Showing posts with label Roderick. Show all posts
Showing posts with label Roderick. Show all posts

Monday, September 4, 2017

Everybody Sings! The Importance of "The Dawn Will Come"

Bare your blade and raise it high
Stand your ground, the dawn will come

Mother Giselle understands the motivational power
of a good song
.
Every good videogame (or story) has a pivotal moment. If it's especially good, it's one in which you get goosebumps and go, "Oh, my God, what just happened?" A moment in which you wonder how you went from detachment to utter investment... and suddenly those pixellated figures have become as lovely and moving as real people to you.

For me, that moment came in DAI, after the massive story break that occurred with the destruction of Haven and the Inquisitor's slow, painful journey back to her companions.

When Mother Giselle confronts us about life and courage and faith, and tries to encourage our Inquisitor and their tired companions and advisers with a song... right there, even though my character was an unbeliever, that's when I fell hard for DAI on a permanent level. 

Everybody Sings

First off, it hit me personally because, as an occasional singer/songwriter and permanent music theatre nerd, I truly believe that sometimes in this universe, our feelings can indeed become so large, so intense, that the only rational response to those moments is to sing your feelings, right out loud. (I practically sang this line of my blog post! Good times.)


The pivotal scene of "The Dawn Will Come" was envisioned
by Head Writer David Gaider, who was convinced it would
be deleted before the finalization of DAI. I'm so glad it lived!
Secondly, it's just so damn risky! Right in the middle of the game, right after we've experienced terror and loss, suddenly everyone is singing this big gorgeous song... and if you're me, you're gobsmacked and in tears. It was a pivotal moment for me in my journey through Dragon Age, and I'll always love the fantastic David Gaider for envisioning and championing it.

And I'll always love it. I love the complexity of the moment—the vital break so that we can pause, look around, and realize even our advisers are simply tired, scared people who have just lost everything—friends, belongings, their Haven (and their haven).

It's one of the most important scenes in the story, as the Inquisitor awakens after their near-death experience, to the sound of exhausted and bitter arguing among their advisors:

Mother Giselle: Our leaders struggle because of what we survivors witnessed. We saw our defender stand, and fall. And now we have seen her return. The more the enemy is beyond us, the more miraculous your actions appear. And the more our trials seem ordained. That is hard to accept, no? What we have been called to endure? What we perhaps must come to believe? 
Inquisitor: ["I didn't die and come back."]
Mother Giselle: Of course. And the dead cannot return from across the Veil. But the people know what they saw. Or perhaps what they needed to see. The Maker both in the moment and in how it is remembered. Can we truly know the heavens are not with us?
Inquisitor: ["Should we believe Corypheus?"]
Mother Giselle: Scripture says magisters, Tevinter servants of false old gods, entered the Fade to reach the golden city, seat of the Maker. For their crime they were cast out as darkspawn. Their hubris is why we suffer Blight and why the Maker turned from us. 
If such is the claim of this Corypheus, he is a monster beyond imagining. All mankind continues to suffer for that sin. If even a shred of it is true, all the more reason Andraste would choose someone to rise against him.

After a little more conversation, the Inquisitor, sad and tired, and possibly not too sure on the subject of faith here, walks away. As they do, we see our advisers, and Josie looks tired and sad. Cullen and Cassandra, too, look angry and hopeless.

And then something truly amazing, lovely, and yet seriously cynical happens: A song. Out of the blue. "The Dawn Will Come" is a beautiful piece, a soaring reinforcement of faith and belief in the uncertain darkness. 

Minor Side Note: I know that "The Dawn Will Come" has gotten some criticism in the DA fandom community, as some fans have endlessly debated the melodic similarity of its opening line to Pippin's Song (a beautiful moment in The Lord of the Rings: The Return of the King as created by Billy Boyd and writer Philippa Boyens), but I feel like that's actually coincidental and deceptive. My long answer: For what it's worth, my take is that the first few bars are similar melodically, but that the songs ultimately go to different places. Pippin's song is also a single refrain with no chorus, while TDWC ultimately evolves to something different and more fully realized. Short answer: I love them both.

