Showing posts with label mind chess. Show all posts
Showing posts with label mind chess. Show all posts

Saturday, December 9, 2017

It’s Been Three Years, and I Still Love Solas

As always, spoiler warning for all of Dragon Age: Inquisition!

Cole: You didn’t do it to be right. You did it to save them.

There’s no question that Bioware’s Dragon Age universe is popular, in part, because it is so immersive, gorgeously rendered, and inclusive. Most of all, however, I think it inspires so many deep emotions because of the rich, complex characters that fans passionately love and hate—like Anders, Loghain, The Iron Bull, Isabela, Sera, and more. Nowhere is this level of emotional response more visible, however, than with the character of Solas, the Dragon Age: Inquisition (DAI) companion who is ultimately revealed to be the elven god Fen’Harel and our unexpected adversary.

I was reminded of this again because of a recent feature written by Gita Jackson for Kotaku. Entitled “It’s Been Three Years and I Still Hate Solas,” it’s presented as a sly tribute to “one of the best-written characters in video games” (which: agreed). Ironically, however, it also devolves immediately into a long list of the emotional reasons Jackson loathes Solas and the ways in which she’d like to kill him.

It’s a fun piece—Jackson’s a vivid, witty writer who obviously loves the DAI world.

She’s just wrong.

Making the Case

I’m not arguing against hating Solas—we all have characters we love and loathe, and Solas’s deeds certainly merit any number of intense reactions. My main problem with Jackson’s piece is rather that she seems to hate him on a purely subjective, emotional level that I believe abandons logic. Her reasons for hating Solas are legion (and entertaining).

She starts with the most fabulous description possibly ever written about him (that he’s an “egg-lookin’ ass motherfucker”) then proceeds through her grievances from there.

(Side note: Given the fact that nobody will ever top Jackson’s description here, can we finally retire the “egg” references? I mean, okay, Solas is bald. But we’re not twelve. Why don’t we, to quote a certain anthem, let it go?)

Meanwhile, Jackson points out that Solas is a reticent, condescending, smug, passive-aggressive, superior, arrogant, racist asshole who is unfairly critical of both the Qun (the repressive pseudo-fascist religious/political system espoused by the Qunari) and The Grey Wardens (the secretive warrior brotherhood that actually ingests darkspawn blood to fight the Blight). But it’s mostly about the fact that he’s a know-it-all ass. Some more.

I think that’s basically it.

The Vicious Circle

For me, what’s frustrating about Jackson’s take isn’t that it boils down to “Solas is an asshole.” Rather, it’s that she praises his complexity, yet the entire essay ignores that complexity and paints him as an egotistical, two-dimensional tool, disregarding the moments in which he actually demonstrates humility, compassion, or self-awareness.

Part of this is due to the self-fulfilling nature of RPG gameplay. I’ve heard a lot of people say, “I don’t like Solas so I leave him alone.” The problem is, if you don’t talk to Solas, interactions are antagonistic, and ultimately garner low approval with him. You’ll not only miss out on the other sides of his character, you’ll also lose access to vital dialogue and information affecting your understanding of the entire game story. Solas himself (when you do talk to him), meanwhile, will retreat into his early guarded superiority without showing any of the growth he demonstrates with a friendly or romanced Inquisitor. (From her essay, it’s apparent that Jackson played a romanced storyline with Solas at least once, but that still leaves room for a lot of missed content depending on choices.)

Pride and Arrogance

Next, let’s look at Solas’s arrogance. Solas’s name literally means “pride” in the elven language, so it’s no wonder that he lives up to his name—especially at the beginning of DAI. However, this pride is also revealed over the eighteen months of in-universe story time to follow as a mask for regret, despair, doubt, and self-recrimination. When we first meet him, Solas is an intensely lonely man who has spent a year trying to come to terms with the waking nightmare he caused. In putting up the Veil, he sealed away the would-be gods who had enslaved his people, filled lakes with the blood of the dead, and sought to conquer the world. It was an undeniably heroic act, but it also directly caused the downfall of the very people Solas was trying to save, and in trying to undo this upon awakening, Solas resorted to his first unequivocally evil deed—manipulating Corypheus into unlocking the Orb (although, to be fair, he thought it would simply kill Corypants, not unleash a rain of demons across Thedas).

