Showing posts with label Merrill. Show all posts
Showing posts with label Merrill. Show all posts

Sunday, May 5, 2019

Of Lore Traps and Stewed Nugs (May Update on Posts & Lore in Progress...)


COLE: We share the ancient mysteries, the feelings lost, forgotten dreams, unseen for ages, now beheld in wonder.

Hello, all you beautiful readers!

Thank you so much for your patience, those of you who follow and read my blog and social media posts. I'm so grateful, and first off, I want to send a thank-you to those of you who read my stuff, as well as those who may still be new to following me or my blog—thank you for reading!

However, as it's obvious that I've been a little slower than usual this past month or two, I wanted to share my situation... 

In a nutshell? The lore keeps tripping me up. In the best way. 

I fall into it, basically.

For instance, I have some exciting lore explorations in progress that I truly think are going to be really fun and worth the research, but the problem is... I've kept falling into those freaking lore traps. Each new fun question or exploration recently has led to a new issue for me to explore first, and each one of those turned out to be a doozy. 

And that's a good thing, not a bad thing, but it is frustrating and inconvenient. I'm used to spending a few weeks per post, but the latest have involved weeks of careful diagrams, notes, playthrough footage review, and more.

It slows me down. After all, I can't explore the tip of the pyramid if I don't explore the foundation, right?

So here we are.

The Innocent Hell of Wondering Where People Sleep

Here's a great example...

I had this fun idea to explore, see, based on some discussions I saw a long time ago, on "Where They Sleep," both at Haven and Skyhold, in Inquisition. This was such a fun, charming idea! What could be wrong with me exploring where all our favorite companions and advisors lay their heads, right? So I started research. 

And please note, this was NOT an original idea, and I will be crediting the original posters on the inspiration (and linking to them) as best I can, as always.

But, see, then I realized that nothing I posted would make sense without context. I could post where Cullen sleeps at Haven, or Skyhold, but then I might as well really do it right, also hypothesizing where Bull slept, or Cass. And what about Dorian? Does he actually sleep in the library at Skyhold? Come on! Of course he doesn't. Dorian would demand only the best. 

Diving into the Lore

And so, I began to ask questions. I was intrigued and frustrated. As my research progressed, I soon realized that it would not be a simple "fun" post after all (none of them). Because, with Dragon Age, lore rules over all. 

And so I became aware of a mountain of work ahead of me if I wanted to complete that exploration.

In other words... 
  • I needed to completely map Skyhold
  • I needed to do so from dungeon/basement to floors 1, 2, and 3 (and walk all battlements, noting all tent areas, towers, abandoned spaces, etc.)
  • I needed to note all sleeping areas and workrooms
  • I needed to, well, note everything

And then I did this, as best I could, and I was really happy with it, even if I kept moving Cole and Sera in a completely paranoid fashion, first by floors then by which side of the Herald's Rest they were on (sorry!). I mean, it was bad. I think I moved them six times. Sorry. I just kept second-guessing myself!

Also, I have no sense of direction. Which means that the idea of ME making a map of any kind is HILARIOUS. I mean, seriously. If someone had given me a spool of thread (like Varric did Merrill) I'd still be using it to get around this world. I sometimes get lost on my own block and have to look downhill to make sure I'm heading back home.

Yes, it's embarrassing. But it was a fun challenge, and the best part was... I would finally know my way around Skyhold instead of my usual approach of opening doors and feeling pleased when the rooms beyond were the ones I'd wanted to get to.



Mapping Skyhold

So it actually happened—I mapped Skyhold (wine cellar and all) and it felt terrific, like something tangible. (Of course, in updating the map for the sixth time while writing this, the entire post became corrupted, disappeared, and I had to rebuild it from scratch. It's been that kind of week.)

Regardless, then I (FINALLY!) moved forward with "Where They Sleep." 

Only to realize, yet again, for context, that I really might as well go ahead and completely map Haven. 

Again, as with Skyhold, emphasis on "Completely." Sigh.

But come on. If I'm gonna do this, why not do it right? If I'm gonna tell you where Cullen's tent is, why don't I tell you where EVERYTHING is?



I am a Terrible Blogger

So that's the scoop.

And... yeah. So now I've been working on completely mapping Haven, and where to find everyone, and where they sleep, and just... well, everything. And here we are. I'm finishing my Haven map, and I think it will be a real resource (as I hope will the Skyhold one) in perpetuity, for fans who may need the extra help.

Like all lore stuff, though, it's just proven to be more work than expected.


And I appreciate your patience. See, here's the thing: I love talking about what Solas wants or what Cole dreams or what Bull hides or what Anders survives, but I also want to make sure I'm offering more than just frilly word-cakes here. 

I want to provide insights you guys can actually use to play and enhance your gameplay and enjoyment of Dragon Age across the trilogy. I really want to balance that stuff with the lore, so that, yes, you can learn about Solas or Cole or Varric or Anders here, but I also want you to be able to reference questions you might have, about where people sleep or about where everything is at Skyhold, or what Solas's frescoes mean, or what was happening in that chess match, or whether Sera hides secrets of her own, and more.

And don't even get me started on the months of research and analysis I've spent on all the character Tarot card symbolism character by character, or on dissecting the Chant of Light. Or on the Evanuris, the Fade, the nature of the Titans, etc. I've attempted some rudimentary examinations, but there is always so much more to learn! So those are posts in progress right now, as well as character analyses of Varric, Dorian, Scout Harding, and of Solas and Bull's loyalty quests.

I also have some fun, short silly exercises I'll be sharing shortly as well, to break up all the heavier lore stuff. (So be afraid, be very afraid...)



Coming Soon...

So apologies, and thanks for bearing with me! I hate being silent, and appreciate your patience more than I can say.

If it helps, I also have some big book-length Dumped, Drunk & Dalish projects in the works for publication, and am going to be insanely excited to be able to share those next steps with you in the weeks to come. There have just been some legalities for me to solidify first, so that I've made sure that whatever I create (nonfiction analyses and critiques like those you see here, no fiction elements) is okay with BioWare and legal to publish.

Meanwhile, thank you for reading, and thank you for bearing with me. And a special thank-you to those who support me on Patreon and Ko-Fi! I so appreciate you, and I hope you'll find the additional upcoming content worth the wait.

Ma serannas, lethallen! 

Sunday, March 31, 2019

Merrill, Mirrors and Might-Have-Beens...

Merrill is an often confounding, even paradoxical character. She's all kittens and rainbows and charming ditziness, yet she's also a superb battle mage (blood magic, even!) as well as a coldly capable scientist.
MERRILL: I'm sorry.
ANDERS: You're sorry? For me? This could be you! You could be the next monster threatening helpless girls!
MERRILL: Anders... There's no such thing as a good spirit. There never was. All spirits are dangerous. I understood that. I'm sorry that you didn't.

First off, the quote I open this latest post with includes a clue, both to Merrill, and to the complexities of the Dragon Age universe. Merrill tells Anders point-blank that she does not distinguish between spirits and demons. Both are dangerous in their ways. (This post isn't really about their relationship, but yeah, I'll address it more later.)

I love this. This is the real heart of Dragon Age. Not black or white. Life or death. This universe holds the potential for middle ground, and nobody encompasses that more charmingly than Merrill in Dragon Age II.

