above the castle, we can see gentle, curving mountains.

Given what we see next in the nighttime shot, I feel comfortable with the Antiva City pick, just seen in glorious daylight. And it sure looks pretty -- it's got a downright fairytale quality. But notice in the above image that even in daylight, we can see rays or emanations of what are most likely magic coming from the castle. Is the castle enchanted? Magically protected? Or is this after some more harmful spell has been cast?

Crows and Rooftops

Next we see a gloved right hand gently swirling an etched golden goblet of wine. 

And... yep. We pull back to reveal a reclining figure on a rooftop at night, JUST at the very end of sunset beneath a streaked sky. The figure is looking down on this same castle from another, much closer perspective, and its windows glow against the darkness. The figure is hooded and dressed roguishly all in leather, but with wide sleeves and fancy details. 


As we pull back, we get an alternate view of our enchanted castle from the daytime shot, the spell clearly glowing magically in blue rays beneath the setting sun.

If it is Antiva City, I love this vision and its design. There's a touch of that Byzantine flair to the surrounding buildings -- sharp angles and corners, lots of delicate ironwork detailing, even in the arched glowing windows. Small, sharp balconied towers rising around the city -- but it's not super-ornate like I'd expect to see in Tevinter. And it's so much fun to see that Crow in the rooftops, lounging with those black winglike sleeves, enjoying the view from the heights. And of course, Antiva is also where the Crows originate, and we got a LOT about the Crows in Tevinter Nights. So does this once again hint at someone from those stories, like Lucanis?

Last but not least, if we zoom in really close here, I swear that's a crow and not a gargoyle -- definitely a bird -- jutting out from the building opposite the figure here, slightly to the right of center.

Another thing this instantly reminded me of was the wonderful art that was posted with one of the stories that BioWare released for Dragon Age Day back in December 2020. One of those, Mary Kirby's "The Wake," was about the memories of a drunk and bitter Illario as he looks back on good times with Lucanis the Crow, whom we first met in Tevinter Nights. Unfortunately, we quickly realize poor Lucanis is no more.

As here, the story's illustration shows the Crows on the rooftops of  Antiva City.

I love the fact that the art here sure seems to confirm those above Antiva City locations -- notice the pretty pointy castle in the background, and the "Crow" accents on the buildings (right down to the "feathered" shingles!).

"The Wake" may offer some additional clues as well—Teia as illustrated above sure reminds me of the popular concept image we saw of the pretty redhead with the sword in trailer 2. Surrounded by crows! 


In addition, yes, this is further proof that my last post on Trailer 2 aged badly, where I wondered if we might see Lucanis again! So maybe we'll see Illario? And Teia? It could happen.

Varric: No magic hand. No ancient prophecy.

Tevinter, Baby!

We cut (to drumbeats) to a MASSIVE city, very gothic noir here. 

Of course, this HAS to be Minrathous, right? Tevinter prime.

It's full-on night, and we can see what may be this (or another) city, rising in multiple towers and buildings on all sides, and high ahead. More sharp and pointed towers, ironwork, and other architectural details that in this context almost have a slightly Mandarin feel, while high above the glowing towers ahead, we see a floating, towered structure in the shape of a horseshoe (but rounder). I'm guessing the big floaty place is perhaps where the Magisterium meets?

We can also see spangles of glowy rune or glyph light punctuating the night here on all sides that are pretty obviously spellwork. Which makes perfect sense given that Minrathous has to be chock-full of magical castings 24 hours per day. Tevinter is built on magic and its citizens eat sleep and breathe it (or, well, its elite magical ruling class does). I love the look of these magical punctuations -- there's almost a neon Blade Runner punk noir feel to the way they punctuate the dark city walls and streets, appearing in blue and green at four different points, and with a pinkish glowing cluster of runes to the right.

On the right-hand side, near the pink glyph, we see a building from whose balcony we can see two visible tapestries, we can see what I'm pretty sure is the Tevinter symbol -- a stylized serpent in very dark red. Except here it appears to have been flipped horizontally? See the previous symbol for Tevinter (also used by the Venatori) at right.

More Clues to Companions...

We now see a different hooded figure -- we're close enough that we can see a scaled pattern on the hood, which has a bronze patina here. We can also see gold or bronze detailing on the figure's chest as they whip out a dagger that has a bird shape with downward facing wings as a hilt guard. Another Crow? Seems different from the previous figure though, and while I've been speculating on Executors and other exciting folks that we've glimpsed since "Trespasser," I don't feel like we're given enough information to know here yet.

Varric: The kind they'll never see coming.

As the figure finishes drawing the dagger, we cut to...

A horned figure in silhouette, running through an evergreen forest against the moon. We can see that they carry a leaf-edged weapon that at first appears to be a staff, but which is then revealed to be a bow. To me, this is most likely a Qunari figure, given the Arishok-like horns, and most likely the female Qunari companion we've glimpsed in previous DA4 trailers. If she's a companion for us in DA4, she's most likely a Tal Vashoth, although she could be another Adaar. 

But what a cool idea, if she is in fact a rogue? We haven't seen a Qunari rogue before. And this also backs up the previous concept art, in which she appeared to be wielding dual blades, as seen below.


