Showing posts with label Morrigan. Show all posts
Showing posts with label Morrigan. Show all posts

Sunday, October 17, 2021

Heads, Hearts, and Headcanons in Dragon Age Origins


OGHREN: Let's show them our hearts, and then show them theirs.

One of the greatest things about RPGs is how personal they feel, and of course that's by design. They're role-player games by definition, after all, and the best of them, like those in the Dragon Age series, allow us to immerse ourselves in their world, creating characters, atmospheres, relationships, and more. We feel like we're there; we feel like we're them. And that's fantastic.

If you read this blog, you already know I'm a headcanoning fool, and I know from my fellowships with many of you out there that I'm not unique in this! As with the greatest fiction, I love the feeling that I can transport myself and feel like I'm somewhere else while I play—that wonderful sense of escape the moment that opening music starts up, whether it's Inon Zur's haunting and delicate melody, or Trevor Morris's more somber, thoughtful overture. And right away, just from those first few music notes, I'm the Warden, I'm Hawke, I'm the Inquisitor, I have fabulous mage powers, I'm surrounded by a found family of cool, interesting companions, and (of course) I'm instantly attractive, fascinating, and talented. What's not to love?

So let's talk headcanons, and all those little things you find yourself thinking and imagining that add texture to your Dragon Age world as you play. Each of us has our favorites—so here are some of mine!

I'll start with Origins in this post, but I'll be looking at each game to follow, in separate posts, too. I was going to do all of them in one post, but—incredibly!—I am actually not going to put them all in one giant post for once. (I KNOW! WHAT'S HAPPENING TO ME??)

But onward.


Imagining Origins

I have some odd little headcanons when it comes to Origins

First off, when it comes to the effects of drinking from that cup for the Joining, I always felt like it was, a little bit... personal. I felt like, when your Warden undergoes the Joining, that they not only get that connection to the Archdemon that we hear about, but that the Archdemon also gets that connection to you. I mean, personally. That the Archdemon sees you in those nightmares, knows you, and you are now on a very short list. 

That's the reason—to me—for that piercing moment during the Joining when the Archdemon looks right at you. Because it does. It sees you. It hates you. You, personally, among the others on that very short list. And it is going to get you. That's pretty damn terrifying.

I also headcanon that there's a LOT of guilt to Duncan over the Joining, or there should be, because he's pretty morally damn shady there on a number of levels. It's a situation where the Wardens are actively suppressing the actual danger of the ceremony, because (understandably) if it were common knowledge that the Joining was lethal, even fewer would volunteer than already do (although they also conscript people, but that's a discussion for another day). So instead, we get that heartbreaking ceremony where people like Daveth don't survive the sip, or where Ser Jory says, "Um, WHAT JUST HAPPENED? And... er... what are the odds again?!" and then gets skewered to preserve the secret, etc.

And to be fair to poor Jory (who gets a lot of flack from the fandom), I don't think he's a coward. I think there's a world of difference between volunteering for a straight-up fight with a sword against an enemy —and volunteering for a service that also involves undergoing a secret mystical ceremony in which your odds of survival have been hidden from you for PR reasons until now. I always feel sorry for him, and for Daveth, and for poor Mhairi in Awakenings (I adored her), another who simply doesn't survive the sip... and countless others. 

Want a different take on the Grey Wardens? Play a conscripted Cousland—it's an interesting and more complex point of view to play a protagonist who didn't volunteer for this or choose it in any way (although the Circle Mage origin is basically a "do this or die" situation as well). Suddenly, Duncan and even Alistair are a little darker around the edges.

I do appreciate that Duncan is all quietly regretful and nobly sad about Jory and everything, but let's face it, once you get past the hotness and Shakespearean magnificence of Duncan and his beard and voice and general hotness (wait, I said that already), he's still maybe not walking on the side of the angels, here. I just think, knowing  if he's the good man he presents himself to be (or seems to want to be, if we want to talk semantics), that he's probably suffered his share of guilt-stricken sleepless nights. 

(In which case, CALL ME, DUNCAN! Wait, oops, did I say that out loud? Never mind...)


Messages in Roses...

And then there are the companions who become our Warden's family. I definitely headcanon that we see the last vestiges of innocence for both Alistair and Leliana in Origins, and I find that especially moving in hindsight. Leliana might be an experienced bard in DAO, but there's still enough innocence and belief to her that a simple rose can inspire her to an odyssey that will change all of Thedas. And for Alistair, a different rose may inspire his feelings of first love.

It's especially fun for me to think about Alistair's internal journey in Origins too, because he's such a contradiction—someone we really see finish growing up. The Alistair as the story begins is an innocent young man who still has a lot of the boy to him—he's sweetly unsure of relationships and is still full of awe and wonder about a lot of the world. 

But while Alistair is wide-eyed and naive in some ways, he's a contradiction in others. He's lighthearted and funny, true, but there's real sadness underneath—this is a guy who was hated and resented by his stepmother and sent out to sleep with the hounds. 

I'm always affected by the idea that, even in the Blight, part of Alistair is living the dream for much of Origins. At last he's free to be the hero he dreamed of being in all those cold nights, and he's finally free to travel like the heroes he imagined, and stand right alongside his adored father figure Duncan. Being a Warden is all Alistair has ever wanted, and when I think about this, and about the lonely little boy he must have been, it's no wonder that he falls so hard for a female Warden, or bonds so quickly with his companions. I also get a kick out of how quickly Alistair bonds with Wynne as the instant adoptive Mom he probably always wanted but never had, so I headcanon some homely moments at camp like Wynne teaching Alistair how to wash his own socks, or the basics of camp cooking, and more.

I also think about Leliana here... she's someone whose faith is so deep and profound that I have no doubt she's talking to the Maker on the regular in those quiet evenings when she's alone and thinking about her path.


The Quieter Moments at Camp

I always love going back to camp in Origins, and it's where I have the most fun imagining the relationships playing out as our companions evolve through the story.

First off, after seeing his expression during Leliana's song at camp, I absolutely think Sten's tent is always somewhat near Leliana's, simply because he is starved for things like music and art and softness, and he loves to sit and listen to her play or sing, even if he won't admit that out loud. I think the DAO party trails a constant stream of rescued cats and kittens that Sten feeds, pets, and plays with at camp (gruffly, of course, and loudly claiming he is "training" them), and that Alistair is a sucker for Barkspawn—I think he'd always have a fondness for them, so my headcanon is that Alistair would give Barkspawn lots of treats and playtime, while Sten watched disapprovingly, worrying loudly about Barkspawn being "spoiled"—but then of course he'd sternly lecture Barkspawn about all of this later on... and then give him treats.

I also like to imagine that Morrigan's little witchy separate campsite moves closer and closer and closer to the main campsite night after night as they travel, so that eventually it's right there next to leliana's, while she's still loudly protesting that she doesn't really like any of these people, and 'tis laughable that they'd ever accuse her of such madness.