The Night is Long, and the Path is Dark

For those who played Dragon Age: Origins, hearing Leliana
sing once more is a genuinely meaningful story moment
.
So back to my topic. Everyone's tired and depressed. Then Mother Giselle sings. It's a beautiful song, but it's also vital to note that it's a hymn. It's a religious piece, a song everyone in the Chantry presumably knows. And it's metaphorical, of course—the dawn comes every day, after all, but in our souls, we've all had times when we could not see an actual dawn upon our future horizons. And yet maybe if someone had sung this, we might have felt a little bit better.

Mother Giselle sings:

Shadows fall and hope has fled
Steel your heart, the dawn will come
The night is long and the path is dark
Look to the sky, for one day soon
The dawn will come

As Mother Giselle's voice falls into the silence, Leliana looks up from her sadness, and Josie visibly brightens, sitting up straight and smiling. Cass, too, stops brooding and looks up from her maps. Then Leliana joins in with her high, girlish voice (and it's such a big moment for any of us who played DAO, and who still remember the loveliness of the young Leliana's song beside the campfire). Then Cullen joins in, along with the survivors, soldiers, and onlookers (and thanks to Jonny Rees, Cullen's voice is just as predictably beautiful as his hair).

The Shepherd’s lost and his home is far
Keep to the stars, the dawn will come
The night is long and the path is dark
Look to the sky for one day soon
The dawn will come

By the end of the hymn, the camp's people—those we can see—are singing as one, serene, happy... and kneeling before a visibly astonished Inquisitor. (In my Dalish Inquisitor's case, honestly, she is not just surprised, but horrified, but that's a whole other topic. Let's just say she was yelling, "OH MY GODS STOP KNEELING!")

As the song winds to its close, we see Cole tending quietly to Roderick, who has passed away. I always headcanon that he lived to hear the song, since it would have meant so much to him as a man of faith, and that he died even as it soared around him. Slipping into darkness while listening to a beautiful song, holding Cole's compassionate hand? I can imagine worse deaths.

Bare your blade and raise it high

Stand your ground, the dawn will come
The night is long and the path is dark
Look to the sky for one day soon
The dawn will come

Farewell, Chancellor Roderick. You were an asshole, but
you came through when it counted in the end.
My absolute favorite aspect of the song, aside from Cole's quiet and gentle moment of compassion for the unnoticed passing of the petty little man who saved every life there, is the revelation at the end that Solas is watching all of this take place, and his expression of "What the hell am I witnessing?" is just priceless. 

But, in all seriousness, Solas is seeing the big picture. He recognizes that the Inquisitor—perhaps the elven Inquisitor—is shaping extraordinary moments whether they choose to or not. And he's mystified, intrigued and ultimately even slightly pleased.

Mother Giselle caps the moment emphatically and smartly: "An army needs more than an enemy. It needs a cause."


The absolutely mystified, slightly amused look on Solas's
face as he watches everyone participate in the impromptu
singalong is worth the price of the entire game.
Beyond the Song


Her final words solidify the fact that Mother Giselle has just done something deliberate and complex, acting with full awareness of what the song would do for the people at camp. I believe that, as the good person she is, she believes what she says, but I also think she's being just as savvy and opportunistic as Leliana or Josie or... Roderick. She is being both genuine and subversive, political and religious.

But I love that. I love the fact that Mother Giselle is doing something pretty blatant and cynical here—but she knows it will work, and that it is necessary and vital in order to get people motivated, hopeful and cheerful again.

A Little Analysis

It's useful to note, by the way, that in this intensely religious and Andrastian moment that may or may not be shared by the Inquisitor, we see very few of our companions.