And I get it if you dismissed her as a facile, foolish, or sweet/silly foil for all the action around her. After all, Merrill is an often confounding, even paradoxical character. She's young and old. Innocent and willing to get dirty. Capable and incapable. Funny until she's terrifying. She's all kittens and rainbows and charming ditziness, yet she's also a superb battle mage (blood magic, even!) as well as a coldly capable scientist.

Merrill's history is one rife with the typical challenges of the elven people. She starts out life in the Alerion clan, which roamed Nevarra. As the third in the clan to manifest magical gifts, she was given, as was common, to Clan Sabrae after the next Arlathvenn (the gathering of Dalish clans), handpicked to be the Clan's First to Keeper Marethari.

Then come the events of Dragon Age: Origins, when Merrill and Marethari enter for the first time, stage left.

The "Origins" Story

As players of Dragon Age: Origins know, if you play the Dalish Elf Origin, Merrill becomes a temporary party member to seek out the fate of her friend and fellow clan member Tamlen, and it's just heartbreaking. Brave and inquisitive, Tamlen goes missing in the old Elven Ruins, so Keeper Marethari gets Merrill to join our Warden to go find and hopefully rescue him. What's key here in terms of the larger story is that Maretheri calls on Merrill as the First of the clan, knowing her insight, magical ability and knowledge can be of help.

The fact that Marethari later discounts all of these is, to say the least, really sad to me.

Upon discovery of a tainted eluvian, it's apparent that Tamlen is gone (and doomed). Merrill at least isn't tainted by the eluvian, and for awhile she returns to her clan and regular life. Tamlen later shows up as a partial ghoul, heartbreakingly confirming that he was Blighted by the mirror, and the Warden kills him in mercy. (Note: If you play DAII following Origins, Merrill's history will continue, and she will admit to you that she's distrustful around humans since Tamlen's loss.)

Then comes the Blight, and Marethari moves Clan Sabrae to the outskirts of Kirkwall, across the water from Ferelden to the Free Marches on the ship Pride of Amaranthine.

Even given her seasickness, this will be the only easy journey Merrill ever makes. All the others will be... more complex.



Merrill's discovery of the entity at Sundermount both saves and damns her; it offers damnation and salvation both. 
Finding Audacity

Before we get to Dragon Age II, let's take a brief interlude to share Merrill's discovery of the entity that will save and damn her in the caves of Sundermount.

Mary Kirby's delicate short story from Merrill's point of view provides a vital look into Merrill's mind and abilities, as well as her near-terminal capacity for self-doubt and apology (traits with which I empathize). The story provides us with a glimpse of the moment Marethari and Merrill discover the Sundermount cave's supernatural tenant for the first time.

The episode is eerie and sort of heartbreaking. Merrill can hear the cries of the creature even in her sleep, and its pain is so insistent that Marethari herself awakens sobbing from its transmission of its loneliness.

The area within the cave is strange to them, appearing either as a temple or a tomb to Merrill, and it appears to be Tevinter (not at all elven, and yes, somewhere Dorian is doing a fistpump while Solas resignedly passes over five bucks). Marethari dislikes the look of the place, and frowns at the arches (Merrill being Merrill, and having empathy for all things, immediately pities the poor arches for having to undergo Marethari's disapproval).
Help me.
Oh, that was not the right answer at all.
Keeper Marethari seems to grow taller, becoming a towering pillar of angry Dalishness. “Name yourself! Or be left to your silence.”
I am One Who is Trapped. Help me.
The Keeper demands the creature's name, and on the third demand, the answer comes: Audacity.

What's interesting is that Marethari instantly knows it's a demon. Or... assumes?

Either way, she realizes it's bound to the statue in the temple, and that it is trapped there. She's satisfied that it won't threaten camp, and turns to leave. The demon cries out:
Wait! I have been trapped here for time beyond counting. I bore witness to the fall of your kingdom. Help me, Keeper of the Dalish, and I will give you knowledge of all I have seen. 
Merrill, still in tune with the creature, momentarily glimpses visions of the past glories of the elves—of the empire of the elves, of Arlathan itself, glittering and magnificent. Think about its offer: to Merrill, who cares, who is compassionate. And who adores history, yearns for it, wants it more than anything, and this is all briefly in her grasp. She hasn't a chance.

The demon tempts her desperately, one last time: All this could be yours. The Keeper merely orders her out, and they depart even as the vision fades for Merrill into darkness.

But we already know... Merrill will go back. The conversation has just begun.


Audacity's offer to Merrill is fatal: She cares, she's compassionate, she adores history... and here's the possibility, to make a difference. To learn something that may change things for her people. She's doomed.
Spirits and Demons and Demons and Spirits

But first off, let's take another look at Audacity, because this is a character that truly fascinates me. And I think it's a harbinger for more complexity to follow in DAI (and I'm always a fan of grey versus black and white).

Solas makes the point in Dragon Age: Inquisition repeatedly that the line between spirits and demons is not always immediately apparent. That they are complex beings capable of their own thoughts, pains and rationales. This is further borne out when the question of what Cole actually is becomes paramount. Solas cannot entirely say whether Cole is spirit or demon, although he is (as Cole's story becomes more apparent) eventually aware that Cole's origins in the Fade were as a spirit of Compassion.

But still. 

It's evident that there's a fair amount of wiggle room. It is never actually quite, quite, concrete. My take: Cole is a spirit who was forced through the Veil via desperate trauma as he tried to comfort a dying mage, using his gift of Compassion. But he was trapped enraged in a semi-human form and then wavered between spirit and demon throughout the events of the White Spire. I think the Inquisitor and Solas (and companions) help him solidify that, oh yes, he's still a spirit, in DAI. Before then? Not so sure. I think it could've gone either way with him.

Sorry for the segue, but I think it's important and vital here. Because, flashing back, here we are with Merrill, and here we have this creature that is trapped, tormented, and in agony for centuries beyond counting, and calling for help. Its loneliness and suffering are so palpable that Merrill feels it, and even Marethari weeps to hear it.

Would I free the creature, myself, given the situation Merrill faces? No. But... would I talk to it? Yeah, I would. So I understand why Merrill would. What's interesting is that I think, well... so would Solas. Or Cole.

Adjacent Questions... 

There's another possibility here, brought up by my good friend @Imasithduh. She made two subtle and insightful points that I think are worth addressing here:

  1. The Dual Nature of 'Audacity'
    Typical to the writers of Dragon Age, there's a gorgeous hidden symmetry to the name of the demon "Audacity." She points out that the name "Audacity" has both positive and negative connotations, and that (wonderfully) Merrill and Marethari embody each of those. Merrill embodies "a willingness to take bold risks," the positive side of audacity, while Marethari could be argued to embody the "rude, impudent or disrespectful behavior" of the term.

    I love this, and also think it ties beautifully to the dual natures of spirits and demons, to good and evil, etc. To the distance between Merrill and Marethari, which will eventually become fatal. And neither of them is wrong or right. They just can't back away far enough to see clearly.
  2. Somewhere in Between...
    And moving on... what is Audacity? What if it's not as simple as spirit or demon?

    For instance, my friend @Imasithduh thinks Audacity may very well present as a demon for Marethari... and as a spirit for Merrill.

This ties perfectly with my own conundrum about Audacity. Why does Marethari hear its name and immediately assume, "Demon?" And also: "Evil?"

Why?