Also, a magical "leafy" staff that delightfully turns out to be a magical, "leafy" bow? Somewhere, let's face it, Bull's Charger companion Dalish is smiling: Finally, It's a bow! (Yes, she's alive, you people who sacrificed the Chargers, yes you, I'm ignoring that entire alternate storyline. Bull is alive and well, thank you, and undoubtedly raising happy hell all over Thedas.)

A Pleasing Mystery

But what's the significance of this plainly magical and pretty obviously elven bow? And why does the Qunari wield it? To me the bow has to be Dalish -- it actually resembles the Dragon Age symbol of the Dalish as seen here at right.

So at some point, does this female Qunari rogue befriend the Dalish, who give her this bow? Or does she acquire it during her adventures with our new hero for Dragon Age 4? I can't wait to find out.

Meanwhile, Varric continues: We've got your back. I've got your back.

I'm going to detail what I think this means as far as Varric in the big picture farther down, but this definitely means he's going to be an integral part of Dragon Age 4, and the way this is worded means he's probably going to be a leader or advisor. Which fits perfectly with the way the games have gone so far -- I firmly believe that just as Cullen and Leliana became advisors in Dragon Age Inquisition, so now will Dorian and Varric become advisors to us in Dragon Age 4. It makes total sense.

A Familiar Image in a Nightmare World

The Qunari figure emerges from the forest and is faced with a tall, steep dark structure that appears to be coated in red-lyrium. Red lyrium appears to glow everywhere around them on the right-hand side, while ahead of them is a doorway (or broken eluvian?). Within the doorway or eluvian space, we see more red lyrium ledges, and a threatening figure crouched there ahead that shakes itself threateningly as the qunari raises her bow. 

It's only here that we see that her bowstring seems to be wholly magical (and how cool is that?) as is the arrow! This is exciting for me for a number of reasons—first off, the magic looks a heck of a lot like Rift magic. It's the same shade of green, the same buzzing, crackling energy. So is this another manifestation of Rift magic, now in Dragon Age 4? And if so, is this Qunari archer a rogue, or a mage—or both? As someone who prefers playing rogues and mages, and doing crowd control stuff versus melee, I would adore some kind of new combination class option here.

Varric: Demons. Dragons. Darkspawn.

The archer lets fly her magical green arrow and it flies (flashing green). 

The Vhenadahl

Now, before that sparkly green magic arrow reaches the figure's head, it's almost too fast to see, but if you pause it, we can see this very familiar landmark -- the vhenadahl that has featured in every single trailer so far, so it's going to be extremely important!

Here's that all-important fleeting glance:


And here's what we were shown in trailer 1 (this is the fully uncropped version by Nick Thornborrow), below. Flames, the vhenadahl, red lyrium, and magic. And now Solas, standing before that vhenadahl, that symbol of the elven people, as if to stop whatever threatens. It may be another clue that Solas will (as I believe) be redeemed in the final chapter. We'll see!

But what we also know from the above, pretty unmistakably, is what the earlier image below foretold -- that the vhenadahl would be burning in the flames of Red Lyrium, and that it may already be too late to save it.


And in trailer 2 here:


And here.


And here. Possibly? (If so, the vhenadahl is just out of sight but it really looks like the same location.) This concept art image looks a lot like the hurlock who's about to get shafted by the Qunari archer shortly (see a bit farther down) in this latest trailer, but here it's certainly a heck of a lot bigger. So is it the same creature? We don't know yet.


Which means we now know, from this latest trailer and the Qunari's run with the bow, that there's a forest nearby that leads directly into this space. And that this area, this land, and possibly all of Thedas, is horribly corrupted with Red Lyrium.

It's an interesting cycle of images which are, to bring it full circle, awfully evocative of this image from the Origins DLC The Darkspawn Chronicles.


So this tree as well as its location is obviously going to be a major setting in the new game.

I also think this is going to be a pattern we see a lot in the new Dragon Age 4 -- a return full-circle to earlier themes, moments, and settings, from both Dragon Age Origins to Dragon Age 2, to (of course) Inquisition and all of those DLCs. 

The arrow finds its mark, and after a heck of a lot more patient pausing, we can see clearly that this is in fact a darkspawn, a Hurlock Alpha. Who is now toast. Rest in Peace, sweet Hurlock Alpha.

Then our screen cuts to super-dramatic dramatic darkness. Boom.

Varric: Even the Dread Wolf.


What His Pride Had Wrought 

Fade from black on the fresco from the opening sequence, now seen as a MASSIVE red fresco painted with what looks like black, white, silver, and gold.

First, to help us really look closely at the mural, I'm gonna insert the alternative banner version of this from BioWare/EA, below:

So here we go. It's a lot less atmospheric, but a LOT easier to view and analyze!

First off, I've already talked earlier about those two bottom figures at left (Meredith) and right (Corypants), as well as those fascinating upside-down, possibly Evanuris, figures above each. 

Notice the positioning on the frescoes -- Meredith on the left, and above her, the upside-down female goddess figure in all her final Red Lyrium glory. Corypants is on the right, holding the orb even as it breaks and dooms him for once and for all, and above him, we see the horned upside-down god figure. 