This makes sense upon reflection, because the moment is really about communion, about Chantry belief, about bringing the Inquisition's primary advisers together. As a religious organization at its heart, any fractures after Haven would be both painful and nonproductive. So Mother Giselle has reminded Leliana, Cullen, Josie, and Cassandra to cast off fear and exhaustion, to look forward, and to rediscover hope.

I would have found it fascinating if we had indeed seen Sera here. I think Sera might actually have joined in with the song. I think Bull, Blackwall and Dorian might have been moved by the warmth and sheer beauty of the moment (wholly aside from its religious connotations), and that, further, Bull would've been buoyed, simply enjoying the moment, even as Blackwall's feelings of guilt would have made him feel worse than ever on the inside. Viv, I feel, would have been privately dismissive and amused, although approving in a political sense.

Meanwhile, the companion I most miss here is Varric, a man of real if hidden faith. What would he have done here? I don't quite think he would have sung along—as a skeptical and intelligent man, I think he wouldn't have wanted to put the Inquisitor in the position. But I wonder if he might have wanted to, secretly on some level.

A Little Magefire in the Night

After the song dies away, Solas walks quietly up to the Inquisitor. "A word," he says. It is not a request, but a command. She follows.

Then Solas sashays over to the solitary torch, and lights it with magefire and a casual, graceful wave of his hand. (By the way, I could watch Solas walk over to that torch a dozen times and not get tired of it. And maybe I already have. Don't judge me.) Anyway, Solas lights the torch, casting a lonely blue glow over the snow around them, then looks to the Inquisitor.

The differences in Solas's comments here, depending upon your Inquisitor's race, are intriguing.

Solas Discussion (Humans/Other Races):

"A wise woman," he says. "Worth heeding. Her kind understand the moments that unify a cause. or fracture it. The Orb Corypheus carried, the power he used against you, it is elven. Corypheus used the Orb to open the Breach. Unlocking it must have caused the explosion that destroyed the conclave. I do not yet know how Cory survived, nor am I certain how people will react when they learn of the Orb's origin.

Solas Discussion (Elven Inquisitor):

"The humans have not raised one of our people so high for ages beyond counting. The faith is hard-won, Lethallan, worthy of pride, save one detail. The threat Corypheus wields, the Orb he carried, it is ours. Corypheus used the Orb to open the Breach. Unlocking it must have caused the explosion that destroyed the conclave. We must find out how he survived. And we must prepare for their reaction, when they learn the orb is one of our people."

When asked about what he knows, Solas again responds differently to Inquisitors whether elven or other races, and each offers intriguing glimpses of the Solas within:

Further Examination (Other Races):

See the guy to the left? I love him, but he is a lying liar who
lies and his pants are constantly ablaze.
"They were foci, used to channel ancient magics. I have seen such things in the Fade. Old memories of older magic. Corypheus may think it Tevinter. His empire's magic was built on the bones of my people. Knowing or not, he risks our alliance. I cannot allow it."

Solas's response to a Dalish Inquisitor is highly interesting and suggestive, and again, here is one of the rare occasions on which he is actively lying to us. If, as we eventually learn, there were no actual elven gods, Solas is certainly putting on a good act here. Although, to be fair, it may also simply be the easiest way for him to explain the foci and how they work (note that he neglects to mention that this particular foci is tied to Fen'Harel). 

Further Examination (Elven Inquisitor):

"Such things were foci, said to channel power from our gods. Some were dedicated to specific members of our pantheon. All that remains are references in ruins, and faint visions of memory in the Fade, echoes of a dead empire. But however Corypheus came to it, the orb is elven, and with it, he threatens the heart of human faith."

(Me: Liar, liar, pants on fire.)

A Dalish Inquisitor will then agree with Solas that no matter what, the elves will be blamed if the truth about the foci emerges.  A sympathetic non-Dalish Inky will agree that he is right to be worried. Solas will then note that there are actions that can be taken so that such needless distractions are prevented.