I also privately believe that Oghren is more upset about Branka than he appears to be, and that there may have been some quiet tears in the late nights over at his side of the campsite. This is also why I think he's so constantly drunk, as well—as a way to manage his grief.


Shipping Origins

Romantically, do I have ships? Oh, yes, so many ships. Starting with the fact (and yes, this will shock those of you who read this blog regularly) that Sten means "kadan" in the romantic sense when he uses the word for his Warden. It doesn't help me that not only does he do this, and it's enormously affecting on that front, but Sten also has that ridiculously beautiful voice (thank you Mark Hildreth), which makes it even more swoonworthy.

Interesting side note: I've written a fanfic about this (yes, be afraid, be very afraid), but I will note that while I think Sten loves the Warden (and vice versa), for me there's even a headcanon reason why he's not a romanceable choice in-game. There's a reason he doesn't speak. It's hopeless. This isn't a situation for happy endings. Sten will leave after all of this and go back to Seheron (or Par Vollen). 

I've written about this before, but Sten is an interesting character to me precisely because he is a series of contradictions. He falls in love with the wide world outside of Seheron in DAO, and falls in love with its kittens and cookies and art and new cultures... but he is not a convert. He still sees these things from the point of view of the future conqueror. So he will not stay here. He will go back home. And even if he loves the Warden—he's still leaving if he survives. Unlike Bull, I believe nothing can sway Sten from belief in the Qun.

But on to happier ships. Most importantly, when it comes to my internal headcanons, if Zevran does not hook up with the Warden? I think Zevran totally hooks up with Wynne instead. This is a headcanon for me on the same level of belief as Adoribull. It's real for me, and it makes me profoundly happy. Nobody talks that much about somebody's bosom without being actively interested in seeing and touching said bosom. And I think they'd be good for each other. She'd drop some of that overly prim exterior (methinks the lady protests too much), and he'd have an emotional relationship that went beyond political expedience, work, or momentary pleasure.


The other little sort-of romance happening in Origins for me is Shale and her feelings for Sten. Now, this isn't exactly headcanon since it's something that we actually see via the banter dialogue (and it is funny, charming, and oh-my-God so subtly heartbreaking), but that dialogue leads to some headcanons for me, too. We know from those banters that Shale and Sten evolve their friendship to "kadan" levels of comradely affection, and we also know that Shale slips up at a later moment to reveal that she actually has feelings for Sten that not only seem to be romantic, but genuinely physical and sexual.

The fact that she feels these things almost 1200 years after her transformation, with her spirit confined to a hulking body made of stone, is really sad to me, especially because it seems to me that Shale doesn't seem to feel anything on a sensory level, to the point that she casually references being "whittled down" during her time in Honnleaf, for instance. She's truly a prisoner of stone. Since a sensual life is denied to Shale as part of the tragedy of being a golem, the revelation that she does in fact desire Sten physically is even sadder to me.

Which means that I headcanon that there are plenty of nights at camp where Shale contemplates the stars, unsleeping, listening to the small noises of the sleepers around her, and feels ancient and separate... and very, specifically, lonely. Although she will of course never admit it.

(Note: for some reason, the Dragon Age Wiki on Shale is currently referring to her as "it," and I'm very confused by whoever made this change, since Shale openly identifies as female in her dialogue. Or is she now considered nonbinary? In which case, shouldn't her pronouns be "they"? Sound off if you know!)

The Witch and the Bard

So many ships, so little time!

Let's see... yet again, there's the obvious fact that, as with Sten, the game won't let me romance someone I want to romance (Morrigan with a female Warden), which means I immediately ship that, and I always will. I'm still sad about that female Warden/Morrigan romance not being possible, because I do think (as with Cass in DAI) we're given glimpses of an interest in our heroine that goes beyond friendship, at least in moments. And I think there would be something soft and charming to it, and it would illuminate Morrigan in ways that a more stereotypical heterosexual romance (where she seems more focused on dominance and gamesmanship) does not.

Beyond that, I also ship Leliana and Morrigan a little in Origins. They're both so prickly with each other, and Morrigan is so completely over the top in her venom if they're rivals for the Warden that I feel like there's more than simple envy there. Especially since Morrigan relentlessly implies that Leliana is  inexperienced and frigid, and I'm sorry, it seems to me like Morrigan is forgetting that Leliana is a bard, and by her own accounts a skilled one in every sense of the word. She slyly talks about assassinating a mark after taking them as a lover, so Leliana even in Origins is certainly not the blushing nun Morrigan rather hilariously insists she must be. 

But beyond this, I do feel like there's real interest there as well, a spark between the two women. Leliana talks openly about Morrigan's beauty, and wants to take her shopping! I mean, I admit that this isn't exactly "go on a date with me," but come on, shopping with Leliana could totally be a date. Besides, we're in my mind, anything goes.

Meanwhile, while we're talking about ships here, let's face it, there's enough open snark, bickering and banter between Morrigan and Alistair that they're practically begging to be a rom-com and are inches away from realizing that all their arguing was actually just love in disguise. In some other universe, they realize their mutual attraction, throw themselves at each other, have surprisingly good sex for about two weeks, then break up, to both of their mutual relief.

Now none of us has to see the movie! You're welcome.

Schmooples, Barkspawn, and a Dash of Pounce

Meanwhile, I also headcanon that Barkspawn takes a little while to get used to Schmooples, but eventually plays with him, that Oghren is constantly secretly plotting to eat Schmooples, and that Schmooples has to sleep in Leliana's tent with her, curled up at the foot of her bedroll, so that Oghren won't make bacon out of him. Even if/when Leliana hooks up with anyone else in the party.

I also think Sten would have played with Schmooples secretly (since he's a softie about animals), and we already know he talked to Barkspawn, so of course he played with him as well (which I've already detailed earlier here too). My favorite mental image is of Sten getting Barkspawn to practice fetching in all these sort of gruesome scenarios, like, Barkspawn brings him a skull and he's all, "You are a good and honorable creature. I will boop the nose." 

Still, as far as animal headcanons, my favorite one in all of Dragon Age, however, has to be the mental image of sweet, brave little Ser Pouncealot leaping at the faces of Anders's enemies in Awakenings. Because in my head, he's basically riding around in Anders's backpack, and in battle, he crouches on Anders's shoulder, then jumps right out at people. Mrreowrr! Attack!

Goddesses and Archdemons

I adore Flemeth as a character, although even three games in, I'm not sure if I trust her, so I love every single scene we get with her, and especially listening to the gorgeous combination of violin-meets-rusty-gate that is Kate Mulgrew's fabulous voice. And I especially love her subtle amusement at our complete befuddlement at the greater events of Thedas. I mean, here's our young Warden, who depending on the chosen origin story is varying levels of traumatized, scared, tired, and new to all these great matters, talking to what we will later realize is basically an ancient queen and demigoddess. 