There are a couple of things this parallel placement could mean -- among them, to me, that the female goddess echoes the vengeful or cruel aspects of Meredith (and which brought her down), but also -- her status in the story as very close to the discovery of Red Lyrium? Which would strengthen the belief of those who think that the goddess above her is Andruil, who may have brought the Blight up from the Void. 

And as far as Corypheus, what was his great sin? Pride and arrogance -- he wished to ascend to godhood, to ascend to the Golden City and confront the Maker himself. So what if that's Elgar'nan above him? 

I still think goddess at left is Ghil. Although I'm still divided on the god at right. 

The positioning of the six-eyed Dread Wolf's head (what I call the Pride Wolf) is really important here, because it's breaking like a dagger or arrowhead violently through a barrier or bubble covering the city below, as if... breaking the Veil? Destroying the Veil? 

More on this in a moment. First, let's look at the city itself.

Red City, Black City

Notice those red veins, so distinctive, in the city below the wolf, implying that the city has been Blighted or corrupted with Red Lyrium. Now look at the teeth -- the Dread Wolf's teeth here being red now seem to imply that the breaking of the Veil/barrier -- the Wolf itself (Solas, inadvertently?) has infected the city -- from the "bite" of the Wolf, to the lyrium now everywhere below. To emphasize this, we also see shards of red lyrium jutting out from the buildings themselves.

Or is this what Solas plans to do? I'll get to that when I discuss the metaphorical aspects farther down.

Meanwhile, there are two ways we can go with the city image -- it could be the Black City (and if we look at the actual fresco image farther down, we can see the underside, implying that it's floating. Which means, hello, Black City!

But as we look at those towers it's also easy to wonder if it's yet another doomed city we've been hearing so much about -- Arlathan. 

Ancient Wonders Lost

I've gone back and forth on the popular notion that Arlathan is simply the Black City, removed to the Fade from the circles of the living world. My question is still, then who removed it? Did it happen when Solas created the Veil? And if it is a doomed, Blighted version of Arlathan, can it be saved or restored to its former self -- purified somehow? 

Why, if it is Arlathan, is it filled with Red Lyrium? I remember the detail from previous Dragon Age lore that the Black City was so incredibly toxic and Blighted that people were infected just by approaching it in the Fade, before they even reached it.

It's easy to imagine that this "Blight" was of course Red Lyrium, which is in itself simply Blighted Titan's blood. 

Does this mean that the elves doomed themselves, as we've already discovered so many times from the revelations of Solas and "Trespasser?" For instance, did Andruil, venturing in the Void, bring back the Blight not just to Thedas (and, I believe, at least one sleeping Titan), but to the perfection of Arlathan itself, at the very height of the ancient elven empire? Was it, in other words, Andruil who doomed Arlathan -- and were Solas's actions at any point an effort by him to save it? 

What if, for instance, as King of the Fade, Solas managed to not only imprison the Evanuris tyrants, but to remove Arlathan into the Fade in order to protect Thedas and freeze it in stasis? If so, no wonder he slept for several thousand years afterward.

I always love imagining Arlathan because it reminds me of the stories of the rise and fall of Numenor from Tolkien's Akallabeth. I was always thrilled at that first doomed step by the arrogant Ar-Pharazon on the shores of Valinor... and then that rumble of doom as the Valar wreaked their vengeance, and the towering wave destroyed the jewel that was Numenor, sinking it forever -- innocent and guilty alike. (Including Hot Sauron, who was supposedly ridiculously attractive, although once killed by the wave, he was never able to inhabit a "fair and charming" physical form again.)

Was it as shocking and sudden for the people of Arlathan? I wonder. I'd love to hear Solas tell the tale!

Portents for Cities of Thedas

I also think there may be some really interesting foreshadowing happening here, implying the wholesale corruption and/or destruction of a major physical Thedosian city due to the Red Lyrium as well.

With that in mind, on the foreshadowing front, I think it's meant to represent Minrathous. Although it could be Antiva City, which looks so delicate in what we see here, and so beautiful. But my money's on Minrathous, because of the Tevinter element, and because this would certainly be one way to bring down Tevinter -- which let's remember is already seriously battling (and losing to) the Qunari as of Tevinter Nights.

But there's a larger metaphor here that's absolutely brutal. Let's look again at that image. The Dread Wolf tears or breaks the Veil. And Red Lyrium is loosed, infecting and possibly dooming the world. Once again? All because Solas insisted upon "fixing" his past actions. Is it an image of a future that is set? Or of a past that Solas is aware may repeat itself? After all, that Wolf is Solas and Solas is the Wolf. Thanks to Tevinter Nights, we even know Solas can inhabit that shape both in and outside the Fade itself.

So which part of the timeline are we looking at?

For me, it would be both appropriate and tragic if Solas's belief that tearing down the Veil will fix the world and bring back the ancient atmosphere of his people... when instead it's one more step toward utterly dooming all of Thedas. Just as before, with the orb and the Breach.

Solas needs to stop trying to fix things. Varric tried to tell him, but he never listens.