Solas’s arrogance was forged across a life that previously spanned centuries, and his pride is both his greatest strength and fatal flaw. That pride allowed him to dare great things: to free the slaves, to rebel against tyrants, and to shake the world of Thedas to its foundations. If you want to get Biblical, Solas’s pride actually enabled him to outdo Lucifer himself: Faced with the wars and corruptions of the Evanuris above and Forgotten ones below, he didn’t choose either heaven or hell, and instead made the wholly breathtaking and original choice to lock BOTH parties away.

At Haven, therefore, Solas is still licking his wounds and recovering from his awakening the year before. At first, he’s cold and dismissive (I personally feel he’s still suffering from PTSD, which I think also directly contributed to his brutal actions in the excellent Patrick Weekes novel The Masked Empire). However, the Inquisition changes him. He calms down, forges friendships, makes jokes, shows vulnerability, and falls in love with the world—even this pale and muted one. As beautifully played by voice actor Gareth David-Lloyd ("Torchwood"), Solas is increasingly moved by the courage of the people he encounters, and although Jackson’s essay is dependent on Solas as a know-it-all, he actually begins to question his assumptions (especially if romanced), openly admitting that he was wrong not once but several times. To me, those moments of genuine humility are essential to understanding his character.

I like that Solas begins in arrogance—it’s appropriate and ironic, especially as his journey—by the time of his final, crucial meeting with Flemeth—ends in penitence, guilt and grief. Yes, he’s smarter than most. But he’s also a prisoner of his own tunnel vision. He can’t think his way out of the problem he helped to create (however good his intentions at the time). He is trapped once again, solitary and without solace. His mistake affected lives uncounted. Undoing that mistake will do the same. So he’s already damned no matter what he does. (It may be tragic, but wow, it’s great drama.)


Solas and Bull eventually become friends if Bull leaves the Qun for
 independence (hence, their fabulous matching outfits here), however, initially
 they spar repeatedly over Bull’s lip service to the Qun’s repressive fascism.

The Rebel God

Another of the key behaviors for which Jackson judges Solas are his debates with The Iron Bull about life under the Qun. As presented by Jackson, Bull is just “a nice guy” trying to defend his way of life, while Solas is being a superior asshole who can’t leave other people’s accepted ideals alone.

Except… (cough), not so fast. Look, I love Bull. He’s my favorite character in all of Dragon Age: Inquisition. But Bull’s not exactly Rebecca of Sunnybrook Farm, here, or the nice uncomplicated guy Jackson is painting him to be. In actuality, Bull is a deceptively superb spy hiding in plain sight—a guy whose title of “Hissrad” under the Qun literally means “liar.” Until we gain his loyalty mid-story, Bull is present under direct orders from the Qun, with the goal (it’s heavily implied) of infiltrating the Inquisition and placing himself in a position advantageous to the Qunari and their agenda of world domination.

In other words, when Bull debates Solas about life under the Qun (conversations Bull frequently initiates, by the way, not Solas), he is actively speaking pro-Qun propaganda, and he is doing so as a member of the Ben-Hassrath (roughly the Qunari equivalent of the Gestapo), under whose umbrella he has killed and captured many attempting to flee the Qun (and go “Tal-Vashoth”), and submitted still others to forcible brainwashing under the Qunari re-educators. Bull’s such a true believer, in fact, that at one point, he even turned himself over to them for brainwashing after PTSD, willing for them to “fix” him. So no, Bull’s not being genial with Solas here out of niceness (at least, not solely)—he’s doing it because he is cultivating relationships for potential exploitation under the Qun, at least until his loyalty is gained and he’s brave enough to leave for good.