Flemeth sees all of Thedas as a chessboard and, for good or ill, is moving those pieces. Meanwhile, we're just trying to get through all this with a little nightmare-free sleep and a clear idea of the next 24 hours, and most of the time, we're failing at both. Flemeth's operating at a whole other level, and so, it turns out, is Morrigan. Morrigan may hate her mother, but she, too, still seems to serve that larger picture, because even if we kill her mother in her dragon form, she will still show up in the end to offer the Dark Ritual.

When it comes to Flemeth and Morrigan, it's interesting that Flemeth sends Morrigan off as her Official Swamp Witch Representative of sorts, even while knowing (it's pretty clear) that Morrigan will not only betray and attempt to supplant her, but that on some level Flemeth deserves that betrayal. Seriously, listen to the stories Morrigan tells about her childhood. Flemeth was a truly horrific mother, and Morrigan's tearful gratitude over the beautiful little mirror as the first actual freely given gift in her life will always enrage me.

So it's interesting for me to headcanon that Flemeth expects Morrigan's betrayal and may have even orchestrated it as a necessary next step. And whether or not we try to kill Flemeth on Morrigan's behalf (which I pretty much don't do anymore, because the fight's a tough one, and it's much more interesting to talk to Flemeth instead), I always imagine that afterward, when we leave, she goes back into that lonely little hut, and maybe she finally allows herself to realize what she did to her daughter. Flemeth may be ancient and cold, but yes, I think there are tears.

I don't love Anora, meanwhile, although I think she's an interesting character, but her instant pragmatism and willingness to betray us if we rescue her always makes me laugh. There's not even a break in the action, she's just, "Nope! They are not my rescuers, and I am not a part of this in any way!"

Nevertheless, when I imagine the Landsmeet, if Loghain is executed, from the Origins gore that instantly sprays across her face as her father dies, I definitely headcanon that poor Anora went off afterward, had the appropriate breakdown, and thereafter lost most of her taste for statecraft. Or, in an alternate universe, it's fun to imagine the moment sending Anora into a cinematic-level revenge spiral.

Meanwhile, the final battle with Urthemiel is sort of comical for me in some ways, because I spend the entire thing divided between my attacks on the Archdemon and spamming heals to protect my adorable Hot Young Teagan from harm. (I used to protect First Enchanter Irving too, but after Dragon Age II and what Kinloch Hold (keep in mind, reputed to be one of the "kinder" holds) put Anders through, honestly, Irving can fuck right off.)


Aftermaths

Depending on how that last battle goes, I have a number of minor headcanons. We get some sketchy details on life after the events of Origins, and of course most of those are presented as rumors (a very smart choice, once the game became part of a series).

If the Dark Ritual is refused and the Warden dies, like most of us I usually imagine the lives of their Companions afterward—not just the obvious sadness of the romanced Companions who have lost their love, but the effects of that loss on the lives of the others, too. There's some incredible fan art out there that explores some of these, and one of my favorites, by Remington-Zero, involves Zevran talking with the Warden, for instance, and it turns out he's making the latest visit to their gravestone.

Of course, we can also end Origins not just with the loss of our hero and avatar, but with the potential loss of so many of our friends—with the loss of Alistair or Sten as companions, with the deaths of Sten, Leliana, Wynne, Zevran, Shale, or poor Barkspawn (NEVER HAPPENING! Don't "at" me!), and in every case that loss is potential fuel for imagined grief.

We do know some of the fates of our friends who survive, and see many of them again in later game story chapters. Among those we don't hear much about... among the aftermath stories I imagine with Origins is the idea that Shale goes and finds the secret to unlocking her dwarven female form again, and while I don't think she goes and romances Sten and finds true love or anything, I do like to think that she meets up with him again in some far-off time and place, probably after he's Arishok, and that he smiles when he realizes who she is, and hugs her. (Yes, I headcanon that Sten hugs people, albeit grudgingly, and that he gives great hugs, although no, probably not quite at The Iron Bull-level of hug greatness).

As far as Barkspawn, after I saved him (since I always save him) I imagine that he had a long, long life, and that even as a Grey Warden canine, he was old but still alive at the time of Inquisition's events. I also absolutely know, with certainty, that after all the adventures of Origins are done, that when he returned to Par Vollen, Sten carried a rescued cat in his satchel... as well as a recipe for cookies.

What are your favorite Origins headcanons? Please share them in the comments!

Tuesday, June 15, 2021

Dragon Age Answers to the Batman Question... (NSFW)

Warning: NSFW implications and scenarios galore.

So you know that Batman bedroom scenario that had Twitter spontaneously combusting the other day? You know the one. About whether or not the Dark Knight would take a tour, ahem, downtown on a night with Catwoman. Otherwise known as The Greatest Conversation in the History of Twitter?

I thought it would be naughty fun to address this via Dragon Age characters, so see my takes below. I saw this discussed in a few places casually on Twitter, but want to shout out to Squonk, who posted a conversation that inspired me to do my own take on this. 

Note: Depending on their sexual orientation, let's just say that we're asking whether the character would take that tour with a partner of their appropriate gender.

Another Note: I forgot a few people! Bethany! Krem! A few others! So I've added them. Along with a few stupid comments that I forgot originally, so I hope they're good for a laugh. Many thanks to readers Rob and Kirsty for the reminder!

I'm probably gonna be sheepish I wrote this, but it was fun, and we all need a little fun in the world right now. So, onward!

The Warden
The world's ending any minute now, I feel safe in saying they absolutely would.

Alistair
Would have to be talked through it, probably also with diagrams, but sure. He would blush afterward and also send flowers.

Leliana
She's a bard who loves women, and who is highly skilled in the arts of the bedroom. What do you think? Those smallclothes would be off faster than you can say... smallclothes.

Morrigan
Definitely would, but I'm kind of thinking she'd be one of those "I gave you five minutes, now give me an hour" kinds of foreplay types. 

Sten
Hell, yes. He's Qunari—while they're repressive and disturbing as a whole, they do seem to be a culture that is very sex-positive even if aromantic, and during his time as a Companion he's totally doing the Qunari equivalent of visiting Europe, anyway. Don't @ me.

Oghren
I think he'd be willing, but the question is—would he stay conscious long enough? I just don't see that happening. Nope.

Wynne
Not... yet? I think she'd be willing, but I think she's had lousy luck so far (it's why I ship her with Zevran after he flirts with her in Origins, since he would absolutely rock her world). Let's be real—her previous sexual escapades were probably all hasty stolen moments in various dusty dark corners of the mage tower. And they never lasted more than four minutes at a time. (And now I'm depressed.)

Zevran
He finds the question hilarious, and has over two dozen favorite approaches and techniques, some of which both begin and end with an erotic massage. And yes, it would be ridiculously awesome.

Shale
"What a bizarre and useless question about those stupid, soft and fleshy beings."

Loghain Mac Tir
Nuh-uh. I don't think so. Look at all that tension. This is not the face of a man who's ever had a really happy sexual experience. Or given one.