Eyes On the Past

As far as some kind of Veil obliteration or fragmenting (like we saw in "In Hushed Whispers"), I definitely don't think this is what Solas wants. But it would be interesting albeit terrifying if that's what happens. Worse even than what he fears—which is that the Veil's removal will benefit elven lives and biologies but hurt or even kill other post-Veil latecomers like humans, Qunari, and other races. 

I don't think dwarves are going to be impacted, personally, and I also don't think a clean removal of the Veil would do what Solas fears, although I do think it would flood Thedas with a torrent of spirits and magic, and unlock any magical potential currently dormant within people across Thedas, which would still create plenty of chaos. 

But it's Solas who has the power, and Solas who is key. Even those blue eyes on the Wolf (which appear silver in the actual video) echo directly back to Solas. As I've already mentioned, Solas is exclusively associated with blue magic -- from the removal of the Inquisitor's vallaslin, to the draining of Flemeth, to his petrification of the Qunari in "Trespasser," Solas's magic is always depicted as blue. We even see it in blue waves in those frescoes in "Trespasser" when he removes the vallaslin of the slaves he frees. And we saw it once again in the second DA4 trailer, with that gorgeous image of Solas and the Wolf.

Is this what the blue-eyed Wolf signifies? Solas's power, contained and uncorrupted? But if the teeth are red (corrupted), does that also signify that Solas will not remain corrupted forever? Remember that initial teaser, and Solas's exhausted, subtly changed voice at the end. Does Solas become infected as well, or deliberately infect himself? I'm guessing yes. (Y'all, there is no way this is going to end happily, but I promise to cry with those of you who need company.)

I also think there's another clue to the eyes here, as they remind me very much of the peering spirits from the Fade on his very first fresco way back in Skyhold. 

So perhaps the eyes symbolize Solas's divided nature -- his spiritual and physical self, his elven and wolflike guises, and even his hinted power to walk all worlds at once -- Fade, waking world, the ancient fastnesses in between. I'm sure there's more I'm missing here, but I think it's a noteworthy detail. 

What the differently sized pupils mean, however, I'm still at a loss -- I tried reordering the eyes according to size, reordering them according to pupil size, etc., while scanning a variety of images and all of Solas's drawings, and well, I give up.

The other potential plot option here is, of course, that it's very possible that either one or both of these Evanuris "gods" pictured breaks free from prison, shattering the Veil in Superman Forbidden-Zone style, and therefore they infect Thedas somehow. 

And Solas (ironically) has to stop them, possibly by repairing the Veil or putting that sucker back up.

The Dread Wolf's Wardrobe Changes


But back to our video, and my doomed future ex-husband.

Standing in the center, now robed in black, is Solas, whose back is to us. He's wearing a long black robe of what looks like black leather, with shoulders that are almost armor-like or epaulettes in gold-etched leather, and with spikes enclosing the robe at front. He looks like he's possibly wearing some kind of silvery brooch or fastener at his chest that also suggests a wolf-head shape, but I also may be reading too much into things. He does appear to be wearing a breastplate under the robes as well, so fingers crossed that the Ancient Armor of Elven Hotness makes another appearance. (Sorry.)

Meanwhile. It's pretty interesting that Varric refers to Solas by his true identity here, so obviously the Inquisitor talked to their companions after "Trespasser." I'm betting that every companion and major character close to the Inquisitor who's still involved in the Inquisition (or whatever they're calling themselves now) after "Trespasser" is now fully briefed on Solas's identity. 

This isn't really a surprise when you come to think of it, because we already saw that Charter knew all of the details as of "The Dread Wolf Take You," and she was respectful enough and scared enough of Solas's powers (that include that ultra-terrifying, silent and instant petrification ability of his) that she did nothing but sit utterly still and ask him for mercy at the end of the tale there. Which Solas granted.

The fresco presents that massive, familiar image I discussed above, here seen real and shadowed. image. Solas stands dead center, his head and shoulders within the teeth of the Pride Wolf's mouth. (Yeah. He's doomed.)

We zoom in closer. Notice Solas's left hand. (If you want to get super-poetic, he may even be thinking of a romanced Inquisitor, here.)

Just as we zoom in close, there's a cut to Solas in a closer view, now rendered in a more three-dimensional representation, as he glares forbiddingly at us.

As before in the very first Dragon Age 4 teaser from a few years ago, golden sparks are flying in the air between us and Solas, as if from firelight or torchlight.

It's interesting to note that as I noted above, Solas is first shown above as standing almost pensively with his left hand against the fresco, and when he turns, his hand drops slowly. He didn't appear to be painting, just touching it. This is significant to me -- I think this could be seen as a continuation of his regret or sorrow. As well as, again, the possibility that he is remembering his romanced Inquisitor.

But of course, with Solas, Pride wins in the end, and that's how he confronts us at the video's end.


We zoom closer subtly and Solas's expression changes a little -- he's not quite so scowly, and his eyes open wider. He almost looks like he's on the verge of a smile.

As far as Solas's new and updated, more three-dimensional image here, it's awfully early, so I'm not gonna nitpick too much. He looks fantastic in the big-picture sense, and that first glimpse from behind is electrifying. As far as his face goes, I'm divided—it's interesting because it looks completely like Solas, and yet also completely unlike him, too. I think my main complaint of what we get here is that the eyes are a bit too squinty, and for me his lower lip is too thin. His expression here is also definitely more openly villainous than anything we've seen from Solas so far. Even when he petrified the Viddasala in "Trespasser," he looked merely regretful, not arrogant.