Then Trevor Morris's beautiful music surges... and off we go. Next stop, Skyhold.

Thursday, August 31, 2017

Everything Changes: Examining “In Your Heart Shall Burn”


My poor Inquisitor, way back in more innocent times when
the biggest question on her frazzled mind was to wonder why
Solas and Bull weren't flirting back.
When I first played Dragon Age: Inquisition, way, way back when I was a sweet Summer child who had no idea that she was about to fall into the biggest gaming obsession of her life, I’d spent maybe two dozen hours in the Hinterlands (jaunting occasionally over to the Storm Coast and Val Royeaux), picking elfroot, inadvertently blasting unwary wildlife, flirting with a disapproving Solas and an absolutely unimpressed Bull (thus far), and running screaming from a variety of bears. And I'd been having a blast. Life was good.

However, my advisers kept wanting me to move forward. They kept hinting that I really should take on that next quest, "In Your Heart Shall Burn."

I was skeptical. Was my game already drawing to a conclusion? What if I didn't want to end the game? What if I wanted to keep running around the Storm Coast and the Hinterlands? What if I liked running from bears, Templars, and rude apostates? So my Inky kept putting off “In Your Heart Shall Burn” until even sweet Josie was basically sending daily memos, Leliana was bombarding her with Raven-mail (even though her tent was just steps away from the Chantry), and poor Cullen just looked more clenched than usual. Even his hair.

Now, yes, I could have simply found a walkthrough that would have told me my game was nowhere near ending, but I don't like looking for help on new playthroughs, and was determined to muddle through alone (this is also why I emerged from "Wicked Eyes and Wicked Hearts" later on with the worst approval rating Orlais had ever seen). 

"Well... shit."
But in my defense, I could tell the quest was a big one, and I wasn’t ready to leave Thedas yet. Silly rabbit. (This is a great example, by the way, of how dim I can be for a relatively smart person.)

However, finally, after more horrible fruitless attempts to flirt with Bull (and Solas, ahem), after I’d exhausted all my conversations at Haven, I had to admit defeat. It was time to close the Breach. 

It was all so easy at first. Too easy. I closed the Breach, my Inquisitor survived, and she had her first nice bonding moment of friendship on the rooftop with Cassandra, as they watched their happy little Havenite friends dancing around like Ewoks. All was right with the world.

Then the darkness descended down from the mountains, the sky went black, and Corypheus showed up with a cast of thousands.

Losing Haven

Speaking from the big-picture, gaming perspective, right here is where everything in Dragon Age; Inquisition changes. 

We don’t really need Cole’s warning (although I always love it when he arrives here, since I usually play as a mage supporter)—we can see it for ourselves. Whatever happens after this, things will be different. For one thing, it's quickly apparent that Haven cannot possibly survive.

It’s a legitimately terrifying milestone in the story of Dragon Age: Inquisition, because the situation is visibly, absolutely hopeless. The Inquisition cannot hope to match the forces arrayed against it here. They can only hope to stand as long as possible—and that’s before the freaking dragon shows up.

Cullen at his most courageous and adorable. This scene
immediately caused me to add him to my "People I Must
Romance" list. With little hearts and sparkles.
With this in mind, watching the reactions of our trusted friends and companions in this terrible moment is poignant and touching—Cass is outraged and ready to fight; Bull makes light of a heavy situation (“I guess celebratory drinks are on hold?”), as do Sera and Dorian; Solas is predictably quiet and calm, Josie’s visibly rattled but determined to stay composed. Cullen, however, is at his best—cool, capable and in control. He assesses the situation, tells us the best strategy for fighting the first wave, and rallies the troops and mages to fight (“For the Herald!" he cries. "For your lives!”). It’s a gorgeous and downright cinematic moment that also undoubtedly fluttered the hearts of Cullen-shippers all over the world. I mean, I was dead-set on romancing Solas or Bull, and I wasn't a Cullen-shipper. But, darn it, my heart fluttered too.