Urthemiel
"Nobody ever asks what I need. Nobody ever asks if I'm a caring, gentle and considerate lover. Nope. It's all, 'Whine, whine, whine! Why'd you have to bring the Darkspawn? Blight, Blight, Blight!' and I'm sick of it."

Anders
Yep. You'd have pretty great sex, he'd be generous and satisfying, and then you'd look out your window and his moving van would already be parked right there at the curb. Still, there are worse trade-offs. I'm just saying.

Justice
"Are you being humorous? No. This question is immaterial and a waste of time."

Nathaniel Howe
I'm kind of seeing Nat as the sexual equivalent of a middle-of-the-road steak dinner. Like, nothing super-creative there, but the arrow would find its target. (Oh, that was really bad. Really, really, really bad.)

Sigrun
She'd be funny and caring, one of those "rogue in the streets, stole your sheets" types.

Velanna
Yes, but it would be tense, passive-aggressive, and slightly perfunctory. And she wouldn't call you afterward.

Teagan Guerrin
No. Just look at what happens to that man from Origins to "Trespasser." That is the face of a profoundly disappointed person right there. Nope. Never a single fun night in his entire life. What a waste of Hot Young Teagan! I blame Isolde.

Duncan
Yeah, I'm thinking a definite yes on that one. Duncan was a bit of a rascal in his early years, so this is not a guy afraid of a trip to the Deep Roads, is what I'm saying.

Hawke
All three colors are a resounding yes no matter what. Blue Hawke spoons after, Red Hawke doesn't. If it's Purple Hawke, there would be brief spoonage and then probably something humorous like farts or hiccups.

Cullen
Based on his adorable uptightness and his panic during even basic flirtation scenarios, I'm gonna go with a soft no on this one. I'm not saying he wouldn't eventually get there, but he'd definitely need to meet the right woman (thousands immediately raise their hands to volunteer). He's spent a lot of his life focusing on work and guilt, so to me his romance in Inquisition just makes me think there's not a ton of reach and flexibility in that corner of his life as yet.

Flemeth
If you could get past the subtly terrifying "I'll probably kill you when I'm done" aspect of Flemeth's sex life, she was probably a total blast as well as wickedly creative in her day when it came to romantic shenanigans. Absolutely yes.

Isabela
"Oooh, aren't you funny, you!" (Cheerfully and promptly demonstrates superior technique on the person asking the question. Bonus points if it's Catwoman.)

Varric
Of course he does, he's got a great imagination and is actually famous for writing blushworthy fictional romantic torrid scenarios.  And I'm sure he's had his share of opportunities, trysts, and admirers. 

And yet, in Varric's ongoing day to day life? It's a bit tragic, as his primary experience seems to have been with Bianca, and that is just really a waste of all that dwarfly sexiness. My question is, does he practice on the person, or the crossbow? Or... both?

Aveline
See also Cullen. That's a no. 

Cassandra
Absolute yes. Classic example of  someone who doth protest too much. Nobody reads that much Swords & Shields who isn't gonna be secretly delightful in the kip.

Fenris
Yes, and it would be very intense and dramatic. He'd probably get glowy at certain moments.

Merrill
"Did I miss something dirty?" My favorite thing about Merrill is that she is a paradox—an innocent who is completely free of sexual hangups, very much like the character of Jester in Critical Role, Campaign 2. In all seriousness, I always kind of ship her with Isabela, so yes. 

The Arishok
Absolutely would, and I'm not gonna say anything else because, anyway... yeah. (I'll... be in my bunk.)

Sebastian
Oh, no no no, my Andrastian ears and whiskers, no. Nope. Nope. Nope. Not ever. Or at least—not after his vows! Before is another matter entirely.

Tallis
Tallis would combine the Qun's no-nonsense sexual wisdom and technique with a sweet, funny, sparkly running dialogue that would either be annoying or adorable, or probably both.

Carver
Would be willing, but he'd also be the type to get someone interested down at The Hanged Man and then he'd complain and complain and complain for so long that they'd get that fixed expression on their face, escape when he paused for breath, and Carver'd never realize he just lost the chance to hook up. Poor grumpy bro.

Bethany 
Hmmm... she's very proper and sweet. But she's also incredibly empathetic and wants people around her to feel joy, so hey, this would be one way for her to do that. I'm just sayin'. So Bethany's a yes.

Meredith
I'm gonna say no. And all of Kirkwall will pay just because she couldn't find a healthier way to relieve stress.

Orsino
He's got this sort of slinky, super-feline quality to him that makes me think yep. Also, yes, part of me kind of ships Orsino with Meredith because he's probably exactly what she needs in the bedroom department. Just think, he could have saved the city with a daring proposition and a few glasses of Antivan wine!

The Inquisitor
Oh, depending on your character build and preferences, sure. And the Mark could also be an added bonus in certain scenarios. Sorry/not sorry.

Solas
He's thousands of years old, dating back to one of the most decadent, hedonistic eras in an intensely magical world, and for extra fun, he can paint the dream world of the Fade to be anything he wants it to be. In other words, there is nothing the Dread Wolf hasn't done in the sack as long as it's adult and consenting, and I'm talking genders, participants, etc. Nada. He's had the world tour several times over, and by now, he knows what he likes and knows how he likes it. (Confirmed preferences include dominating, er, focus, and probably lots of booty stuff. And don't forget the 'dominating focus.').

(stares into middle distance)

Wait, where was I?

ADDED NOTE: I can't help it! I keep picturing The Iron Bull and Solas making a trip to the store for bondage supplies, and then sharing notes on which materials they find most effective.

"But what about this stuff?" asks Bull. "It's great for adjusting tension, and it's on sale!"

"Nonsense," replies Solas. "It tangles easily and has no flexibility at all."

"But it's on sale!" cries Bull. "I could tie up half of Skyhold!"

"Nevertheless," says Solas. "It is important to be discerning in these matters if you wish the object of your affection to be satisfied." 

"Little asshole," grumbles Bull. "Everyone's satisfied with The Iron Bull."

"Undoubtedly," says Solas. "However, to keep it that way, I would go with my rope, not yours."

(Sorry. We now return you to your original posted content.) 

The Iron Bull
Oh, gosh, I don't know. You think? (hysterical laughter) Personally, I'm guessing for Bull that third base is practically his version of a good night kiss. 

ADDED NOTE: I keep visualizing this scenario in my head and it's been cracking me up for a few days now—Bull on the porch at the end of a date, and instead of a good-night kiss, just going right in for third base, and his date going, "Oh! Oh, my. Okay. Um, let's go inside." Although let's face it, anybody who ends a night with Bull with a kiss on the porch  just missed out on one of life's great moments, anyway. Sheesh, people.

But honestly, the best summation I can give of Bull's scenario is from my friend SeekerCat5500 over on Twitter, who wrote, "There's not one aspect of his lover's body that Iron Bull wouldn't dine on like a starving man at a feast."

She's not wrong. Also, woof.

(stares into middle distance)

Huh?

