Showing posts with label Dragon Age 2. Show all posts
Showing posts with label Dragon Age 2. Show all posts

Friday, May 28, 2021

The Secrets of Master Tethras


VARRIC: "That’s the world. Everything you build, it tears down. Everything you’ve got, it takes. And it’s gone forever. The only choices you get are to lie down and die or keep going. He kept going. That’s as close to beating the world as anyone gets."

Well, shit.

What do you do when you start to put together a blog post about the person who is arguably the most beloved character in the Dragon Age universe?

Sure, fans may be divided on characters like Solas, or Sera, Anders, Isabela, Merrill, Morrigan, and more. But if there's one thing that ninety nine out of one hundred Dragon Age fans seem to agree on, it's the fact that the furry-chested dwarf with the fancy crossbow is the Companion they'd most like to hang out with at the local tavern. And, for quite a few, he's also the Companion they'd also like to do a variety of, er, additional things with. Most involving a bedroom.

Note: I'm now expecting the flurry of tweets and comments from people who do NOT like Varric to land in three... two... one...

I've always loved Varric myself, for his sheer complexity and richness—and for what is easily some of the most beautiful, lyrical and thoughtful dialogue in the games, thanks to writer Mary Kirby

Beyond his magnificent chest hair (and yes, it is an especially cruel joke that such an openly sexy character is unromanceable), Varric's most visible trait is his status as the perpetual observer. As Dragon Age's resident scribe and storyteller, it's a role that perfectly encompasses Varric's complexity as a character, as well as his  divided nature in general.

So let's take a look at our favorite dwarf—and apologies for the incredible length of this post, as it's all Kirby's fault for making him so darned fascinating!

The Unreliable Narrator

Varric's role in Dragon Age II provides a perfect introduction to our merchant prince and the shifting nature of his role, as he both narrates Hawke's story and features as one of its main characters. As he tells the story to a stern, then increasingly rapt, interrogator Cassandra, we're also given a close-up and intimate view of Varric's role in Hawke's gang of misfits, as he also participates in its many years of love, violence, intrigue, and tragedy.

As the events in Kirkwall unfold, Varric shows up on the scene after the first year, when Hawke has begun to build a life and find success in a minor way. Varric joins the expedition to the Deep Roads, and right away (even before the discovery of the red lyrium idol) we witness the conflicts between Varric and his brother Bartram. There's affection there, sure, but there's also exasperation as well as a disconnection that doesn't look like it will ever be able to be overcome. Varric's path and Bartrand's are simply too estranged, with Bartrand feverishly working to repair their family's fortune after disgrace, still focused on the Orzammar life they lost, while Varric has no interest in life beneath the surface, and walks with his eyes on a sky he has never had to fear.

Then Bartrand, under the influence of the idol, betrays and abandons Varric and Hawke in the locked darkness of the Thaig, and Varric, upon his escape, swears vengeance on a brother who will either die or go mad. Suddenly, Varric finds himself in a position that will become all too familiar to him (and us) much later on—in which he's forced to lead, even if he doesn't want to. In which he has to choose a side, even if he'd rather not. The guy in the shadows now becomes a mover and shaker in the Merchant's Guild in earnest, grudgingly admitting his place as one of the elite, even though he still manages to fudge the rules and do things his way, over a tankard or a goblet at the Hanged Man tavern. He even uses his skills as a storyteller to support the mystery of his role, as he notes to Aveline:

Aveline: You know the Tethras family businesses are registered in your cousin Elmand's name?
Varric: You don't say?
Aveline: But I can't find any record of you having a cousin Elmand.
Varric: I'll introduce you some time. He's a little on the shy side.
Aveline: Varric. He's imaginary.
Varric: Which makes him a much better head of the household than I am. He never misses the Merchants Guild meetings, for one.

The saddest part here is that this role as keeper of his family's legacy is one that Varric will adopt permanently, whether he wants to or not, as by the end of Dragon Age II, Varric will have either killed his lyrium-maddened brother out of pity, or left him to his madness. 

Varric has, meanwhile, built a new found family alongside Hawke and the other companions here, never joining them in their interconnected romances, but instead serving as their supportive, periodically worried, friend and confidante. As he relates their adventures, we occasionally get glimpses of Varric's purple prose and talent for pulp fiction, through occasional thrilling (and very funny) moments in which Varric mows down hordes of evildoers singlehandedly. It's exciting and fun stuff, and I can't help but wonder if this is when Cassandra became a fan of Varric's writing, because she may start out as his captor, but she ends up absolutely starry-eyed and entranced with the romance and adventure of the Champion's tale. So after she questioned Varric here, did she run right out and buy his books? I'm betting that answer is absolutely yes. Anyone who spends more than half an hour with Varric must surely walk away with the opinion that, hey, this guy can really tell a story.

Varric as the unreliable narrator also helps to explain Dragon Age II's occasional rough edges (and I love them all) arising from its incredibly fast output. The Dragon Age fandom has further adopted an affectionate take on the game's somewhat repetitive tunnels and dungeons by explaining that it's all due to Varric's specific point of view that, well, they all looked pretty much the same to him. It's an amusing, creative, and certainly believable take! After all, a hallway is a hallway is a hallway. 