With this in mind, it’s not only appropriate for Solas to question Bull’s casual acceptance of the Qun, it would be grossly out of character for him not to do so. In DAI, even before the “Trespasser” DLC, we are aware that Solas is a champion of free will and a rebel against tyranny or enslavement (and he says as much openly in a speech to Cassandra). So when Jackson says that Bull “goes out of his way” to note that the Qun’s goal of assimilation isn’t worth the carnage, I have to point out that, in fact, Bull only expresses this after Solas pushes him to admit that many of their friends in the Inquisition, in fact, would not survive such a scenario.

Lastly, Solas doesn’t even get credit for being supportive of Bull if he does leave the Qun and go rogue (or “Tal-Vashoth”). When Solas congratulates Bull for the decision and offers friendship later (in a rare moment for Solas), he’s still criticized as “smarmy” and disingenuous. (Jackson then completely omits any mention of the way Solas backs this up with the friendly, extended game of mind-chess to help distract Bull from his pain and self-doubt, and which for me constitutes some of the best and most subtle writing in the game.)


Painting Solas merely as an egotistical, two-dimensional tool lessens his
complexity and disregards the moments in which he actually demonstrates
humility, compassion, or self-awareness.

Yearnings for Forgotten Glories

Similarly, the situations in which Solas talks to Varric about the dwarven people and their fall from grace are again simplistically presented as yet more scenarios in which to paint Solas as dismissive and superior.

However, to me, Jackson is missing a key and tragic aspect here: in calling their remaining people a “severed arm,” Solas isn’t mocking the loss of the dwarves, he is mourning it, seeing it in direct parallel to the fall of his own people. Unlike Solas, Varric is not a survivor who awakened to a shattered vision of the people he loved, and he can dismiss his own lost empire as a faded myth, rather than as the vivid and immediate memory Solas carries with him like a wound:

Varric: All the “fallen empire” crap you go on about. What’s so great about empires anyway? So we lost the Deep Roads, and Orzammar’s too proud to ask for help. So what? We’re not Orzammar and we’re not our empire. There are tens of thousands of us living up here in the sunlight now, and it’s not that bad. Life goes on. It’s just different than it used to be.
Solas: And you have no concept of what that difference cost you.
Varric: I know what it didn’t cost me. I’m still here, even after all those thaigs fell.

After a little thought, however, Solas later apologizes, and Varric even gets him to admit that he may have been wrong about judging a man who gave in to his solitude without fighting it:

Varric: That’s the world. Everything you build, it tears down. Everything you’ve got, it takes. And it’s gone forever. The only choices you get are to lie down and die or keep going. He kept going. That’s as close to beating the world as anyone gets.
Solas: Well said. Perhaps I was mistaken.

Romancing the Moron

Jackson’s final criticism of Solas primarily involves his romance with the Inquisitor, which she basically describes as a reluctant coupling of an arrogant god with the moronic backwoods Dalish twit he barely considers worth the effort.

As before, Solas’s early arrogance and reticence are treated as static elements that do not evolve throughout the romance, along with repeated assertions that Solas constantly thinks he knows everything and is right all the time, and again, this just isn’t the case.

Yes, Solas is prickly in his first few conversations with a Dalish Inquisitor, especially on Dalish culture and customs, for which there is a very specific and hidden reason—the Dalish had previously turned Solas away when he went to them for help after his awakening—a denial that stung him bitterly. However, if the Inquisitor responds with a respectful request for him to use his knowledge to help rectify the ignorance of her Dalish clan, Solas immediately apologizes, offering assistance and support. As the romance proceeds, Solas will go on to repeatedly question his early judgment of the Dalish, expressing doubt and regret for his previous comments depending on your response.

Finally, there’s this key banter dialogue with Cole, with Solas blatantly admitting to his own mistakes and ignorance:

Cole: They are not gone so long as you remember them.
Solas: I know.
Cole: But you could let them go.
Solas: I know that as well.
Cole: You didn’t do it to be right. You did it to save them.
Inquisitor: Solas, what is Cole talking about?
Solas: A mistake. One of many made by a much younger elf who was certain he knew everything.
Cole: You weren’t wrong, though.
Solas: Thank you, Cole.