Krem
Handsome, smart, sweet, and dryly funny, I feel like Krem is basically perfect, so let's just say that I think he would be generous, attentive and very successful in this situation. However, I'd also guess that he'd have probably had a few insightful conversations with Bull, who would have given him lots of humorous advice on technique, combined with a few combat metaphors ("Don't rush right in! Vary your responses! Occasionally go for the unexpected, where they're weakest!" etc.) 

Dalish
She'd be a little bit impatient, she's got things to do and people to see and bad guys to shoot with a spell arrow: "There. No, there. No. Right there. Yes. No, you're in the wrong spot. Yes!" And at some point, she'd say the sexual equivalent of, "It's a bow." But dirtier.

Grim
Grim would grunt mysteriously a few times, then jump right in and make the recipient pretty happy in a businesslike fashion.

Sera
Shite, nobody even needs to ask this question because of course she does. In this scenario she is definitely Sera was Ever not Sera was Never.

Cole
(He pauses thoughtfully for a full minute)
"I don't think those two things go together. But also, you should talk to ______ because they think of nice things when they look at you, and then they smile." 

Blackwall
I think it could go either way. I'm gonna say, Blackwall, no. But when he's free to be Thom Rainier again? I'm gonna go with yes on this one. I think he'd be a people pleaser.

Scout Harding
Yes? I don't know. Sure, in a happy demi scenario with a trusted companion? 

Vivienne
"Oh, darling, how funny of you. Anyone approaches within a foot of that part of my body and they get a permanent case of Winter's Chill."

Dorian
Yes, and everyone's curtains go up in flames. If you know what I mean, and I think you do.

Cabot
Let's face it, with his clever moods and "words of the day," our sly barkeep is quite the cunning linguist.

Bram Kenric
"Oh, goodness, well let me see, I've been so focused on getting tenure, so this is a bit awkward. It certainly isn't like any of the  more scholarly descriptions I've read in books. It's a bit daunting, to be honest.  However, I'm willing to give it a try. Wish me luck!" Then at some point in the proceedings, he would injure himself on the bedpost, pass out, and require at least ten stitches.

Svarah Sun-Hair
"Ah! No. Wait a moment. Your tongue is as clumsy as a hold-beast's. It appears to me that while you are willing to please, you perhaps require further proper instruction. I will provide it. Begin again."

Corypheus
Look, say what you will about Corypants, but he's got to be an absolute dervish in the sack. Anything goes. He's totally got one of those bedrooms with weird colored lights and stuff too. And don't forget the striped stockings!

Josephine
No, I feel like she's a gentle ace who would probably rather not go there. But that she's very romantic in her own way and with the right partner.  

Sutherland
"Yes, ma'am, thank you, ma'am, a little higher? Sure. No, hold on. Left? Wait, was that a good sound or a bad one?"

Jim (Cullen's Attache)
Oh absolutely. He's still writing torrid fanfiction about the day when Cullen finally succumbs to his forbidden secret passions and realizes their love.

______________________________________________

What's your take? And what did I get wrong? 

Meanwhile, I regret nothing.

NOTE: Just a friendly reminder that if you enjoy my blog, tweets, or Dragon Age analyses, I'd welcome a coffee on Ko-Fi or some support on Patreon.


Tuesday, December 3, 2019

Steve Spohn Able Gamers Interview (Dragon Age Day 2019)


Let's hear it for Dragon Age Day 2019!

In celebration of this year's Dragon Age Day online event, which takes place all over the world on December 4, 2019, as one of the co-founders of Dragon Age Day, I'm very excited to join them in shining the spotlight on our charity for this year, Able Gamers, and to talk to Chief Operating Officer Steve Spohn.

Able Gamers is an amazing organization, a charity working to improve the lives of gamers with disabilities utilizing the power of videogames. For Dragon Age Day 2019, 100% of this year's donations and charity auctions via Tiltify will benefit Able Gamers. Please do check out our Tiltify link here, and don't forget to visit their website for more information on getting involved!

Dragon Age Day founder Teresa joined me to talk to Steve a few weeks back, and that transcription follows below.

We're delighted to be here with Steven Spohn from Able Gamers, and to have Able Gamers as our chosen charity. It means a lot to us.

STEVE: Thanks for having us! We appreciate the support. Thank you so much for including us in this special day!

We're so happy to be supporting you. Now, for the benefit of Dragon Age fans—first off, you are already a fan of Dragon Age, right? And you played Origins?

STEVE: Yeah, it was one of the games that got me out of the online Star Wars games I was playing, and got me into the more story-driven games formats. I loved the characters and loved the game, and probably spent way too much time playing it.

How long ago did you play?

STEVE: Probably the last time was maybe seven or eight years ago. Origins was a game I really loved the most.

Everyone definitely has their favorite Dragon Age chapter in the trilogy!

STEVE: The accessibility aspect in Inquisition was a little questionable, so I wasn't as able to easily participate, so here's hoping they go back to some of those choices that made it easier for more of us to play.

Were you ever able to play Dragon Age 2 as well?

STEVE: Yeah, I played it. 

TERESA: That's my favorite right there. Yes, I am one of the rare people for whom Dragon Age 2 is my favorite in the series. I also really connected with the characters, and Fenris, specifically. 

STEVE: I know Fenris is popular with so many! Guys, gals, nonbinary, everyone loved Fenris... but you know... oddly enough, while Origins is my favorite game of them all in the series, my favorite character is Varric, from Dragon Age 2. He's my favorite Dragon Age character of all time.

I think we all want Varric on our side in life in general...

STEVE: You do. And actually, the only other time I've ever mentioned Varric was on a podcast with Danny O'Dwyer, and we were discussing a book I'd written that I don't talk much about—it maybe wasn't the best thing I'd ever written—but one of the inspirations for one of characters was Varric.

(laughs) Now I'm hoping EA doesn't sue my butt off.

TERESA: On the other hand, I'm sure that Mary Kirby, who wrote Varric, would be incredibly flattered to know that.

I love the fact that in Dragon Age 2, everything is at an eleventhe drama, the emotions, the characters. I love that it's so operatic.

STEVE: They did very well with the stakes, balancing the story, the beats, there's several instances where the story didn't bite quite enough, but Dragon Age is always especially good at that. How many of us have played an RPG and then quit because it didn't grab us? But Dragon Age always does.

It builds to this big great huge conflict and I felt it was very cinematic and well-done.

STEVE: I thought so too, but I miss playing Origins. I did like the way they flipped perspectives and gave us different ways to see the story.

Which Hawke is your Hawke of choice?

STEVE: Blue is always my favorite.

So you went for the kinder, more peaceful Hawke.

STEVE: In any game, so many times, I'm like, "This time I'm gonna go with the more evil or challenging answer..." and then I do... and I'm always... in Dragon Age and any other game, every time, I'll think, and yeah, maybe I'll go with the evil answer... 

And then I click it, and instantly, I'm like, "No, I can't do this," and go back.

TERESA: Oh, I feel that so much.