It's not bad—it's arresting, and I don't hate it, but it will take some getting used to if that's our new Dread Wolf, especially since I'll have to mourn the gorgeous image they teased us with previously, of Solas striding along with the Dread Wolf at his side, exuding blue magic.

Cut to black again, and now that same ornate sunburst shape glows around the Dragon Age logo. I think that sunburst, by the way, is gonna be significant, but I can't figure it out as yet. (What's your theory?)

Varric then speaks the final, exciting words: This is YOUR story.

Yes, please!

The music surges. There's a nice subtly Eastern feel to the music here, almost Indian, due to the use of what sounds like a sitar on the soundtrack. Again, this vibes wonderfully with the new game's potential focus on settings like Tevinter for me, since I associate Tevinter with a mixtures of artistic influences that would include both Eastern Asian as well as central European and Roman.

Last but not least... there's that narration. Let's talk about Varric and what that narration could really mean... 

But you'll have to go to my next post for that! I'll post it shortly -- meanwhile, I'll look forward to your thoughts as always!

Sunday, November 10, 2019

The Gift of Hindsight: Solas on the Brink

Hey, sweetie... let's catch up before we go observe some playful wyverns in their natural environments...
SOLAS: With luck, some of the past may yet survive.

I've been inching along on Solas's romance analysis, and hey, we're almost there! And here we are, with our unsuspecting Lavellan alone with Solas in the Rotunda after the events of the Temple of Mythal, and on the precipice of that pivotal, terrible, lovely, Last Date.

But before they go off ambling amongst the wyverns, they take the time to talk in his office. And for me, it's a big deal, this moment. There's something genuinely electric and strange going on in this scene for me—something that feels (as with so much to do with Solas) hidden in plain sight. The brief conversations that precede that last fateful date can seem innocuous, yet they are actually among the most crucial in the Solas-Inquisitor game relationship (especially if romanced).

Which is the reason for this blog post, and why I keep finding more to say before the actual date itself—which, I swear, will be my next post. NO REALLY. 

Yet as we reach this vital point in Solas's romance, I feel like it's important, given what follows, to take a look at where Solas is at this specific moment, in terms of his state of mind. For me, we can't fully appreciate what happens later on in Crestwood, if we don't take assessment his position right now, from a story and character point of view. So (with your patience) I'm gonna pause, and take some time to address the details—to take a few deep breaths before we move forward into all the lingering looks, intense close-ups, and regretful butt-grabs to come.

So here, ir abelas, let's take a brief look at Solas's situation before the break—at the changes he has undergone emotionally during the past year or more, and at who he is in this specific moment.

We have the gift of hindsight. So let's rewind, observe... and assess.

The Precipice (Beyond the Past, Before the Future)

At this point, as the Lavellan Inquisitor protagonist romancing Solas, we've achieved so much at this point in the storyline ourselves. (And it does feel, as always, like it's "us," doesn't it? Thanks to BioWare's superb handling of point of view. So that when the next major thing happens, on the date, it's... actually, personally, painful, for many players. Me included.)

But meanwhile, hey, we've stepped up. Been brave. Built the Inquisition. Closed rifts. Conquered masses, even while possibly losing every single member of our family and clan to a brutal massacre. We've also fought countless battles. Assembled a remarkable group of companions and advisors. We've played the Great Game and created alliances with Orlais at Halamshiral with charm and guile. We've further consolidated forces and achieved tangible military victories in the Arbor Wilds, and outraced Corypants through the eluvian to safety. 

We also may very well have drunk from the sacred Well of Sorrows, accepting the geas that lay upon it (eternally bound to the will of Mythal herself) for the sake of knowledge and power. And in this very Rotunda, just moments before, had that last big debate with Solas after the fights, mysteries and discoveries of the Temple of Mythal, and that crucial conversation about choice, freedom, and what Lavellan might do with all that power if she drank from the well. Where, for better or for worse, most of our choices there seemed to convince Solas that his path is a righteous one.

In addition across that past year or so, of course, we've also managed to embark on an intense romance with—unknown to us—an ancient elven god (or the closest thing to it). 

Now let's continue briefly on from the Well discussion, as Solas gives himself a mental shake, and moves forward in the moment, while I analyze every single tiny aspect. (Hey, it's what I do. Even though I know, somewhere, that those past and present Dragon Age writers who are kind enough to visit my blog are also surely shaking their heads and laughing over some of my conclusions and assumptions. I also occasionally imagine facepalm GIFs. Maybe some especially expressive eyeroll emojis too.)


I appreciate the metaphor that Lavellan is talking with Solas just before her date while facing his fresco of the obliteration of the Conclave. The symmetry is painful but accurate.
The Pause Before the Storm

SOLAS: Forgive my melancholy. Corypheus has cost us much. The Temple of Mythal did not deserve such a fate. The orb he carries, and its stolen power… that, at least, we may still recover. With luck, some of the past may yet survive. 