Solas exists in a torment of guilt and regret—a living fossil cut off from
everyone he ever tried to save. He’s damned for what he did before and
damned for what he intends to do next. It’s tragic, but man, it’s great drama.
A Question of the Spirit

A final, key moment that I believe Jackson misrepresents in her analysis is the conversation where Solas talks to the Inquisitor about the transference of the Anchor from the Orb itself. Jackson sees the moment when Solas asks the Inquisitor if it changed them in any way (“Your mind, your morals, your… spirit?”) as simply yet another sign that Solas thinks the Inquisitor to be so mentally and racially inferior that he’s now wondering if maybe contact with the Orb is what made them special at all.

For me, the obvious answer is much more interesting here: Solas isn’t asking the Inquisitor this question because he’s still amazed she’s able to walk and chew gum at the same time, but rather because he is literally trying to discover if the Orb (the Orb of Fen’Harel, that is tied to his personal magic and spirit, albeit unknown to her) has changed her awareness or even perhaps connected her spirit to his.

For Solas, whose isolation defines him, and who is a lover of all things spiritual and of the Fade, everything comes down to the spirit. He is now faced with the faint prospect, after a thousand-plus years of solitude and slumber, that someone else may share his spirit in even the smallest way. This is why he pauses before saying the word “spirit.” It’s something that matters to him more than anything else—so much so that he can barely bring himself speak the word. It’s a tremendously sad and poignant moment for the character when viewed this way.

Jackson’s essay pretty much ends there, without discussing the “Trespasser” DLC at all beyond a brief comment by the author in the comments (of “don’t even get me STARTED on what happens in [sic] Tresspasser”), which feels like a copout to me, considering that its entire story is about separating the fact from myth in Solas’s backstory, as well as raising the possibility of his redemption. But her thoughts were a fun read, and engaged me enough to write up this wall-of-text rebuttal.

Ultimately, I know many will continue to hate Solas, but I just can’t—he’s too complex, too trapped, and too tragic. He’s walking around in a torment of guilt and regret, a living fossil cut off from everyone he ever tried to save, damned for what he did before and damned for what he intends to do next. Solas knows his path can only end in death and lonely darkness. For me, it’s that much more moving, therefore, to watch him travel the story of Dragon Age: Inquisition as he walks in the sunshine and seeks atonement, bantering with a lover and companions while briefly imagining a world in which he still has a place.

NOTE: This article is a reprint of an article originally published by me on The Fandomentals.

Wednesday, October 18, 2017

New Dragon Age Column, and a Quick 'Ma Serannas!'

Just a quick wave, as I've got some exciting news to share.

In addition to my regular ongoing blog entries and analyses here, I will also be publishing Dragon Age columns and insights over at The Fandomentals. My first piece for them, an expanded version of my Mind-Chess piece, appeared earlier this past week:

Solas, Bull and the King's Gambit (A Little Game of Mind-Chess)

I'd love for you to check it out (it's slightly expanded from the previously posted version, and offers a few additional deserved kudos to voice actors Freddie Prinze Jr. and Gareth David-Lloyd, among other additions). If you enjoy it, please do share or comment, and I'd love for you to recommend the story to others (click COMMENTS at bottom, then click Recommend).

I'll still be blogging here as always, and have several new posts in the works, as well, that I'm really excited about, so I hope you'll keep reading.

Ma Serannas (Vital Thanks...)

Meanwhile, I also really want to use this post as a moment of thanks. I'm a writer in my daily life who became a passionate fan of Dragon Age over the past 2-3 years, and enjoyed every single moment of falling down that rabbit hole into Thedas.