ANGELA: In my first playthrough of Origins, I killed Connor. I had no idea there was any way to save him, so boom, I killed him. And I still feel bad about that! I ended up going back 45 minutes in the story to make it right so Alistair would stop yelling at me.

TERESA: At least you didn't do what I did. I got attacked by Conner, and mis-clicked Alistair... and got the rose scene. With Connor on the floor between us.

STEVE (laughs): Timing is everything!

Steve, we're so excited to support Able Gamers this year, so can you tell us about Able Gamers and its mission for those who may not know about you?

STEVE: Absolutely. Able Gamers is a 501 (C)3 nonprofit charity that has been around for nearly 15 years now, and we're supporting gamers with disabilities by creating opportunities in order to help them combat social isolation, foster inclusive communities, and enhance quality of life. Our main initiatives include giving people with disabilities the equipment that they need to play, whether that is 3D printed, or it's just a piece of velcro on a table, there are lots of different accessibility options out there for everyone. 


We have various programs within our tiered support, where we take people through, allowing them to go from not knowing anything about videogaming, all the way to being a gamer, just like anyone else. We also have community outreach, which includes going to PAXes, and doing things like Dragon Age Day, and having community outputs to show that we are out there, that people with disabilities can participate, and want to participate in the gaming community. And it's really part of our core design, to incorporate this loving community into. 

And now we all feel this affiliation towards gaming, and it's all changed our lives in various ways. And that's really what it's all about. We're a gaming charity, we're a disability charity, we're a human charity. We're out there showing that it's all about family and friends, which is ultimately part of what being a gamer is all about.

We all like to bring it back to videogames, but at the end of the day, it's just a matter of you and me, connecting as humans.

What would you say the biggest difference is that Able Gamers is able to make in the lives of disabled gamers?

STEVE: There are 46 million disabled gamers in America today, alone. And that's a staggering statistic, if you think about that. It's everyone who watches the Super Bowl—plus some.

Wow. That's an incredible number.

STEVE: And that's just America. You start going worldwide, and the numbers quickly become even bigger. It's impressive, the numbers. And when we started doing this fifteen years ago, we'd ask people, we'd go to events and ask if they'd ever thought about gamers with disabilities, and most of them would say no. 

But it would vary. For instance, one person we talked to openly laughed at us... and walked away.

TERESA: What the—?

STEVE: Yeah, you know? 

But things have changed. Things have changed a lot. And now people realize how important it is to be able to game, no matter what your challenges may be.  So it's hard to pinpoint one big moment of change or one thing that helped one gamer, because we've helped so many, and each one's situation is unique and different.

We've got a great Player Research Division that does nothing but find out these amazing numbers. And it's now able to take a group of 500 gamers with disabilities and get them into our player panels program and give them opportunities for amazing companies, just like BioWare, the makers of Dragon Age, to come to us and say "Hey, we want to make sure our game is accessible." 

So then we may have twenty players with disabilities that we connect with them to see whether or not that game is accessible. So there are lots of different ways that Able Gamers is out there fighting the good fight for everyone.

As we rally the Dragon Age fanbase to support Able Gamers, what would you like to see our followers do to support your mission?

STEVE: It's always a matter of funding. So, you know, having a day like this can really help us to raise some capital for the charity. It costs $2.2 million dollars for us to run a charity like Able Gamers every year (with 92 cents on the dollar going directly to Able Gamers' missions and objectives). Every dollar counts!

$350 is the average cost of what it takes to buy or create one piece of equipment to help a single gamer to be able to play. But that total can go up to multiple thousands of dollars for someone who is profoundly disabled, for example. 

Meanwhile, outside of funding, there's also the need for awareness. Now, people are more aware nowadays than in the past, and the world is more welcoming of people with disabilities nowadays, and the gaming industry is more welcoming too. 

So our goal is really to keep working with great events like Dragon Age Day, so that there's more awareness, and so that gamers can play any game they want. Any of them. And one of the things I get to do is to get out there and help with that, and also to reassure disabled gamers that yes, people care. People care.

And the only way they can be guaranteed to know that is when you tell them, when your followers tell them, when you tweet out to them, "Hey, I care about people with disabilities, and I care about accessibility." And people listen. They really do.

For future reference, for our BioWare friends and other developers, what can be done to increase accessibility, and what could have been done, for example, on Inquisition, that maybe you would hope to see in Dragon Age 4?

STEVE: There are several answers to that, and it's a great question, because number one, in Inquisition, they changed the camera setting so that it was locked more behind in its focus. And that means you have to sort of control it more like a typical over-the-shoulder camera game, as opposed to isometric. And then what they could have done was separated out the mouse, uncapped it, so that it wasn't at a certain level, there's lots of things that could have been done with that game as an example. 

And there are very simple things you can do as a developer that don't cost a lot, and yet that would help billions of people be able to play your game, more easily, more readily, and more availably.

For the next game, I really hope BioWare goes to our accessible player experiences, and it's a free resource anyone listening can visit now, here.

Beyond Able Gamers as an organization, do you have any tips for how friends and families of gamers with disabilities can help them to enjoy more gaming options and better experiences?

STEVE: Absolutely. First, you have to ask them if that's what they're interested in. There's nothing worse than being helped by someone if you don't want the help. 

But if they do have interest in gaming, or you just want to show them how important it is, Able Gamers has a swathe of articles on the Internet to help you with that. You can just go to Google and type in "Able Gamers" and there are thousands of articles that may be a resource.

And it can be so transformative and fun! My favorite thing about gaming is playing a story and living it at the same time. So you are that car racing around the track, you are that mage trying to take down a dragon. It allows us to live a story in real time.

STEVE:  Lord knows, I wanted to marry Morrigan.

You and pretty much everyone, I think!

TERESA: I mean, my boyfriend already knows that if Fenris ever showed up at my door, he'd be like, "Oh. Okay." (laughs)

I have a list. I've blogged thousands of embarrassing words on my love for The Iron Bull and Solas.

Meanwhile, for gamers or fans who are disabled, and who would like to reach out to Able Gamers for help, what's the best way for them to do that?

Go to Ablegamers.org, then click on "Get Help," or go to https://ablegamers.org/our-services/ and people will see options to get accessibility help, to apply for a grant, and more. I also always encourage people to follow me on Twitter, on Twitch, and more.

Thanks so much for this opportunity to speak, Steve. It was great to learn so much about Able Gamers and what it's accomplishing. We're proud to support you for this year's Dragon Age Day.

STEVE: We always tell people, expand your world. One of our gamers plays in Street Fighter tournaments every year, and last year he was seventh overall, in the entire world. And he literally plays with just his face against the controller—plays, and beats people up. It's amazing.

So, you know, expand your world. If you've never met or hung out with a disabled gamer, seek that out, find out how someone else plays, and you'll see how much they love the same games you do. 

At the end of the day? We just want to make sure everybody can play.

All images courtesy of Able Gamers.