As always, there are so many double meanings to much of what Solas tells Lavellan here, even in this relatively brief statement. Examining each aspect of this line of dialogue—the Temple, the orb, its power, the recovery of the past... each element is vital to understanding Solas both now and in the future.

First, his comment about the Temple is intriguing. Sure, the Temple didn't deserve its fate—not recently—or millennia back, either. When Solas talks about what was 'deserved' at the Temple, isn't he speaking in layers again, and very likely also thinking of poor Abelas and his fellow ancient sentinel elves? The brief expression of regret is appropriate if they were in fact killed by the choice of the Inquisitor, but it's also similarly so in a quieter way even if they survived.


I've never seen this addressed (possibly because I am just that weird) but I always find it subtly sad that Mythal's Temple is now empty after the events at the Well of Sorrows. Now it's just one more elven ruin among many.
The Silent Temple

Despite its damage, the Temple of Mythal had managed to hold onto its ancient holiness and secrets, so that its sentinels lived still beyond all expectation, millennia later, protecting the holy waters of knowledge and sorrow in the name of Mythal herself. Whether through combat with the Inquisitor, or with the drinking from the Well, either way, that holiness is gone now. 

It is a sad and beautiful idea, to think of the Temple of Mythal in this moment with Solas. The Temple itself has been pithed; it is empty and hollow now. No longer will proud ancient elven sentinels walk its shadowed corridors and protect its secrets. The Well of Sorrows is dry, and the flowers and trees that surrounded it will go untended, as well its gardens surrounding those lovely magical pathways. The eluvian is dead and dull. The whole place will simply fall gently into the surrounding jungles—what's one more elven ruin in a world filled with them, after all?

The idea reminds me a little of a key moment in Mary Stewart's beautiful novel The Hollow Hills (the second book in her marvelous Merlin trilogy, which I cannot recommend enough), when Merlin enters an ancient shrine as a young man, years after encountering its holiness in his youth, and realizes with grief that the holiness is now gone, the god that was honored there now fled and silent.

But what of those who served Mythal? What do they do now?


Surely this hunk of ancient elven magnificence deserves to go forth and find love and happiness in the living world after a service of millennia, right?
His Watch is Ended

I have to think, if Abelas survived, that despite the palpable sadness of Abelas's departure from the Temple as the sacred well was emptied, Solas may even be happy for Abelas on some complex level, perhaps even envious—after all, Abelas's job is done. He owes nothing further to anyone... not even to Mythal herself.

Solas may even see there an echo of his own freedom (at last) from his long watch over Thedas from the Fade. And just as Solas had traumas galore to recover from at that emergence, so, too, must Abelas. 

What comes after duty? Is Abelas now free, at long last, to imagine living a flesh-and-blood life? (I mean, hey, judging by the fandom, I know there are hundreds or even thousands out there who would be happy to take Abelas out for the amusing meal and house wine...)

Me, I'm also wondering if Solas is thinking of the proud former Temple guardian and considering the fact that, years after he killed Felassan, hey, he does really need a new first lieutenant. Hmm...


That Orb? Stolen. So, so stolen. Seriously. It's a crime that nobody caught Corypants, you know, in the act of stealing it. Is it hot in here? It's hot in here, right? Ouch. SO STUFFY IN HERE!
The Open Falsehood

As far as the Orb? Let's face it, Solas is openly lying about the Orb as a "stolen" power, since we'll find out later on that he himself caused the Orb to reach Corypants, hoping that his tinkering would both unlock the Orb and kill him (a definite win-win for Solas).

And yet this realization is, paradoxically, why I do have sympathy for Solas when it comes to the devastation of the Breach, despite his own complicity and recklessness in handing over an ancient Orb of incredible power to our favorite grumpy, stripey-stockinged Darkspawn Magister. As with his long-ago raising of the Veil, which resulted inadvertently in the enslavement and devastation of the very people he was trying to save, I believe that Solas had no idea Cory would actually succeed with the Orb, much less create the Breach, rifts and untold horrors—or that, because of that moment, hundreds of thousands across Thedas would die.

I've seen a lot of Solavellan fans argue that Solas never lies, that his mistruths are more the product of avoidance and slippery wordplay. But I can't agree. As he does about the Orb here, Solas lies to our faces several times throughout the story of Inquisition (most notably, when directly queried about the Orb, the Conclave, or Skyhold). It's not something I'm angry with him for—I've found it really interesting, in fact, to try to imagine when Solas was most tempted to speak up and tell the truth, finding always that he was unable to do so.

Of course, we already know one major moment of temptation lies just moments ahead for him. But I think there have been others, too (I'd imagine the Fade Kiss was another one).


Solas also suffers from another flaw that only the immortal being can truly assimilate: He has grown used to tragedy. Large-scale apocalypses may bum him out, but they are, for him, not that unusual at this point.
Awakening Dread

While the impending Last Date ends badly for us Lavellans, I think there's real agony and breakage in that ending on both sides. And I also believe that it's not there, but here in the Rotunda, where Solas begins to crack. I mentioned previously that I perceive the scene here as one in which Solas seems a little unstable (and I think Gareth David-Lloyd leans into this subtly in his performance)—Solas is by turns enraged, scared, arrogant, worried, and... perhaps most unsettling of all, euphoric. There are little potential moments in this conversation where he comes across, well, like a cult disciple who's just been served a brand-new dose of tasty Kool-Aid. (Oh, dear.)