However, the reason I began blogging was directly due to the conversations I'd begun having with several smart and insightful Dragon Age fans over at the Facebook (closed) Group The Dragon Age Universe, as well as from  Solavellan HellWonders of Thedas, and more.

After that, I launched this blog in late June, and I've been so humbled at the response, generosity, kindness and intelligence of the others in the extended Dragon Age community beyond, from Tumblr and Reddit, to Twitter and beyond. Patrick WeekesMike Laidlaw and Karin Weekes have been incredibly generous in liking or retweeting my posts, and I'm so appreciative, especially as busy as they all must be.

But then again, I find it very typical, as they, Mark Darrah and the other Bioware folks—as well as the talented cast of voice actors across the Dragon Age games—are all consistently supportive of the passionate Dragon Age community and fandom in general, from its talented cosplayers, artists and fanfic writers, to the tribute videomakers, musicians, and more.

I especially want to thank the following for sharing or supporting my original "Mind-Chess" post with the rest of the Dragon Age community, and which directly led a lot more people to discover my blog and its walls of text:

Ar lath ma, Vhenan
Holy Shit Dragon Age
Delior on Reddit
ASithDalishSpectre (Tumblr)
AlleluiaElizabeth (Bioware Social Network)
Ladyiolanthe (Bioware Social Network)

Ma serannas, to all of you. Thank you for giving me such a warm welcome, and I'll look forward to our future continued discussions and debates!

Sunday, August 27, 2017

Solas, Bull and the King's Gambit: A Little Game of Mind-Chess

"I've got my whole army bearing down on your King, and you're moving a pawn? Are you even trying anymore?"
"Think about it, my friend."

Note: As always, massive spoilers will occur here—read at your own risk!

Following the completion of his crucial loyalty quest in Dragon Age: Inquisition ("The Demands of the Qun"), if Bull rebels against the Qun and goes Tal-Vashoth (rogue), he's done so in order to save Krem and the Chargers, the family of lovable rogues and misfits he has assembled over the past ten years. Bull is now haunted—unmoored and uncertain, filled with fear and anxiety that he'll lose control and go "savage," which is something that actually happens sometimes to Qunari who escape the shackles of life under the Qun.

However, when Bull turns away from the Qun, one of the first companions to react with comfort (after a sympathetic Inquisitor) is, somewhat surprisingly, Solas, who shows real warmth, caring and support in the aftermath. Previously critical and disapproving of Bull's loyalty to the repressive Qunari regime, Solas appears genuinely moved and impressed when Bull leaves for the sake of the Chargers. It's not exactly surprising that the ancient trickster god of elven rebellion should heartily approve Bull's actions, but it is a warm and believable character note, and it's another example of the way the game's banters show us real relationship progression between our companions depending on our choices.

Bull (true to form as a lifelong spy) is subtle and cautious,
protecting his pieces as he lays his traps.
Bull himself is now nervous, defensive and on edge after the decision, terrified of what he's done and of what he may become. There's also an element of guilt here for Bull—how many Tal-Vashoth did Bull himself hunt, kill, or capture in years past on behalf of the Qun? Were all of them savage, as he had believed? Or were any of them like him—sane and fully cognizant, and simply unwilling to sacrifice all they loved in order to live under a repressive yoke any longer?

While Bull is wrestling with this issue, Solas speaks up, and in their first moment of real warmth together, the following conversation takes place:

Solas: You are not Tal-Vashoth, Iron Bull, not really.
Iron Bull: Well that's a fuckin' relief.
Solas: You are no beast, snapping under the stress of the Qun's harsh discipline. You are a man who made a choice... possibly the first of your life.
Iron Bull: I've always liked fighting. What if I turn savage, like the other Tal-Vashoth?
Solas (firmly): You have the Inquisition, you have the Inquisitor... and you have me.
Iron Bull (quietly): Thanks, Solas.

I love this conversation for so many reasons. It's an important moment for both characters: Bull, no longer operating under his previous, smooth-talking secrecy, is now actively admitting doubt and fear. Meanwhile, Solas is no longer detached and cold. He not only offers support and friendship, he is telling Bull directly, "If you need me, I'm here." 