Tuesday, October 29, 2019

A Taste of Lies and Sorrows... Talking with Solas After the Arbor Wilds

In his "You have impressed me" compliments, the idea that Solas is professing that love in response to having his worst impulses confirmed is deeply sad to me. That's why it's a brilliant lead-in to the next moment... that of our last, terrible date.

SOLAS: You honor the past and work to recover what was lost, even if the cost is high. I respect that, and I am indebted to you for the reminder.

So I'm on the home stretch to my analysis of Solas's romance, but before we get to the kisses, tears and regretful butt-grabs of The Last, Worst Date Ever, I want to take a closer look at one of the most pivotal companion conversations in Dragon Age: Inquisition—our talk with Solas after the events of the Arbor Wilds and the vir'abelasan (The Well of Sorrows). (Note: I've updated this slightly from the original post to fix a few typos, and added a reference to the fact that the epilogue scene may take place in the Crossroads, as posited by @LadyInsanity.)

Saying No to a Sip

If we didn't drink from the Well, Solas is calm and even mildly euphoric after the Temple of Mythal. There's something complacent and secretly pleased about his demeanor, and, as with the events of Halamshiral, he's playing his cards close to the vest. He comments that "The Temple of Mythal was extraordinary. In all my journeys, I never dreamed of finding anything like it."

Which, to me, isn't a throwaway comment but an observation that is worth examining. It's Solas writer Patrick Weekes being subtle with us again, giving us something potentially complex and layered within a seemingly innocuous, simple statement by one of their characters.

First and foremost, it's obviously a pretty disingenuous comment by Solas, since he would have to have seen far grander temples to the Evanuris back in the ancient days. Not to mention the fact that, right there at the Well itself, ancient elven sentinel Abelas had just told us that Mythal's Temple was destroyed by the very people who betrayed and murdered Mythal herself.

A Little Deception

Doesn't Abelas's job sound awful, by the way? He and the ancient sentinel elves evidently spend all their time sleeping, basically snoozing their way through millennia, only waking up on alert in time to fight or banish anyone who tries to enter the Temple of Mythal. If they survive after combat, they apparently just go back to bed until the next incursion. It's like the worst on-call fireman's job ever. And with no side benefits like a fireman's pole, dalmatians, communal cooking, riding around in a cool fire truck, or getting the thanks of a grateful community.

So it's another small moment of deception from Solas, if we examine it, because he has likely already been to the Temple of Mythal, even if it was millennia back. Wasn't it likely the site of Mythal's actual murder? Even though it's implied that Solas and Mythal were divided at that point (perhaps over differences on the issues of elven enslavement, the use of the vallaslins, or some other betrayal), we know that there remained deep love between them, to the point that Mythal's death sent Solas spinning into acts of revenge and retribution that would change the entire face of the world.

So it seems likely that Solas would have hastened there himself way back when, either to prevent her death, or to discover it on his own. The other Evanuris beings who killed her may even have hoped to pin the death on Solas himself, for all we know. Either way, I think he's been there before. Ironically, before most of his many journeys to come across both Thedas and the Fade.

And keep in mind that the Temple of Mythal is also strongly implied as the prearranged meeting-place for Solas and Flemeth in the shocking final epilogue scene in Dragon Age: Inquisition. (although there is also a persuasive case by LadyInsanity that it takes place in the Crossroads, as well). But I'd swear on my stuffed Emerald Graves Nug that both of them know the place all too well.

That's all we get if we didn't drink—it's a mild, quiet conversation with no surprises (yet).

However, the situation is, of course, much more fiery and emotional if we did, in fact, drink from the vir'abelasan.


What Inquisition has accomplished beautifully in a big-picture way with Solas's story is to constantly remind us that sometimes the worst fate you can suffer is to be trapped in your own guilt and regret.

The Taste of Sorrow

If we drank from the Well, the encounter is more volatile. Solas confrontational—frustrated, angry and scared at the implications of what the Inquisitor has done. As always, he cannot tell her what he knows about the immortal contract to which she has just agreed. As Inquisition's greatest champion of free will, Solas is predictably devastated that the Inquisitor is now bound to something she does not understand. He cannot tell her Mythal is real, the gods were real (at least, in some capacity), and that he himself walked among them, saving and dooming Thedas as a result.

Solas gets a lot of anger from many fans, and he undoubtedly deserves it. He's walked at our side for over a year now in the timeline of the game story, and he has reserved, omitted, and even obscured essential information from the Inquisitor and the Inquisition at large repeatedly in order to cover his own identity, motives and actions. 

Yet what the game has accomplished beautifully in a big-picture way with Solas's story is to constantly remind us that sometimes the worst fate you can suffer is to be trapped in your own guilt and regret (a fate Abelas understands all too well). It's something Weekes makes painfully acute in almost all of Solas's dialogues with companions, and especially with a beloved Lavellan. He wants so badly to speak. And yet he cannot do so. And because he is a true believer, because he truly thinks he is doing the right thing, his prison is binding. No moment of weakness or regret will salvage him because every moment of pain or loss simply provides him with the chance for further righteous sacrifice or abnegation.

And oh, The Last, Worst Date is looming, and I would argue that here's where we begin to see that fallout... even here.

So I like the scene a lot, because it's one of those moments in which I feel we're watching Solas have to face the bleak reality of his choices... and lose control. And justifiably so. He can't fix things, he can't go back, and he's caught in a cruel stasis in which he alone knows the miseries yet to come for those he has come to care for. Even though Solas seemed to tacitly want for us to drink at the time—or, at least, to do so instead of Morrigan, who he views as grasping carelessly for ancient power she does not understand ("She is right about only one thing: we should take the power which lies in that well")—he's nevertheless deeply, visibly upset.

This scene is instantly presented as intense and dynamic—we walk into the Rotunda with Solas, and he rounds furiously to confront Lavellan for drinking from the Well. Solas is about as emotional and unguarded as we've ever seen him.

SOLAS: I begged you not to drink from the Well! Why could you not have listened?
INQUISITOR: Solas…
SOLAS: You gave yourself into the service of an ancient elven god!
INQUISITOR: What does that mean, exactly?
SOLAS: You are Mythal’s creature now. Everything you do, whether you know it or not, will be for her. You have given up a part of yourself.

Solas and Lavellan can have more conversations here, but they're mostly variations in which Solas reinforces the danger of the decision (and her loss of agency) while emphasizing the fickle and potentially twisted nature of the original 'gods.' In one of my favorite moments, Lavellan calls him out on the fact that she knows he doesn't believe in gods, and Solas agrees, but clarifies that he believes that these powerful beings did exist in some fashion, whether gods or something else. Again, I always love these moments in which Solas tosses out an idea like a guess, when he knows the truth beyond a shadow of a doubt.

Regardless, within a few short moments, Solas seems to take a breath, and to accept that what's done is done, and he makes a visible effort to calm down.


SOLAS: And you are bound to one of them now. I suppose it is better you have the power than Corypheus, which leads to the next logical question… 

And... here we go.