Let's face it, Solas is a brilliant tactician and strategist, one who successfully defied the gods that once ruled multiple worlds, from the Fade to the layered kingdoms of Arlathan. He's a superb mage, with talents I believe he has kept tamped down and carefully hidden, once he began to regain his strength over the past year to eighteen months (Like, come on! He has to be able to shapeshift into a Dread Wolf. In my head it's already true, darn it). But he's also a flawed and sometimes arrogant man who cannot admit what he doesn't know, and he's blind in ways that are believable and self-perpetuating. Solas may have survived for millennia, but he did so with every one of his formidable flaws intact, as well as his equally formidable gifts. He also suffers from another flaw that only the immortal can assimilate: He has grown used to tragedy. Large-scale apocalypses may bum him out, but they are, for him, not that unusual at this point.

What writer Patrick Weekes has done with this situation in a literary sense is both tricky and subtle; they've let Solas's own failings sink and mark him, so that when Solas awakened from the Fade, all his careful plans fell to pieces like a house of cards, because everything had changed, because this world was alive after all. He might have emerged cold and certain, focused only on bringing it all back, the past he had doomed, but, well, one assumes that it wasn't as easy to kill up close, out of the dream-reality of the Fade.

I think this is an important detail. It was one thing, the dialogue implies, for Solas to plan for his actions from within the Fade. Even when those actions were cruel, he would allow them as necessary and regretful. He would take responsibility, feel grief, and yet continue forward. Better that, than to live with his own failure. At first, it may even have seemed easy—after all, it's apparent in hindsight that Solas for the longest time can't accept the current world state he finds, can't accept these other beings as people. It's "In Hushed Whispers" all over again. Everything must go. Nothing matters but that promise of restoration.

And for awhile he's managed himself mercilessly to stay on-path. The sad Fade-execution of Felassan at the end of The Masked Empire is notable both for its swiftness and for its implacability. Felassan knows before he meets Solas that he is already doomed. He already knows there is nothing he can say that Solas will hear... yet.

Until Solas stumbles into the living Thedas and finds within a few short months that, oh shit, Felassan was right. And he's sorry. He's really, really sorry.


For Solas, the events of Dragon Age: Inquisition are, at most, a few chapters in a story spanning millennia.
A Different Story

One of my favorite writing tricks when it comes to character is to remind myself that every single character thinks that they are the center of the story. From Rosencrantz and Guildenstern, to Fredegar Bolger, Smeagol, Morrigan, Taryon Darrington, Squidward, E. B. Farnum, and beyond, when it comes to point of view, there are no bit players. We're all the heroes of our own stories. This is doubly (and literally) true for Solas, who not only understands far more than anyone else in DAI about what's really going on, he has to live with the fact that he was also the architect of several of those events.

For our Inquisitor, and for most characters we encounter, Inquisition is a story with a beginning, middle and even (thanks to "Trespasser") an ending of sorts. For Solas however, alone among our companions, the DAI story is merely an interlude, a chapter and diversion. He is living and reacting to an entirely different, hidden story.

There's a reason Solas bonds so closely with Cole in friendship, and it's not just because he loves Cole for his spirit-self (and may feel kinship there). I think it's also because, like Cole, Solas is a dead man walking—a vengeful, wounded ghost among the living. 

Inquisition presents us with companions and advisors whose futures and fates each depend on a choice in a crucial moment. What's different with Solas's character arc is that his choice was made thousands of years ago, and he's been dealing with the aftermath ever since. Nothing we say or do can change that choice or threaten his goals. 

Unless we get him to forget, for a little while. Unless he falls in love.

The Gift of Hindsight

As players, we get to be gods too, though. We see more clearly than those around Solas.

So when we replay the game, things get understandably more complex. We can see what Solas is trying for, what he's working towards. We can see the bitterness and self-judgment and guilt of his past actions. We can taste the loss of his own past even as he helps a Tal-Vashoth Bull find new hope. We hear his anguish (and envy) even as he provides friendship and family to Cole. We see him find peace with his past warrior-self with everyone from Varric, to Blackwall, to Cassandra as he accepts and befriends them and supports that with the right cause, a pen, a sword, a shield, can be noble.

And of course, we see him fall fatally, hopelessly in love. Not just with the Inquisitor. With Thedas. And all at once, this awful muffled world he hated before is now filled with light and color. He is alive again, and whole. He can still feel. 

But. As with everything to do with Solas, this outcome must be measured, of course, against the potential chaos which might result from his own self-admitted, larger plans to tear down the Veil. He may not have intended this exact catastrophe, but at the moment he passes along that Orb, he's still taking concrete steps to remove the Veil and bring back the past, whether or not lives are lost in the process. So there's all this other emotional stuff going on with Solas, too—in every bantered conversation with companions, in every interaction, and (especially) in every scene in his romance. He's not just a humble mage, nor is he an ancient elven princeling, god, wolf, or trickster. He's a walking shadow filled with shame, guilt, sorrow, grief, self-hatred, trauma, and (unfortunately) certainty. But that's a post for another day, and I'll examine that complex ethical puzzle later on, in "Trespasser."