To me, it's always been apparent that Merrill listens intently. And she doesn't just hear, she understands and empathizes.
The Girl Who Listened...

Keep in mind that this is a creature in terrible pain, trapped in loneliness and agony so acute that just glimpsing moments of it has both Marethari and Merrill unmanned and deeply upset.

Does that sound like a wholly evil creature? Something that cannot be saved? Doesn't something sentient, that can speak, and that is in this amount of pain deserve at least a moment of discourse? Isn't it worth trying to find a way to save it? Or to at least assuage its suffering?

Marethari simply dismisses it: It's a demon. 

But Merrill can't.

And I don't think I could, either. Of course, I'd have probably been a lousy mage, anyway. But still... if the world is so bad that we can't bother to talk to a creature in pain... aren't we lost already?

This is one of those situations that makes me wonder what other characters would have done. Of course, I can't help but wonder what Solas would have thought. And yet I feel pretty safe in saying that Solas would have shown compassion. As — assuredly — would Cole. And, yes, Cass and Viv would have been scandalized and horrified. But that's them.

But here's the thing: This question also directly ties into every single move Merrill makes afterward. She is shamed by her companions, lost from her clan and Keeper, all for her insistence on continuing the conversation. On showing compassion. And, most of all, on risking her own life for knowledge.

To me, it's always been apparent that Merrill listens intently. And she doesn't just hear, she understands and empathizes. Until danger makes her defend or kill. And even then she does so regretfully.

To me, Merrill's right to listen. To listen only. Keep in mind that huge events (and many years) pass in which she does no more than this. She is cautious and careful. She does not free Audacity. But she is willing to listen, to consider. To me this is the very best of what makes Merrill so special, and why I love her character.

So let's get to the events of Dragon Age II.


Merrill truly knows magic; she's a scholar and leader, and she is fearless as long as the only life she's risking is her own.
Merrill's Mission

I feel like many people may misjudge Merrill for her mission and choices in Dragon Age II. Because yes, Merrill is impractical, daffy, incapable of finding her way out of a paper bag, and patently adorable in her personal life, I feel like she's frequently infantilized. She's too often assumed to be silly, impractical, or (worst of all) childish despite all evidence that she is visibly a functioning if quirky adult woman always capable of full agency and choice.

If we separate her from her winsome insecurities and innocences, to me, Merrill's not remotely daffy when it comes to her research and work. Merrill may lose her way around Kirkwall (and I kind of always shudder at the idea of her wandering around that cesspool, even with the seamless invisible enchantment of Varric's protection), but she knows magic; she's a scholar and leader, and she is fearless as long as the only life she's risking is her own.

To me, the key to Merrill, as with many Dragon Age characters, is compartmentalization. She shares more in common with people like Leliana, Bull, Varric or Solas than you might think, and I think she's terrific at it. She's capable of warmth and fun and silliness, but she's equally capable of turning to cold steel as she reminds you to kill her if she endangers those she loves. That's Merrill. That's also Cass. Bull. Plenty of other war-savvy characters who are lots of fun, but who are also casually willing to die for the right thing, the right cause, the right moment.

So Merrill isn't really that uncommon a personality. Plenty of people are goofballs in one side of life and precise-to-an-atom in other areas. 

Personally, I've known more than a few friends who have worked in the sciences as well as in tech. And as a smart person who is also an idiot in daily life at most regular "easy" human activities, I can attest that sometimes smart people can be really, really dumb away from work (points at self). 

So Merrill, I would argue in DAII, tries a great deal to address her situation logically: 

  • She commits to learning the secrets of an artifact that goes back to the highest days of the elven people.
  • She talks to the demon/entity at Sundermount. It gives her the information she needs (another key detail that it may not be pure evil) to purify the shard she retained.
  • She removes herself from her clan to minimize their exposure, despite being groomed lifelong for a leadership position.
  • She accepts the sanctions and judgments of her Keeper as she departs her former life and culture.
  • She uncomplainingly goes to live alone in the Kirkwall Alienage (basically the Thedosian version of an enforced ghetto area within the city). It's a price she's willing to pay.
  • She takes great care in both her exposure to Audacity, as well as to blood magic, so that no other people are involved.
  • On the rare occasions she involves others, such as Hawke and her companions, she gives them blatant, clear orders to kill her should she become possessed or compromised.
  • When she needs additional tools or information, she is respectful of Marethari and the rules of the Dalish. It is only Marethari who breaks them.



Yes, Merrill takes risks in exposing herself to Audacity at Sundermount. But she also demonstrates quiet responsibility and caution. All of which Marethari tragically ignores.
The Best Intentions, The Worst Outcomes...

So, yeah, Marethari is frustrating to me here. 

Do I think she loves Merrill? Sure. Of course she does.

Do I think she respects Merrill? 

Nope.

Because repeatedly (and despite the fact that Merrill was her First), she treats Merrill as someone undeserving of agency.

It is Marethari who cannot seem to keep to the rules. It's Marethari who doesn't move the clan, keeping it at Sundermount for years longer than normal (and in proximity to danger) while she attempts to bring Merrill back into the fold. At the same time, it is Marethari who directly endangers Merrill and ultimately causes the death of Pol through desperate propaganda against Merrill (to the extent that Pol flees into danger and death needlessly within the caves). Adding insult to injury, Marethari then breaks her word to Merrill after directly endangering her life in her quest for the Varterral, handing over the artifact reluctantly to Hawke, disgracing and deeply wounding Merrill, and once again infantilizing her.

I'm gonna pause and just recap that again, in my own words:
MERRILL: I have decided to embark on a journey that is both dangerous but potentially vital and useful to all the elven people historically. I will sever ties with my clan. I will live alone to explore my theories to minimize danger. I will bring people ready to kill me if I encounter the demon again.
MARETHARI: As Keeper and leader, I have a series of steps I should take here. Which I will mostly disregard. I will humiliate my First as she leaves to pursue independent research. I will promote fear and propaganda against my First, to the extent that I directly cause the deaths of clan members. I will not relocate the clan as I should normally have done. I will humiliate my former First by breaking a direct and ancient promise to her despite her risk of her own life (and those of her companions). I will finally show my lack of faith in my First by freeing a demon to possess me (and thus endanger her and potentially my clan, and all of Kirkwall.
So. That's where I stand.

Yes, Merrill takes risks in exposing herself to Audacity at Sundermount. But she also demonstrates quiet responsibility and caution. Her early interactions with the demon appear stringently limited, she gets the information she needs, then realizes she must leave the clan to limit their exposure to any additional danger from her situation. She then removes herself, the mirror remnants, and the purified shard, to the Kirkwall alienage.

Merrill does this because she is driven to the search for knowledge; even more than most Dalish, she feels keenly the loss of her own heritage, of the simple lore that is her people's right and due. When Marethari, confronts her on her choice, Merrill abandons everything. Openly. When she joins Hawke and her companions in Kirkwall, they are all she has left. 

There is something heartbreaking to me about the fact that Merrill leaves the only family she has ever known for the isolation and poverty of the Kirkwall alienage. And yet she does so without hesitation.


Merrill's willing to die for something that may tell a story for the Dalish going back millennia. Something that may even provide travel to unknown realms, locations, times. For her, it's worth the risk of a single life.
Things Play Out... and Go Wrong...

But Marethari won't leave it alone.