It's a pretty huge moment for the quiet elven mage, whose previous impulses were typically to stay silent versus to speak, to observe but not to act, and to disengage, not to engage. It's one more moment that shows us Solas's journey on his way to falling in love with the modern world in which he's found himself... even the muted, corrupted version that now exists under the presence of the Breach and the Veil. 

It's interesting to observe Solas's situation in counterpoint to Bull's—Bull may have just passed his own crisis of faith, but Solas's is just beginning.

The King's Gambit

Not long after this moment of encouragement, in a genuinely compassionate gesture, Solas tries to distract Bull from his pain and anxiety by suggesting (with a slight glint of mischief) a nice game of chess... and not just any chess... MIND-CHESS. As in, no board. Just the two of them, playing mental chess as they walk and fight their way through the countryside.

Of course... as you do.

Solas is bold, reckless, sacrificing his rooks, a bishop, and
ultimately his queen, achieving checkmate with (fittingly)
his Bishop (or "Mage").
What's fun here (and impressive) is that Bull makes noises about the inconvenience of playing the game that way, but he's actually more than willing, and pretty soon the two men are off on their game. And when they do, I geek out the entire time, first off, because, MIND-CHESS (and why, yes, I do have to keep referring to it in all-caps), and secondly, because it's such another great way to show how brilliant Bull actually is under all the deflective tough-guy bluster, acquitting himself impressively even in a MIND-CHESS game against the freaking elven god of mischief himself.

Basically, everything about this situation is fantastically cool. The only way it could have possibly been cooler is if a glitter-covered unicorn riding a dragon had landed in the middle of a nearby field and sung an impromptu rendition of "Try a Little Tenderness." Maybe with Corypants doing a little soft-shoe nearby. (Too much?)


But we don't really need anything else. Not even visuals. The fact remains that just listening to these two men play chess in their minds is a terrific high point in the game, and would be equally so in any film or novel.

Meanwhile, even though I'm a pretty mediocre and erratic chess player myself, I love the game, and found the entire sequence absorbing and beautifully written (I know I say this in every post, but it's really true), and kudos to Patrick Weekes, David Gaider and the writing team yet again because—as usual with Dragon Age: Inquisition—the scene is successful on many levels at once.

The Immortal Game

First off, a little history. The game played by Bull and Solas here is actually a reenactment of one of the most famous chess matches ever played, referred to as "The Immortal Game" or "King's Gambit." The original game took place informally between Adolf Anderssen and Lionel Kieseritzky on June 21, 1851 in London (according to Wikipedia, on a break of the first international tournament), and it quickly achieved fame for its daring, creativity, and for the showstopping drama and brilliance of its final moves. It is considered to be the epitome of the dashing, "romantic" chess of the time.

The game created an electrifying sense of drama and suspense, and was so impressive at the time that when the game was over, and he had lost the match to Anderssen, Kieseritzky himself actually telegraphed a recap of the entire game to his Parisian chess club, just to share the experience. From there, it quickly became a sensation in chess history, with the French chess magazine La Régence publishing the entire game in July 1851. As its fame grew, it was eventually nicknamed "The Immortal Game" by the Austrian Ernst Falkbeer in 1855.

Chess as Personality

What's fantastic about this particular game as the match between Solas and The Iron Bull is that it's a gorgeous encapsulation of both men and their personalities, with Solas developing his pieces early and making moves that are dramatic and aggressive, while Bull responds more circuitously, warily hunting for weak spots. While some might assume that Bull would be the aggressor and Solas the cautious one, for me it's actually very true to form that Bull, as a lifelong spy, would be more subtle and careful in his approach, protecting his pieces as he lays his traps. Solas, on the other hand, is bold, almost reckless, sacrificing his Rooks, a Bishop, and his Queen, while laying the final trap for checkmate with his Bishop ("Mage"), and two Knights.