Oh, sweet Creators, and oh dear and fluffy Maker, Solas, please do not thank us for this particular revelation. Shit.

The Hidden, Vital Question

This, this, is the big moment for Solas... where, in hindsight, we realize all realities for Solas collide. He asks the question that means more to him than anything in the world, I believe. Right here and right now, Solas must know the answer to a vital question: What will she do with this divine power now? How will she use it to affect the world?

SOLAS: What will you do with the power of the Well once Corypheus is dead?

Lavellan can reply in a variety of options, here. She can respond that she will undo the chaos Corypants caused, she may respond that she trusts her friends, say that she will attempt to stay humble and share her power, or (last but not least) that she will not look back, but try to move the world forward.

It's no surprise that Solas reacts most powerfully to two of these responses—to the Inquisitor's resolution to bring back the past, or to move beyond that past into something wholly new. 

"I am indebted to you for the reminder"

Every one of these options includes an important disclosure from Solas. But, in hindsight, his open happiness if Lavellan responds, "I'll bring back what was," should be a warning bell that clangs across the Frostbacks. Solas is openly euphoric at the idea that Lavellan would put things back "the way they were, because it's the affirmation he so desperately desires—confirmation from someone he has come to love and admire that undoing the past is a good and honorable thing. No matter what the cost:

INQUISITOR: I’ll use whatever power I have to undo the chaos that Corypheus and his allies have caused.
SOLAS: You would put things back the way they were before?
INQUISITOR: Yes. I mean, not exactly…
SOLAS: I know what you mean. Thank you.
INQUISITOR: For what?
SOLAS: You have not been what I expected, Inquisitor. You have… impressed me. You honor the past and work to recover what was lost, even if the cost is high. I respect that, and I am indebted to you for the reminder.

Note how Solas's final moment of appreciation here emphasizes Lavellan's willingness to honor the past and "recover what was lost, even if the cost was high." He's happily grateful for the reminder.

I adore Solas. But his goals scare and worry me, and this, in retrospect, is pretty terrifying.

"I trust my friends"

In response to Lavellan's desire to trust her friends, Solas answers with a differently, yet equally telling, revelation:

INQUISITOR: I trust my friends.
SOLAS: I know that mistake well enough to carve the angles of her face from memory.
INQUISITOR: Why is this so important to you?
SOLAS: You have not been what I expected, Inquisitor. You have… impressed me. You must not let false modesty allow you to pass your power to someone else. There are few regrets sharper than watching fools squander what you sacrificed to achieve.

Which—that's Mythal, isn't it? It has to be about Mythal. Whom he loved and trusted, who may have called him out of the very Fade itself and into flesh all those thousands and thousands of years ago... and yet, at some point, he felt that she betrayed him. Then their friendship was sundered, even if the love remained.

I like the way this version of Solas's "You have not been what I expected" compliment also subtly references the fact that he feels like whatever he achieved in raising the Veil and imprisoning the Evanuris was then squandered by "fools" who came after. Are these the Dalish, perhaps, who became a wandering and lost people unable to remember their own history? Or all of the modern elves, Dalish and city elves alike? Or simply all of Thedas?

Yet it's worth noting that the first thing Solas did upon emerging from the Fade was to go straight to the Dalish and attempt to share his knowledge with them. Knowledge they declined, before forcibly casting him out.

Perhaps it is only then that, to him, bitter in his isolation, they became fools. 

"The Lure of Power's Corruption"

In option three of Lavellan's potential answers here, she attempts to retreat into the safety of abnegating power and ruling by committee, while Solas is instantly skeptical:

SOLAS: You think to share your power, to avoid the temptation to misuse it. A noble sentiment… but, ultimately, a mistake.
INQUISITOR: Why?
SOLAS: Because while one selfless woman may walk away from the lure of power’s corruption, no group has ever done so.

I love the foreshadowing here, as this, of course, is a situation Trespasser directly addresses front and center, and it turns out to be the central question on which the entire Halamshiral hearing hinges: Will the Inquisition remain as an organization or will it be absorbed into the Chantry, to answer to the Divine? Or is now simply the time for the Inquisition as a formal political entity to end? Our choices for our Inquisitors there will surely have massive repercussions in Dragon Age 4.

As a last interesting little detail, this is the only answer to Lavellan's plans where Solas does not give some version of the "You have impressed me" speech.


And here we are again, making a massive mistake, and simply reinforcing Solas's terrible agenda even when we express the actual reverse of his current and determined path. Because all roads lead to the din’anshiral for him at this point.

"I'll help this world move forward"

I find it interesting that the last option in our responses to Solas—the one that is the flip side to the first option (to "restore what was")—is the one that also draws the most emotional response from him. Which makes sense, since both answers, bookends though they are, are intertwined: 

INQUISITOR: The war proved that we can’t go back to the way things were. I’ll try to help this world move forward.
SOLAS: You would risk everything you have in the hope that the future is better? What if it isn’t? What if you wake up to find that the future you shaped is worse than what was?
INQUISITOR: I’ll take a breath, see where things went wrong, and then try again.
SOLAS: Just like that?
INQUISITOR: If we don’t keep trying, we’ll never get it right.
SOLAS: You’re right. Thank you.
INQUISITOR: For what?
SOLAS: You have not been what I expected, Inquisitor. You have… impressed me. You have offered hope that if one keeps trying, even if the consequences are grave… that someday, things will be better.

All Solas takes from this is, "I just have to keep trying, even if the consequences are grave." It's basically the worst and most tragic possible lesson he could take from what the Inquisitor noted. Instead of being freed by the idea that he can and must let go of the past—that he should move on both literally and figuratively from what haunts him—Solas sees this conversation that if he wants to undo the past, he simply needs to keep trying.

All of which makes that final "You have impressed me" compliment he gives to a romanced or high-approval Inquisitor bittersweet, to say the least. Because for me it's a disingenuous end to a disingenuous beginning. And as I always do, I love Gareth David-Lloyd's performance, as he communicates the slightest undercurrent of instability here, of euphoria and excitement beyond the moment. Something is not quite right here. Solas may actually be trembling in the aftermath of revelation and... relief?

It's worth repeating that I believe that Solas does truly love and admire the Inquisitor. Yet here, the idea that he's professing that love in response to having his worst impulses confirmed is deeply sad. That's why I find it a brilliant lead-in to the next moment... that of that last, terrible date. 

Solas tells us he loves us many times, and I believe them all within the story of the game. Yet here, his proclamation of admiration is not only somehow unearned and hollow, it is a subtle harbinger of sadness to come. 

In falling in love with an ancient god, we are already on the path to the din’anshiral. Solas is already far ahead. The greatest tragedy of the situation is that it's a path he walks alone, and love or no love, he will not wait for us.

"Dragon Age: Dreadwolf" Predictions & Ponderings (and "What's in a Name?" Redux)

He doesn't call, he doesn't write, but finally, it looks like we might be hearing from Solas at last (2023?), as BioWare announces t...