Merrill is still showing responsibility and calm, bringing Hawke and a team who are known to be capable of defeating demons or abominations, to come with her to her final excursion to Sundermount. She gets their promise beforehand to kill her if she becomes a danger (even if one of those present is her lover). And y'all, come on, that's badass. She is willing to die. It's never a question.

And don't forget — they did so once at Marethari's own request. She was there.

Only to find that her daring and courage are circumvented because, for the Nth time, Marethari could not credit her with the ability or strength to make the trial. Marethari had walked right in and freed the freaking demon (with zero reason to do so) to "save" Merrill. This has been the pattern all along. Lord save us all from someone like Marethari, who "loves" Merrill, has zero faith in her abilities, mocks her to the remaining clan members, breaks her promises to her, then (to cap it all) frees a demon that could have killed her entire clan (and the city below).

What kind of First would Merrill would have made, given Marethari's actions? Why did Marethari want her to stay so badly if she had so little faith in this person? It's sort of grotesque, the paradox. How could Merrill have truly ascended to leadership with this complete lack of faith?

True to BioWare, as always, there are so many outcomes for this sweet, steely character. Merrill may build the mirror or break it. She may build or break herself. She may find true love or be killed by that lover. She may emerge with an invaluable magical artifact (that may in fact empower the Dread Wolf himself) or she may shatter it and find herself lost and without purpose.

And yet Merrill (at least in my choices) prevails. Merrill is one of my favorite characters across Dragon Age, not least because there is a purity to her quest, that she is driven to knowledge for knowledge's sake, and that she is willing to risk herself and her own life without hesitation in pursuit of this task. 

To echo the words of Ellie Arroway in Contact, Merrill believes the recreation and repair of the ancient eluvian represents a connection to the past of the elves that cannot be overstated, and that it is "worth a human (or in this case, elven) life." Merrill's willing to die for something that may tell a story going back millennia. Something that may even provide travel to unknown realms, locations, times.

For Merrill, history is sacred, and ignorance is terror. Knowledge is worth death.

It's a point of view I understand. She has the courage to pick one... and stay the course.

Merrill was right.

Saturday, February 23, 2019

Through the Eluvians: Recaps, Overviews, Explorations with Artifacts...

Merrill's eluvian is an important plot point in DA2. It may prove to be an even more important plot point if my suspicions about DAI are correct...

[Felassan] leaned over and poked at the stones. “It’s not the Fade. The runes are elven … If I had to guess, I would say that our ancestors actually created some sort of tiny world between the eluvians.”
—Patrick Weekes, The Masked Empire


As I move my quest and romance analyses toward the pivotal events of the Winter Palace and "Wicked Eyes and Wicked Hearts," I thought it would be useful to recap what we know when it comes to the ancient eluvians as of the world post-Trespasser—and what I suspect. Because for me, the eluvians are the heart of the entire situation of "Wicked Eyes" for Solas—and the pinnacle. The endgame. I realized I couldn't address his odd and fabulous demeanor at the event (or what I felt it meant) without dealing with the eluvians first). So, darn it, here we are. 

And... yes... bring on the wall of text!

The Ancient Eluvian Network: A History

Created and used by the ancient elvhen people during the heights of Arlathan, the ancient eluvian network has existed for millennia, even as it has also eluded the understanding of most who have attempted to discover its secrets.

After the raising of the Veil and the fall of Arlathan shortly thereafter, we know that the network remained largely locked and inaccessible, hidden away, and that Tevinter was only able to use a few eluvians, at some point, simply for communication (but not travel) across distances. During the Dalish elf origin in Dragon Age: Origins, Tamlen and Mahariel discover an ancient eluvian that has been tainted by the Darkspawn. Tamlen vanishes, only to reappear later, doomed and Blighted, and Duncan destroys the mirror to protect others from the potential Taint.


There's a curious and fantastic vindication for Merrill fans to seeing her completed eluvian either at the Winter Palace or in the Crossroads. It's a singular moment.

Dragon Age II companion Merrill, however, retains a tainted shard from the shattered eluvian, which she purifies through blood magic learned via a Pride Demon within Sundermount, and she begins to attempt to restore the mirror bit by bit, this time in a pure and untainted form. Merrill's choice to pursue this path means that she must abandon everything, both for ethical reasons (she needs to minimize the potential danger to her clan), as well as for political ones, as her Keeper Marethari actively opposes her choices. So Merrill, recognizing that there is only one option that satisfies all requirements here, leaves her clan and pursues her research on her own.

I'll be addressing Merrill's choices (and how unjustly maligned I think she is as a character) separately, but in the meantime, let's just say that ultimately, there are varying potential levels of both success or tragedy here. Either way, depending on our choices in Dragon Age II, the mirror is destroyed or fully restored by Merrill.

And if restored, we will later see it, or mirrors like it, in the Crossroads as well as potentially at Halamshiral. My question here is whether it's simply a repeated element (which sometimes happens in Dragon Age or pretty much any game) or whether it's a deliberate and meaningful object choice. 

Me, I vote meaningful choice—and that the eluvian is presented as intact, unshattered, and potentially active and usable. I think it is used, in fact... the night of the Masked Ball at Halamshiral.

But more on that in my post to follow.


And here, friends, is Merrill's completed eluvian, on full display at Halamshiral, stored away not far from an ancient elven artifact and Veilfire. Let fly the intrigue!
Meanwhile, Morrigan herself is obsessed with the secrets of the ancient network. Through research and outright theft from the Dalish, Morrigan discovers both an ancient treatise on the eluvians, and an intact eluvian she is able to activate.

Although the network remains largely dormant, she exhibits an ability to travel through at least a few eluvians on her own (specifically, the one in the Dragonbone Wastes, and later on, via a different eluvian that she brings to Skyhold).


Morrigan doesn't acquire her knowledge of the eluvians by honorable means, but it is an intriguing and potentially rich character element.
The Eluvian Network and The Masked Empire

But there are greater efforts to control the eluvians taking place elsewhere within a matter of years. 

As we learn in Patrick Weekes's beautiful and complex Dragon Age novel The Masked Empire, the Dalish Vernehn clan actually summon a Desire (or self-named "Choice") demon, Imshael, to attempt to reactivate the entire dormant eluvian network. Imshael has created a Keystone, a mysterious jewel like a huge ruby, that will lead its bearer to a central location connecting all eluvians across Thedas, and where the eluvian network can be activated and the password reset by the bearer (in a series of words or phrases they choose).


Nobody in Thedas has been as influential or as important in the modern history of the eluvians than Briala, especially via the events of The Masked Empire.
Imshael eventually tricks Ser Michel de Chevin into freeing him, and promptly massacres most of the clan, then almost casually gives the exiled empress Celene the Keystone in gratitude. 

The story moves along for several characters, them culminates after a series of exciting fights, intrigues, crosses, double-crosses and triple-crosses. All of which I'm basically convinced were part of Patrick Weekes's kindergarten years somewhere in Orlais as he brilliantly acquired the basics of the Great Game as well as how to wring maximum fan-tears from required plot points (LOVINGLY! I MEAN IT LOVINGLY!).

Then Celene, Briala, Felassan, Mihris, and Michel flee with their party from Gaspard into the tombs, intriguing and ancient chambers of magic or ritual, and through several eluvians, traveling in and out of the Crossroads, and eventually reaching that crucial central chamber. The journey reveals concretely that the eluvians are connected via the Crossroads, and that the Crossroads itself is a pretty exciting realm that is wholly separate from the Fade, a sort of pocket universe created by the ancient elves. 