The next events happen fast. We fight through several waves of bad guys and use our trebuchets, and thing are almost looking up. Until Corypheus’s dragon arrives (“Aw, that’s just messed up!” cries Bull, and I almost feel for him, because nobody loves dragons more than Bull, and now he can’t even enjoy this one). Then Cullen pulls everyone back behind the exterior gate. 

“Just make them work for it,” he says intensely, and our brave band proceeds to deal out damage and save as many beleaguered villagers as possible.

Saving the Villagers

I love this part where we save the villagers because it's a moment that echoes one of Solas's first comments to us, where he wonders "what kind of hero we'll be." This is one of those instances where you get to paint your Inquisitor's portrait in bold strokes. Do you save all of the villagers, just some of them, or do you leave them all behind and run for the gates? It's all up to you.

Me, I love saving the villagers, although in my first few playthroughs not everyone made it, and I was surprised at my own sadness at discovering (after his death at Haven), for instance, that grumpy apothecary master Adan had actually liked my Inquisitor after all. Evidently his grumpiness was reserved only for those he actually cared about. Which reminded me of myself, and then I was sad all over again.

Back to saving the villagers: I’m not really doing a strategy guide here, since my focus is always more on character, story and analysis, however I will point out that it’s much easier to save the villagers if we start with Harritt on the way back to the gates (mind blast, explosive shot or warrior smash to help him get his hammer back). Then SAVE (and save after each ensuing rescue), go up the stairs to the right and rescue Lysette, then run back left to the burning building to save Seggrit (the easiest way is to go up the ladder, over on the beam to the roof, then down, saving him and then bashing/blasting the door open from the inside).

After that, a lot of guides tell you to go help Flissa at the tavern – DON’T. Instead go forward, up, and to the right, accessing Solas's area from above, and rescue Adan and Minaeve as fast as possible. This is much easier to do this way (you get more time before their area goes up in flames), and it ensures that wonderful Minaeve survives the ordeal, along with her beautiful Irish accent. 

THEN you can run straight forward to the Tavern to trigger and rescue Flissa, and after that, your party can return to the front of the Chantry to rescue Threnn, and you’re ready to move on in the story.

If your rescues are successful, by the way, you get a ton of XP per villager. And if you rescue all six, you’ll get a big “Greatly Approves” (+20) approval boost from Varric if he’s with you, as well as solid Approval (+10) from Viv, if she’s in your party, as well. (And how interesting is it, by the way, that the fearsome Madame de Fer cares so much that we saved those lives? It’s a subtle character detail and a welcome reminder that Viv, too, has a heart. It's chilly. But it's there.)

Roderick’s Redemption

Chancellor Roderick ends up not only redeeming himself
and saving the village, but he actually demonstrates a
sense of humor even on his deathbed. That's hardcore.
Once back in the Chantry for another meeting, Chancellor Roderick Asignon arrives, mortally wounded (as Cole helpfully points out, "HE'S GOING TO DIE"), and winning back my heart already when he snarks back, “What a charming boy,” in response. 

But seriously – this is a great character note. Roderick has been a puffed-up, annoying antagonist so far, a zealot who was all too willing to send the Inquisitor to execution or imprisonment. But we also see here that, deep down (way, way deep down, as Sera would say), he’s actually a good man who truly believes. He simply let his arrogance and pettiness get in the way.

I love this kind of character detail, because it’s yet another way I consider Dragon Age: Inquisition to be as much a playable novel as it is a game. Pretty much every character offers at least some shades of grey—even Corypants, once or twice—and Roderick’s unexpected and moving arc here is both believable and complex.

But before that, we get this fabulous little glimmer of sly comedy:

Cole: I’ve seen an archdemon. I was in the Fade, but it looked like that!
Cullen (frustrated): I don’t care what it looks like. It’s cut a path for that army!
Cole: The Elder One doesn’t care about the village. He only wants the Herald. (to us) He wants to kill you. No one else matters, but he’ll crush them, kill them anyway.