I also think there was another emotion when the Conclave exploded: relief. His plans were stalled. There was nothing he could do in the immediate moment. He was given a period of grace in which to watch, wait, acclimate, and... atone.

Lingering Questions

I've noted here before that I think that, emerging from the Fade and out of his "dark and dreaming sleep" into reality, Solas was concentrating on one step at a time, following a series of actions that would enable him to power-up back to his formidable evanuris-level skills. However, as always, the outcome far exceeded his expectations—or nightmares.

I also wonder, at this point, if Solas simply thought Corypants would use magic to try to unlock the Orb, or if he was aware that the unlocking would involve the ritual sacrifice of the Divine herself (I can't quite call Divine Justinia 'innocent,' since she was a Pope with her own spy network and lead assassin). If so, he implies fairly often in the banters with Blackwall and Sera later on that he would have accepted his culpability there, even while grieving the loss of life.

That's all assuming he's unshakably on-mission. Yet... my question, after the Breach, and for a long time is... but is he still?

I don't think so. 

As we pause here in the Rotunda... I think for most of that 18-plus month period Solas spends with the Inquisition, that from the moment of the explosion at the Conclave and his meeting with the Inquisitor (especially a romanced Inky), that he was so off-balance, so traumatized, guilt-stricken, and confused, that for awhile he just let everything go. He knew he would need power. He also knew that he would have to help the Inquisition through this terrible interlude and try to fix his latest mistake. So he allowed himself to do that. And by doing so, he dropped his guard. He got seduced—by emotion, by empathy, by friendship and love, and by the beauty of this damaged yet still recognizable world.

Enough so that he's allowed himself kisses in the Fade, and dreamed up sensual walking tours of dramatic, wyvern-filled jungles with the woman he loves.

Until he can't anymore. Until he wakes up, again.


Part of Solas's tragedy is his own age and perspective: To someone who has lived millennia, his companions and even the woman he loves are fireflies at best and ghosts at worst; already gone.
On the Brink

Thanks for letting me ramble! I wanted to take this pause, to do this analysis, because I wanted to both hold Solas accountable (most notably, for the Orb situation) and to express my conflicting feelings about his situation. I fear for what he plans to do, but I also think there's so much room for interpretation here that I can't judge him going forward until he acts. For now, I'm cautiously on the side of "antihero" versus "villain, so we'll see how it goes (I'll address his truly heroic acts in "Trespasser" later on, as well).

As a writer, I love and deeply enjoy the rich paradox of Solas as a character. In the beginning, he surprised me with his capacity for fire and feeling. Just as, in the end, he surprised me equally with his capacity for coldness. The fact that both opposing character elements are completely believable is a testament to the talents of the Dragon Age writing team, especially Weekes.

It's called Solavellan Hell for a reason, right? It's not fun examining this stuff. Because at this point in our story, we've walked with Solas and watched his reawakening from trauma, his slow realization that there is beauty, and courage, and worth, in this world, however stifling he had initially found it to be. I truly believe Solas loves Lavellan and at least some of her friends, that he has found real friendship, admiration and intimacy with his companions.

And then the last hurdle falls, and he feels admiration for the simple people of Thedas, for their courage. He feels this and accepts the shame that goes with it, because if his plans succeed, that courage won't matter, and many of those brave people may die or face a vastly different universe. When he makes that comment that he will remember their courage, he is talking about people he may already see as dead and gone. This past year has changed him, but what is a year or two among thousands? To someone who has lived millennia, everyone Solas meets are fireflies at best and ghosts at worst; already gone. Which is why his beautiful frescoes may be as much of an epitaph to Lavellan and the Inquisition as they are a gift or an homage to her story.

And that's why Solas's position in the story is so brilliant. Because that epilogue and its revelation about his true identity and true goals is a gut-punch. It hurts. And it should. Betrayal always does. Finding out you've been lied to always does. It's something Lavellan is about to experience firsthand.

The irony is that we can see, with our omniscient-player view of future and past alike, how Solas at this moment is poised on the brink, balanced between his past heroics and sins and his future potential apocalypses. Based on comments by Weekes about Solas's state of mind in Crestwood, I think Solas isn't planning on stomping on his beloved's vhenan at all. Right this second, he's feeling wonderful, victorious, and in love. He wants to take her to a place where magic prickles on the skin like electricity in thanks for what she has given him, and then further gift her with the truth. So that he can finally reveal himself and be honest, so that he can reveal the wolf who has walked beside her even when she was unaware. And to finally, I'm assuming, consummate their romance.

"Come with me, vhenan."

That's what's so perfect and terrible about this moment in the torchlight of Solas's tower room. He looks... happy. We should have known how terribly things were about to go. 

Unfortunately, blessed with hindsight as we are, we already know that Solas's joys, like his victories, never last.

"Dragon Age: Dreadwolf" Predictions & Ponderings (and "What's in a Name?" Redux)

He doesn't call, he doesn't write, but finally, it looks like we might be hearing from Solas at last (2023?), as BioWare announces t...