The Crossroads is unpleasant for non-elves, but for elves it isn't just a pocket universe; it offers a tantalizing hub for connecting to worlds and locations across Thedas and—perhaps—beyond.
Navigating the Crossroads

While the Crossroads are colorless and physically sickening and disorienting for non-elves, they are comforting and filled with color for elves who travel them (a detail delicately and gloriously captured in "Trespasser," depending on the race of your Inquisitor). The story here also notes that elves can also move through the eluvian network at speeds that are near-supernatural, almost as if they are tessering through shorter ways much faster than a horse can gallop, for instance, on the surface of the actual world. This will be an important aspect I'll note later, relating to Solas's evening and potential actions at the Winter Palace at DAI's masked ball in Halamshiral.

Meanwhile, Briala's journey with Felassan, Celene, Mihris and the others takes them through countless tombs and mysterious rooms that reveal ancient and terrible crimes as typical then as now, in which class targeted class. They discover the brutal murders of the ancient elves while defenseless in uthenera, as well as the callous abandonment of ancient elven servants who were trapped and left to cruel lingering deaths (and terrible resurrections due to the protective spells on the tombs) by their so-called noble employers and masters.

In Masked Empire, once they reach the central chamber and defeat the ancient varterral guarding the pedestal, Briala takes the stage in a gorgeous bit of drama (after sexily stealing the keystone during a kiss with the empress) and reveals her knowledge of Celene's betrayal, as well as that the woman she loves colluded with Mantillon in the murder of Briala's own parents, then uses the jewel to traverse the labyrinth and take control of the eluvian network herself, speaking the passcode she has created: "Fen'Harel enansal," or "Fen'Harel's blessing."

Although Felassan dies shortly after, executed in the Fade because he will not reveal the passcode to Fen'Harel (who we now know to have been Solas), the irony is that Briala's passcode probably took Solas all of 60 seconds to guess, tops (if he even required it at all, given the extent of his growing powers as of DAI). (But more on this later...)


Inquisition takes it slow, but eventually eluvians show themselves as deeply important to the events in which we take part.

Eluvians and Connections in Inquisition

First off, I hardly hear anyone talk about this, but it's so interesting to me that we meet Mihris again in Dragon Age: Inquisition! The last of her clan, formerly possessed by Imshael himself (and freed by Felassan, who simply told the demon "Something bigger is coming"), Mihris is an important figure from The Masked Empire.


Mihris was a fantastically complex character in The Masked Empire, and it's a treat to encounter her again in Dragon Age: Inquisition.
And here she is, just quietly wandering the Hinterlands, looking for the very first of those elven artifacts that Solas loves to go around and activate (starting the "Measuring the Veil" quest series), triggering that phrase we will hear over and over again from Solas, sometimes almost comedically, in the adventures to come: "I can sense one of the artifacts of my people." Note the specificity of this particular phrasing—remember, Solas doesn't think that anyone is "his people," and he in fact denies this connection over and over again during the first half of DAI (he may soften on this subject if romancing a Lavellan who calls him out on his unfairness to both the Dalish and to Briala). But the ancient artifacts are a nice, subtle clue: The ancient elves are who Solas truly sees as his people. At least this far in the story.

Mihris is friendly, but also slightly insulting (she calls Solas "flat-ear," a slur for city elves). If the Inquisitor is Dalish, she'll tell us about what happened to the Vernehn clan during The Masked Empire, but if they are any other race, she'll say she was trying to research the Breach in order to help. If this happens, Solas does this amazing thing—he says, "Ma harel, da'len," or "You lie, child," and at that point Mihris quickly ends the conversation.

If she joins us to go fight the demons and activate the artifact (it is entirely possible for us to be antagonistic to Mihris, and to kill her at this point), Mihris then also discovers an amulet of power that she desires to keep for herself. We have the option to ask Solas to help, and when he says to her, "Ma Halani. Ma Glandival. Vir Enasalin" (which I translate as "(You) help me. You owe me. It will lead us on the path to victory.") she hands it over.

What I think is interesting here is that Solas knows everything about Mihris, and she knows nothing at all about him. Further, it's worth noting that Mihris is only one of a very few people across Thedas who possesses the password to the eluvian network given to her by Briala. And here she is, showing a lot of interest in these ancient elven artifacts...

Artifacts of Power

So. Is Solas just seeking the elven artifact here? Or is he seeking Mihris? Or is it possible that the elven artifacts aren't just about strengthening the Veil (you already know why I think he would want to do this) but are also a potential power source for Solas himself—and possibly the eluvian network?


A digression: What if elven artifacts are actually somehow part of this twisted web and woof?
What if every ancient elven artifact that is activated is actually empowering... SOLAS?

Because... I'd argue that Solas's primary mission throughout Dragon Age: Inquisition actually boils down to three very simple and important tasks:
1. Regain and unlock the Orb
2. Retake control of the eluvian network once and for all
3. Power up
It would therefore not surprise me at all to learn that the ancient artifacts are both empowering Solas and the Veil... and that, if desired, that Solas can also turn them into pretty daunting weapons if he chooses. 

Think about it. There are 25 artifacts that can be activated across Thedas, as well as, interestingly enough, three that cannot be activated (two in the Winter Palace, in separate storage rooms, and one in the study at the Darvaarad).

But let's get back to the eluvians.


Want to feel lonely at Halamshiral? Play a romanced Lavellan. Viewed as a 'rabbit,' an inferior, and vermin for hunting by Grand Duke Gaspard.
The Eluvians in Inquisition

Things get interesting in Inquisition... eluvian-wise.

Because... for a little while, there's a lull. We don't hear about Masked Empire, or eluvians, or anything like that. We're preoccupied with archdemons and Corypants and stuff, and whoever we're romancing who may or may not be falling at our feet or (of course) ignoring us. DAMMIT.

But it's quiet about eluvians, let's just say. For awhile. And it's brilliant misdirection.

For instance, when we finally end up at Halamshiral in DAI for "Wicked Eyes and Wicked Hearts," we don't hear crap about them. It's certainly a subtle and interesting story choice. But the best part of this is, once at the Winter Palace, we may—depending on our choices in Dragon Age II—discover Merrill's finished eluvian in one of the palace storage rooms (specifically, the one off the Library, with the Veilfire).

This discovery really thrilled me because it's always really special when the previous chapters of the game are echoed in the latest.

And also, because, dammit, it means Merrill was right. And that she did indeed finish her eluvian. As she deserved to do.

I'll stop there, for now. In the glow of something small achieved, even amidst a tapestry of impossible and magical and terrifying events.

I have more to say about the eluvians and their mysteries. But to do that, I'll need to take us back to our arrival at the Winter Palace... and we'll be looking closer at Solas's activities there on a specific night, as well... 

When—I think—he takes them back. For all time.

Saturday, February 16, 2019

The All-Time Most Romantic Dragon Age Moments


Oh, Cullen. Your love for the Inky is sweet, hesitant, and a reminder of how much our Dragon Age characters can evolve across one of gaming's best trilogies.
Varric: Look, Seeker, if you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
Cassandra: That makes no sense!
Varric: You care enough to argue. If she had a nice afternoon and took a nap, you'd stop reading.