It's a superb and beautifully layered scene that recreates one of the greatest accomplishments in the history of chess... and yet manages to use that existing chess match to tell us everything we need to know about these two characters. There's even a sly elegance to the dialogue that communicates just a hint of its 19th century origins, with Solas for instance naming the King's Gambit and Bull accepting in gentlemanly fashion. Adding an additional layer to the action is the fact that the two are literally translating the game into and out of their own cultures for one another, with Solas fascinated by Bull's Qunari names for his pieces, even as Solas himself also does a bit of this, in calling his Bishops "Mages."

I've played DAI several times now, and I'm always delighted that these particular two men, both so well matched in subtlety, intelligence, and their capacity for deceit, are the ones playing this game. That, and the fact that they're both former antagonists who are now on their cautious way to a friendship, one chess move at a time. 

Most of all, I love the fact they're both palpably having so damn much fun. The prospect of quiet, reserved Solas having fun is not exactly a frequent sight within the game (unless you romance him, which I highly recommend, as it's by far the most complex portrait of Solas, and is so intrinsically tied to the main story). But he is—Solas is having a blast, and it's even more fun to realize that he's even enjoying the fact that he might just have underestimated Bull, the tiniest bit. In return, Bull's having just as much fun while being distracted for a little while from his inner fears, worries and guilt. The voice performances of course are crucial for conveying all of these emotions, and Freddie Prinze, Jr. (The Iron Bull) and Gareth David-Lloyd (Solas) do a wonderful job here, as they do throughout the entire game. I especially love the way their voices contrast—Bull's rich, deep voice against Solas's lighter one with its beautiful slight Welshness.

And then, the final move: "You sneaky son of a bitch," growls Bull cheerfully, as he realizes what Solas has managed to do. At that moment, he's probably remembering what he himself had said about Solas not too long before—"Half our targets never even see you coming." And Solas just proved him right, yet again. A great example of how I don't think there's any small detail to this game that is inconsequential.

When Bull concedes, he says "Nice game... mage," and the title is one of respect—as is Solas's subtle reply of, "And you as well... Tal-Vashoth." It's Solas capping the moment, bringing it full circle, and noting for Bull's benefit, yet again, "You are Tal-Vashoth. And you are still yourself."

The Bigger Picture

Upon analysis, the big-picture symbolism of Solas's strategy here is almost painful, by the way, if you're playing a romanced Inquisitor: He sacrifices several major pieces, and then, decisively, his QUEEN, in order to win. This can be seen as foreshadowing of both Solas's breakup with (and betrayal of) a romanced Inquisitor... as well as the future sacrifice of Flemeth (Mythal). And let's not forget that it's the MAGE that takes down Bull's King. The symbolism is all just perfect. 

My own question is: Does it also foreshadow Solas's future plans post-Trespasser? It just might. Look at the game from a big-picture perspective:

  • Develop a multitude of pieces as early as possible
  • Place key pieces in strategic and useful locations
  • Sacrifice those necessary (no matter how powerful... or loved)
  • Create compelling distractions to pull focus
  • Hide in plain sight
  • Pounce, kill, and win
  • Sit amongst the wreckage of the world and weep for what you've lost

Okay, fine, that last one was added by me. 

Meanwhile, now's a great time to take a look at the dialogue for the entire game, so I've included it below, and have also joined all the separate banters into one, single conversation.

The Mind-Chess Banters (Complete):