A slight pause.

Cole: I don’t like him.

Cullen’s face is just hilarious here.

Cullen (bewildered): You don’t like – what?

Then of course things get serious again, as Cullen tells us point-blank that the situation is not survivable, but that suicide-by-trebuchet might at least deal a significant blow against Coryphennnus’s forces.

"If This Simple Memory Can Save Us..."

“We’re dying,” says Cullen flatly. “But we can decide how. Many don’t get that choice.”

At this point, Roderick tries to speak, and it’s very poignant that he can’t do so – he’s fading fast (and kudos to the art and animation team here, because poor Roderick’s bruised, drawn expression just kills me in this scene). He simply raises his eyes weakly, then looks to Cole, and Cole, reading his thoughts, speaks effortlessly for him.

Cole: Chancellor Roderick can help. He wants to say it before he dies.
Roderick (rallying): There is a path. You wouldn’t know it, unless you’d made the Summer Pilgrimage, as I have. The people can escape. She must have shown me. Andraste must have shown me, so I could… tell you. It was whim that I walked the path. I did not mean to start; it was overgrown. Now with so many in the Conclave dead, to be the only one who remembers… I don’t know. If this simple memory can save us, this could be more than mere accident. You could be more.

It's a quietly moving, wonderfully performed moment by Roderick's voice actor Christopher Godwin. Even if the Inquisitor responds a little less sympathetically than I would have liked (her “What are you on about, Roderick?” is pretty funny), but she can be forgiven considering the massive force that is about to crush her and all of her companions. Either way, she checks the idea with Cullen, who suddenly looks a lot less depressed as he agrees that they can definitely get the villagers to the path.

“But what about your escape?” he asks. The Inquisitor, being the honorable and brave (if clumsy, in my own Inky’s case) person that she is, valiantly doesn’t reply, and Cullen’s expression is immediately regretful and sad. He pauses for a moment in acceptance, not knowing how to respond. This entire conversation features just lovely pixellated acting, as well as voice acting (Jonny Rees is terrific as Cullen throughout the entire game, and this is definitely one of his most nuanced and layered moments). It’s even more moving if you’re playing the beginnings of a Cullenmance and he's realizing he's about to lose you before anything even started (which means you’ve also survived all of Cullen’s staggeringly awkward responses to your flirtations and have my sympathy). 

“Perhaps you will surprise it… find a way,” he says. Silence. Then Cullen moves on like the terrific commander he is, organizing the evacuation of the villagers behind Cole, who helps Roderick slowly lead the way. 

A giant army. Aaand... now there's a dragon. That's great.
That's just great. Game over, man, game over!
As he leaves, Roderick turns to the Inquisitor, and it’s a lovely final note that ends any hint of antagonism between them. “Herald, if you are meant for this… If the Inquisition is meant for this, I pray for you.” And off goes poor Roderick to his lovely and surprising redemption (with Cole almost certainly reminding him every few steps that he’s Going To Be Dead Soon).

Then Cullen turns back to the Inquisitor and details that the trebuchet will need to be ready on their signal. Then he looks both heroic and determined as he says, “If we are to have a chance – if you are to have a chance – let that thing hear you.”

(And yeah, okay, I admit it, this was definitely the scene in which I immediately added Cullen to my to-romance list, and yes, I may have mentally doodled "Mr. and Mrs. Cullen Rutherford" on my mental spiral notebook for 30 seconds and then decorated it with little hearts and glitter. Because, woof. I mean, I’m only human.)

But then Corypheus enters, pursued by a dragon, and everything changes yet again.

(Please check out part two of this post here. Thanks as always for checking it out!)

"Dragon Age: Dreadwolf" Predictions & Ponderings (and "What's in a Name?" Redux)

He doesn't call, he doesn't write, but finally, it looks like we might be hearing from Solas at last (2023?), as BioWare announces t...