Happy (Late) Valentine's Day!

So, I wanted to post this a few days ago. And of course, life and work intervened. But still... better late than never, right? Hawke would forgive me instantly. The Warden would roll her eyes. And the Inquisitor would look at her watch.

Or so I headcanon. But onward...

The lovely thing about pixels is, they never let you down. If we love them, they love us. And because we are all fabulous Dragon Age fans here, let's face it, no matter who we are, we've all had a perfect romantic moment with the companions we love.

So instead of a ranking of romances, which I just feel wouldn't be productive and wonderful, I'd rather provide a rundown of my personal favorite sexiest, most romantic and most poignant moments across Dragon Age, for all companions.

Here goes!

Dragon Age: Origins


A rose by any other name just wouldn't be the rose given by Alistair to his adored Warden. It almost makes a Blighted world worth navigating...
Alistair
Alistair is a lovely Prince Charming, especially when he begins to face the Blight-ridden world he's supposed to save, and grows up. He's sweet, brave, and bashful, and his declaration of love for the Warden, giving her a rose in a world of darkness, really moved me the first time, and always will. It's one of my favorite-ever romance moments in Dragon Age: He's young and vulnerable but he's not wrong to use this one moment in a time of tragedy and torment to declare his feelings. It's just lovely (and beautifully acted by Steve Valentine).

For me it's Alistair's most beautiful, literate and genuinely poetic moment: 

Here. Look at this. Do you know what this is?

I picked it in Lothering. I remember thinking, 'How could something so beautiful  exist in a place with so much despair and ugliness? I probably should have left it alone but I couldn't. The Darkspawn would come and their Taint would just destroy it. So I've had it ever since. I thought that I might... give it to you, actually. In a lot of ways, I think the same thing when I look at you.

(Warden replies among several options)

I'm glad you like it. I was just thinking... here I am, doing all this complaining, and you haen't exactly been having a good time of it, yourself. You've had none of the good experience of being a Grey Warden since your Joining, not a word of thanks or congratulations. It's all been death, and fighting, and tragedy. 

I thought maybe I could say something. Tell you what a rare, and wonderful thing you are to find amidst all this... darkness.

Morrigan has literally been raised to distrust closeness, kindness, and generosity. Her romance therefore reveals a vulnerability and sweetness that is doubly charming.
Morrigan
For a scary swamp witch who can turn into a spider at will, Morrigan is surprisingly lovable. I adore her. I know she's controversial but to me she's a peanut-butter-tart with a soft and creamy center.

Wait. That sounded more sexual than I meant it. Although yes, I wanted to romance her with my female Warden and am still not okay that I couldn't.

Morrigan's romance, however, is genuinely lovely—she's tentative on emotion, forceful on passion, as you might suspect, and yet... the emotion is always there. It means something to her. Her acknowledgement of the Warden's feelings is moving because we know it's one of the only times she's ever done so in her life. Ever.

She seems like one of the sweetest characters in Dragon Age, but Leliana has a core of stone and steel to see her through the greatest crises of world or heart. And yet, no one is braver or more faithful.
Leliana
Oh, Leliana, Leliana, where do I start.

Romancing Leliana in DAO is like admiring the grace of a beta fish and not knowing it was a shapeshifter fish. It was not swirly and cute and pretty and inoffensive. It was a swordfish. Ha. But the joke's on you. It wasn't a swordfish, either: It was a shark all along. A beautiful GORGEOUS awesome, smart, subtle shark, but... yeah.

But that shark still has the soft little feathery feelings of the beta fish. As it should.

The best part is that she is unshakably faithful: If she romanced the Warden in DAI and Trespasser, she's still present, faithful, and loving there. It's the best thing ever.

Leliana: "Here, with you, knowing the freedom of the road and the uncertainty of tomorrow, I feel alive again." And a bit later... "It comforts me to know that the stars will remain untouched by the Blight. That whatever happens down here, they will shine eternally, their light undimmed."

Leliana is a combination of sweetness, softness, and steel. Leliana is amazing.

He's the rogue with the tongue of velvet and the heart of silk. Zevran is well worth romancing, and he's one of the funniest and most moving characters across the trilogy.
Zevran
I love Zev. Because his romance isn't "Yay! We're in love! Let's have sex!" and more, "Yay! We've had sex! Now we navigate the minefield of... feelings?!"

Ahem. But you get it. 

Like Bull, Zevran makes sex simple and only the emotions that follow anything complex or challenging. For him, they are a series of puzzles, a cipher. A product of incredible abuse thanks to an upbringing among brothels and assassins (wait, who does this remind you of?), poor Zev came through with his joy and sensuality intact. After a recent devastating loss of both life and faith, he has decided to kill himself, and it's only the Warden's mercy that spares him (or not).

And so there we are, with a wonderful character who thinks nothing of sex and who guards his own secrets like gold. Beautifully and humorously voiced by the talented Jon Curry, Zev is a character to adore or to kill and discard as too dangerous to live. Me, I've never ever been able to kill him or send him away.

And it's fitting for such a textured, rich character that one of his most devastating moments is when he's absolutely stone-cold serious and his heart is breaking:

"By your side I would willingly storm the gates of the Dark City itself."

Dragon Age II

Merrill cannot find her way around her own alienage even after years of residence, but she knows her own heart, and she's wiser than she seems.
Merrill
Secrets of Dragon Age blogging: Look. I love Merrill. I love her like I love relatives. Pets. Because (cringeworthy admission): She is the most like me. Of any DA character, she's who I understand, who I love, who I know. I have to respect and adore someone who can understand and parse complex magic and metaphysics while also finding herself lost in a simple neighborhood setting. BINGO. I get this.

And I think she's vastly underestimated. She's a goofball but she's also wise, and brave, and clear-eyed. (I'm not saying I am any of those things: But she is undoubtedly smart and yet in life, she is often... not. And I identify with that.)

But here's my favorite example of her feelings for a romanced Hawke, because they show that little thread of metal at her core, and as always it's a gorgeously voiced scene by Merrill's voice actor Eve Myles. Merrill is darling, but she does not mess around:

Aveline: I didn't expect you to stick around for this mess Merrill. This has nothing to do with your elves.
Merrill: I love Hawke, I wouldn't go anywhere.
Aveline: But it's not your fight.
Merrill: I love Hawke.
Aveline: You said that.
Merrill: I say it a lot. It makes things clearer, takes away doubt when everything is crazy and people are dying.
Aveline: I understand.
Merrill: Oh, good. Someone should.

That's Merrill for you. Funny when you expect her to break your heart. And heartbreaking just when you expect her to make you laugh.

Sexy, confident and complex, Isabela's suffered much. And she's softer at heart than she seems.
Isabela
I loved Isabela's romance. It's surprising, funny, sexy, and warm. It's also complex and it often zigs just when we think it will zag.

Isabela isn't always an easy character to love. She's tough, tenacious, pragmatic, and a pretty challenging, frightening life that included enslavement, rape, forced marriage, servitude, and imprisonment has taught her to be all right with cold, even callous choices. (Evidenced by her behavior over the Tome of Koslun throughout Dragon Age II.)

But there's more to Isabela, and she often shows us real charm and sweetness beneath the tough swaggering sailor-captain. She puts up with Aveline's constant yelps of "Whore!" and still sees beneath the warrior's puritanical knee-jerk reactions to the slightly scared, socially uncomfortable woman beneath.