Solas: How do you feel, Iron Bull? Do you need a distraction to focus your mind?
Iron Bull: Well, this area's low on dancing girls. Sadly.
Solas: King's pawn to E4.
Iron Bull: You're shitting me. We don't even have a board!
Solas (amused): Too complicated for a savage Tal-Vashoth?
Iron Bull (grumbling): Smug little asshole. Pawn to E5.
Solas: Pawn to F4. King's Gambit.
Iron Bull: Accepted. Pawn takes pawn. Give me a bit to get the pieces set in my head. Then we'll see what you've got.
Solas: So, where were we? Ah, yes. Mage to C4.
Iron Bull: Little aggressive. Arishok to H4. Check.
Solas: Speaking of aggressive. I assume Arishok is your term for the Queen? King to F1.
Iron Bull: Pawn to B5.
Solas: All right. You have my curiosity. Mage takes Pawn.
Iron Bull: You call your Tamassrans Mages? Ben-Hassrath to F6.
Solas: You call your Knights Ben-Hassrath? Incidentally, Knight to F3.
Iron Bull: Ben-Hassrath makes more sense than horses. They're sneaky, and they can move through enemy lines. Arishok to H6.
Solas: Pawn to D3.
Iron Bull: Ben-Hassrath to H5. Ha! All right, take some time. Think about your life choices.
Solas: All right, Bull. If you are prepared: Knight to H4.
Iron Bull: Arishok to G5. So, you giving up the Tamassran at B5 or the Ben-Hassrath at H4?
Solas: Neither. Knight to F5.
Iron Bull: Pawn to C6. Left your Tamassran hanging out.
Solas: And you, your Knight. Or Ben-Hassrath, if you will. Pawn to G4.
Iron Bull: Ben-Hassrath to F6.
Solas: Hmm. Tower to G1.
Iron Bull: Ha! Pawn takes your Tamassran - or Mage, or whatever it is.
Solas: I get the idea.
Iron Bull: Too much time playing with spirits, Fade Walker.
Solas: We shall see.
Solas: If you have a moment, Bull: Pawn to H4
Iron Bull: Arishok to G6.
Solas: Pawn to H5. Careful.
Iron Bull: You're the one who lost his Mage. (Chuckling) Arishok to G5.
Solas: Queen to F3.
Iron Bull: Oh, clever. Almost trapped my Arishok. Ben-Hassrath to G8.
Solas: Mage takes Pawn, threatens Queen.
Iron Bull: Ugh! Arishok to F6.
Solas: Knight to C3. You've developed nothing but your Queen.
Iron Bull: Don't get cocky, you're still one Tamassran down. Tamassran to C5, by the way.
Solas: Hmm. I will need to consider. (Pause) After careful consideration: Knight to D5.
Iron Bull: Arishok takes Pawn at B2.
Solas: Mage to D6.
Iron Bull: Arishok takes Tower. Check. (Pause) What are you doing, Solas?
Solas: King to E2.
Iron Bull: All right, Tamassran takes Tower. Your last Tower, by the way.
Solas: Pawn to E5.
Iron Bull: Really. I've got my whole army bearing down on your King, and you're moving a Pawn? Are you even trying anymore?
Solas: Think about it, my friend.
Iron Bull: All right, Solas. I've thought about it. Ready to finish this? Ben-Hassrath to A6.
Solas: Knight takes Pawn at G7. Check.
Iron Bull: Mmmhmm. King to D8.
Solas: Queen to F6, Check.
Iron Bull: And now my Ben-Hassrath takes your Queen. You've got no Towers. You're down to a single Mage. Too bad you wasted time moving that Pawn to... to... (Pause) You sneaky son of a bitch.
Solas: Mage to E7. Checkmate.
Iron Bull growls.
Pause.
Iron Bull: Nice game... mage.
Solas: And you as well... Tal-Vashoth.
Sera (if present): Uhhhh... KING me!

If you have Sera along for the final banter, her presence, and that very funny line at the end, is the perfect capper on the game (and emphasizes what a feat it actually was, and how far beyond most people it would be). 

Watching the Game on a Traditional Chessboard

Do you want a visual representation of the moves while you listen to the conversation from the game? Take a look at the video below, which is a beautiful recreation of the game for easy visual reference by YouTube user Huevos Rancheros



"Dragon Age: Dreadwolf" Predictions & Ponderings (and "What's in a Name?" Redux)

He doesn't call, he doesn't write, but finally, it looks like we might be hearing from Solas at last (2023?), as BioWare announces t...