As Izzy's terrific voice actor, Victoria Kruger's voice is rich and gorgeous, and it provides Isabela with something that externalizes who she is at her core—her generosity and warmth. As when she looks out for Merrill and calls her "Kitten." There's something to Isabela that's fine and pure, when she allows herself to be vulnerable.

My favorite moment for Isabela's romance is the very first one, when she shows up at Hawke's door for a little quality time. Since I was playing this with my FemHawke, I had no idea Izzy was, er, propositioning my girl for a little sex, and I was stupid enough to go, "Sure! Let's have girly time!" I was picturing more mani-pedis, but was also sort of delighted, nevertheless, that she was proposing something entirely different. My Hawke's reaction: Well, all righty, then! (Mani-pedis are, after all, overrated.)

Needless to say, the next scene, of Izabela and my Hawke happily making out while tossing off a dozen daggers apiece, remains one of the funniest, sexiest scenes in Dragon Age for me. I've seen it with a male Hawke too, but somehow it's better and funnier with the two women. Maybe because it's just so empowered, so strong, and so freaking funny.

I know many, many fans will disagree with me, but for me, Anders deserves every tiny little moment of happiness he can get. And somebody still needs to go find Ser Pouncealot. (Talk to the hand.)
Anders
Oh, Anders. The angst! The drama! The italicized proclamations!

Here's the deal: I love Anders. I know he's over the top. But I know how much he's been through. I know what he's suffered. I know he's spent his entire life running from people trying to isolate and control him.

So the fact that he's able to still feel so much in Dragon Age II, to be so passionate, is kind of a miracle to me. Let's not forget that our earliest outing for him literally involves our mercy-killing the first person he ever loved romantically.

So I love Anders's romance, with all its dramatic proclamations, doomed portents, and breathless kisses. His romance is one of my favorites across Dragon Age, and always will be.

I know people favor the dramatic "drown us in blood" quote, but the one that always gets me with Anders is quieter, and it broke my heart into little slivers:

"No mage I know has ever dared to fall in love... This is the rule I will most cherish breaking."

This. This is everything that's wrong with the mage/templar system. And it's doubly tragic given Anders's choices in this story path. But it will always move me.

Hey, if they took away his damn cat (don't get me started on Ser Pouncealot's fate!), the least Anders deserves is a night with the person he loves.

Abused, enslaved, and traumatized, the beautiful Fenris is a terrifying warrior who's able to reach right in and grab your heart. Both literally and metaphorically.
Fenris
"That night... I remember your touch as if it were yesterday. I should have asked your forgiveness long ago. I hope you can forgive me now."

Oh, Fenris. Such a tease.

I mean, I understand. And I know he has good reason—and isn't even always aware of how or why. As with Solas, he's close then not-close; near then far—not because he's consciously being a jerk, but because of the incredible trauma he's navigating.

And nobody has more trauma than poor Fenris, who has endured impossible sufferings in captivity, enslavement, rape, and further trauma, and all of it has—tragically and predictably—left him with a wellspring of real damage, sadness, hatred, vengeance, and suspicion.

He shares a night with Hawke, but he's then instantly conflicted as hidden memories surface, and he's undone by the vulnerability of real love and sex. While poor Hawke is devastated, Fenris's return is lovely and truly romantic:

"Nothing could be worse than the thought of living without you," he says. He goes on to say, poignantly, "If there is a future to be had, I will walk into it gladly at your side."

Sigh.

Dragon Age: Inquisition

Cassandra is a strong woman and superb warrior, but she's just as susceptible as any of us to a sweet moment of poetry. And that's a very, very good thing.

Cassandra

In a grove just outside of Skyhold, the Inquisitor calls to Cass with a line of lit candles through the trees, with poetry to bring her into the space.

He declaims the poem, "Carmenum di Amatus" and she teases him about it then quotes from it on her own lips:

His lips on mine speak words not voiced, a prayer.
Which travels down my spine like flames that shatter night.
His eyes reflect the heaven's stars, the Maker's light
My body opens, filled and blessed, my spirit there.

And the moment when the Inquisitor circles around behind Cass to join in on the poetic moment she finishes those final lines, his breath on her neck, her face inches from his. It's just so lovely and delicate, and everything our romance-loving Cass could wish.

"Not merely housed in flesh," he says. "But brought to life."

It's pretty sexy. It's even better that Cassandra's romance-loving heart of course adores every single minute.

What happens when sex turns to something more? Iron Bull's romance explores this conundrum with humor, edge and charm (and a surprising amount of poignance).
Iron Bull
It's a challenge to pick a romantic moment from the guy who shows NO RESPONSE AT ALL when we flirt with him, hopelessly, over and over and over again. Who views sex as a purely physical thing, a release and then boom, done.

Until he begins to think there might be more.

That's a relationship with the Iron Bull. For me, despite many romantic moments with our challenging and edgy Hissrad across the relationship, the one moment that stays with me as the loveliest and heart-meltiest, is during the postcoital "watchword" discussion scene. 

And here, for me, the final wonderfulness is a tie, when we can either tell Bull we love him (and Bull, acted beautifully by Freddie Prinze Jr., responds poignantly with a soft, "I love you too," or we can tell him we fear the outcome and that we may not make it through, and for the first and only time, Bull breaks down. 

He actually breaks, and responds softly, with "Katoh. I can't..." And that's the moment, you guys. It absolutely kills me. Kudos to Patrick, Freddie, and BioWare because I cry every single time I've seen it.

NOTE: And of course, I'm talking Tal-Vashoth Bull for maximum romance. Because, do not even start me on the alternative. Nope. We're not going there. KREM LIVES, you bastards!

Cullen's romance is sweet and unexpectedly moving, but it's his faith that adds a dash of pathos and real emotion.
Cullen
DAI's pensive Templar is one of my favorite characters across the trilogy, not least because he has a complex path through youth and into redemption and self-acceptance.

When I first played DAI, I remember assuming Cullen was mid- to late-thirties, just one of those ridiculous men who become more and more handsome as time passes. Except when fleeing our Warden's flirtations in DAO, he always seems like a guy who knows who he is, and who is certain of his own feelings.

But y'all. The reality is so much sadder.

The reality is actually more tragic to me—Cullen's a teenager in DAO, and in DA II he's just a traumatized guy in his twenties who really needed a vacation but who was instead sent to the worst possible place in the world for his next assignment: Kirkwall, where every bad opinion of mages he'd formed was confirmed. Where every corner contained a magical conspiracy.

Although barely 30, the Cullen of DAI knows better. He has finally realized how wrong he was, how corruptible even the best people are, and he has gone from confidence in his own infallibility to fear of causing harm for anyone under his watch: Mage, Templar, elf, qunari, human, dwarf, or otherwise.

Which is why, for me, Cullen's romance is sweet, hesitant, and sensitive. It's sexy but also realistic; there's the sense of real people dancing hesitantly toward each other here. He's someone old before his time; he's tired, self-doubting, and disillusioned. So the romance brings him back to himself in some lovely ways, while also reminding him of the importance of abandoning former hypocrisies and bigotries when it comes to mages or other races.

The most moving scene in Cullen's romance for me is the final one, when he desperately embraces a romanced Inquisitor in the chapel, both certain of his faith and fearful of her future.

Josie wants love, but she gives us the sense that she's not exactly seeking it out or expecting it. She's not chasing the physical, and is a fantastic ace option for Dragon Age: Inquisition protagonists.
Josephine
If you want an innocent romance, especially one with lovely, gently ace overtones, Josie's is the perfect choice for you, and it's a wonderful example of how different Josephine can be in her own quiet way.

As our resident Disney Princess, Josie seems like a typical privileged player of the Great Game, but she's so much more. She's quieter and gentler than Leliana, and still haunted by the one death that ever resulted at her own hands.

Josie wants love, but she gives us the sense that she's not exactly seeking it out or expecting it. She's not a physically outgoing person or after sensual pleasures. She's surprised and hesitant when flirted with, and disarmingly lovely simply for a few fairytale-worthy time-outs with the Inquisitor.

The culimination of Josie's romance is a dashing duel for her heart with the arranged suitor who will steal her hand in marriage, and my favorite moment of the entire situation is when Josie storms in, in a fit of temper, and tells everyone to calm down and control themselves. When the Inquisitor declares love, Josie is surprised and outright disbelieving:

Josephine: Why risk everything we've built? Why risk your life?
Inquisitor: Because I love you!
Josephine: You... you do?
Rival (best moment ever): He does?!
Inquisitor: I do.

And then the delighted kiss at the end, complete with leg-pop. It's the best possible fairytale ending you could ask for.

Blackwall believes he is doomed and does not deserve love. Of course, this makes him irresistible. 


Blackwall
I always love the characters who are so starved for love, for acknowledgement and redemption, and Blackwall's romance is deliciously angst-ridden, and oddly sweet. At every turn, he's blatant in his adoration of the Inquisitor and that he doesn't deserve her love. 

Blackwall's the romantic Knight-Errant ideal personified, the man with the tragic past who feels he cannot deserve his maiden, who cannot face his past actions. It makes his yearning for Josie sweet and sad, and his feelings for a romanced Inquisitor really quietly lovely.

So for me, my favorite romantic scene for him isn't the love scene (DUDES, he left me in a HAYLOFT. NAKED. NOPE.). It's when (earlier) he shyly shows up to the Inquisitor's quarters, and can't help but declare his feelings, and the kiss there. And of course he tells her she shouldn't love him, he shouldn't be there, and shouldn't kiss her.

That moment made me actively root for him and his redemption. And of course also made me love him more. Basically, every single time a pixellated character says, "Don't love me," I JUST LOVE THEM MORE.

It's human nature. And BioWare knows us all too well.

Dorian would run across vistas into his own arms to romance himself. Wouldn't we all?
Dorian
Okay, I'm biased here, because I love the "surprise kiss" more than life itself as a trope, and I am loud and proud, right here, with it. 

And Dorian's soft, surprising kiss to a romanced male Inquisitor, shortly after the revelations about his family and struggles, is so personal, so sweet and intimate and surprising, that I'm... y'all... it's just gorgeous. It's soft and sexy and prolonged just the right amount. 

The scene is also genuinely emotional, following Dorian's soft, sad account of his relationship with his father. The moment begins with him at the window at Skyhold, light falling on his impeccable profile, the Tevinter haircut more distinct here than anywhere else -- the shaved high sideburns, the dark curls of hair above. It's almost priestly in appearance.

And then he tells us about his father's shame over his choices. And then the poor guy has to immediately face Mother Giselle's innuendos about his relationship with the Inquisitor. Which, thank goodness, we can either allay or confirm (in all the best ways).

Inquisitor: Do you always answer a question with a question?
Dorian: Would you like me to answer in some other fashion?
Inquisitor: If you're capable.

Dorian rushes in, and... sigh. SHOOT ME, I'm not made of stone, people.

Sera's romance is sexy, exuberant, funny, combative and charming. Just don't go too 'elfy' and you'll be fine.
Sera
My poor darling Sera gets a bad rap. She's called out all the time for being rude, biased, or mean, and to me she's just tough and traumatized and trying to protect her little sweet taffy-soft heart.

Sera's romance is tough if you're an elfy-elf, and those are often what I've tended to play. But once you get past her flinty and protective exterior, she's soft and sweet and just as adorable as you might expect. 

Sera's romance is exuberant, funny, combative and charming. She knows her own mind, she loves women, she's decisive and fierce, and it's best if you're an Adaar and worst if you're a mage-friendly elfy-elf (please don't do it, just don't). 

Yes, she's intimidating (surprisingly so). But I love how smooth she is—for me, she's right up there with Solas as one of the smoothest companions when it comes to flirts. She openly calls our female Inky as pretty and shows only amusement at early flirtation attempts. 

Sera has a big moment mid-romance that's one of my favorite speeches across the trilogy. It's just so characteristic and real:

You don't act like nobles. I love that.
You don't hide. I love that.
(Varied) You don't like cookies. Convenient. Love that.
(Adaar) And just... look at you. Just... love that.
But seeing this really hurts. I'm fighting to make things better and learn truth and shit, and it just keeps getting scarier.

And when she called my Adaar "honey-tongue," um, it's really, really sexy. And I love her love scenes and how playful they are.

Solas's romance is high romance in the grandest Shakespearan tradition, where the best matches yearn hopelessly from afar, where sex occurs only rarely or just before death, and where outcomes usually end with "and with a kiss, I die." And I wouldn't have it any other way. Even as I tremble at the prospect of DA4 and what it will do to my poor heart.
Solas
Oh, he loves us. Yet he hides a terrible, tragic secret. Has there been any formula more deadly or more irresistible since time immemorial?

No. Nope. No, there hasn't. Just ask the thousands of happily weeping Solasmancers out there.

Solas's romance is high romance in the grandest Shakespearan tradition, where the best matches yearn hopelessly from afar, where sex occurs only rarely or just before death, and where outcomes usually end with "and with a kiss, I die."

I know it will shock blog readers (I KNOW!) but I love almost all of Solas's scenes, especially the romantic ones, but for me the biggest romantic zinger will always be the Fade Kiss.

I love all the other Solas Kisses (and it's a high bar, because, people, as a fictional character, it is highly apparent that the dude knows how to kiss), but there's something new and surprised there that always still gets me every time. I love all the others (I DO), but there, he's settled into the lie, he knows how to live there, sort of—but the Fade Kiss is the one discombobulated moment where Solas is literally going "HOLY CRAP, OKAY FINE, KISS ME YOU GORGEOUS THING."

So I do. And that's my favorite moment. Not just the kiss—but the kiss when he dives back in and goes for it.

We should all want that, right? The lover for whom one kiss is not enough. Solas may fight against this very thing, but let's face it... he doesn't fight that fricking hard, right? Not at first at least. Not for many many months. Until the endgame (and goodbye) looms and he faces the hardest choice of all.

But that's fantasy.

As far as reality, I'll wish you Fade romances, today and every day. Whether real or pixellated, I hope you romance a mage, a warrior, a rogue, a misfit, a lover, and get the love you deserve. And all the best kisses and cookies in the world.

And my work here is done. 

Happy Valentine's Day and beyond, you beautiful creatures! Thank you as always for reading!


"Dragon Age: Dreadwolf" Predictions & Ponderings (and "What's in a Name?" Redux)

He doesn't call, he doesn't write, but finally, it looks like we might be hearing from Solas at last (2023?), as BioWare announces t...