I also believe that Varric's viewpoint as a biased and untrustworthy narrator means that there are other elements we can headcanon as well—like, I'll never believe in Orsino's last-minute heel turn, OR that he knew that Quentin was murdering women—not the guy who was so willing to give his life for us to save the city under the Arishok's attack. Instead, I'll always believe Varric was protecting Orsino with that Harvester story, and that Orsino is alive and well and living in peace somewhere in Seere.

The Hometown Boy

One of the things I love about Varric's arc as a character is that Kirkwall is not just his birthplace, but it also seems to be his destiny.  The old adage "You can't go home again," it has always seemed to me, becomes increasingly likely to be flipped into "You'll have to go home again," depending on how much you actually fear to do so.

Time and again, Varric admits to complicated feelings for his birthplace—emotions that involve more than a little reluctance and distaste. Yet deep down, in spite of everything, Varric genuinely loves Kirkwall. I remember being shocked at some of his dialogue in Dragon Age II, in which he genuinely expresses love for the place, and I just stared at my computer screen: "This shithole? Really, Varric?" 

I mean, come on, if there's a single possible contender for Worst Place in Thedas, my money would be on Kirkwall. But it's in Varric's heart, regardless. And while Kirkwall seems like a cesspool of corruption, stinking of blood magic and echoing with the cries of the slaves of the Imperium, for Varric it's home. Sure, it's a city with problems, but it's a place he knows and loves, a place where his brother rebuilt his family's fortunes on the surface, and where Varric discovered he had a knack for words, stealth, and secrets.

Varric leaves Kirkwall repeatedly, but he always comes back, so that by the time we encounter him again in "Trespasser," he seems to have finally accepted this facthe's wryly accepting of his status as the Viscount of Kirkwall, and even invites the Inquisitor to come back there to live, if they ever need a home. The rascally wanderer has reluctantly admitted to himself that, love it or leave it, there's no place like home.

That's why it hurts him so much when that home is corrupted, first by Meredith, and then by the events that follow. The destruction of the Chantry by Anders shakes Varric deeply, to the point that he still alludes pointedly to those events (and his anger at Anders) in Dragon Age: Inquisition. For Varric, what Anders does here is grotesque, an abomination against the city he loves.

And let's not forgetVarric doesn't talk about it often, but he is a person of faith. He believes in Andraste and the Maker,  and to some extent is a true follower of the Chantry's teachings, compounding the sacrilege and ugliness of Anders' act for him.

There's Something About Bianca

If Varric is mostly beloved in the Dragon Age fandom, surely there's no character who is more hotly debatedand loathedthan the woman who is the object of Varric's affections, Bianca Davri.

In Dragon Age II, Varric warns Hawke against the dangers of love, and if there's anyone who understands those dangers, it's Varric, whose passion for Bianca once nearly led to all-out warfare. Varric doesn't just love Bianca, he also deeply respects her genius as a smith and inventor, and it is Bianca, we discover, who designed Varric's unique repeating crossbow. But their affair crumbled under the pressure of the Merchant's Guild, as Bianca chose to acquiesce to politics and family pressures, married someone else (Bogdan Vasca, or, as Varric refers to him, "What's-his-name") and gained stability and clout that would put her on the road to becoming a Paragon. 

There's definitely a Shakespearean aspect his relationship with Bianca—they're magnificently star-crossed, fatally entwined, and  they know it. Yet even though they both seem to know that they can never truly be together, they also can't quite quit one another, either. Take this little exchange during our quest into Valammar with Varric and Bianca:

Bianca: You'll have to stop by before Bogdan gets back. You should see my new workshop.
Varric: I'll see what I can do. You know your family will kill me if I stop by, right?
Bianca: They're not gonna kill you.
Varric: You always say that, and they always send assassins.

But we know Varric's gonna stop by, right? He'll have to. It's Bianca. They both know he will.

I love how clearly Varric sees Biancahe doesn't seem to romanticize her imperfections or her pragmatism, for instancehe sees all, but those flaws don't matter to him. Even years later, at their meeting at Skyhold, Varric makes a faux-casual remark to Bianca that he's "the expendable one" of the two of them, and it's a pretty powerful punch to the gut, when you think about how easily he says it. 

There's another raw moment when, confronted by Varric over her attempts to atone for her role in the red lyrium secrets they discover, Bianca answers, "I can try, can't I? Or am I supposed to wallow in my mistakes forever, kicking myself, telling stories of what I should have done?" "Ha!" Varric shoots back. "As if I would tell stories about my own mistakes!" He can try to make jokes all he wants, but as always, there's an undercurrent of bitterness and loss there that rings, again, painfully true.

I find Bianca fascinatingand yes, I'll do a whole blog post about that fact one of these days. For the moment, however, I will simply point to a line of dialogue that many fans detest, in which Bianca  departs Skyhold, but not before she quietly threatens the Inquisitor. "Get him killed," she says icily, "and I'll feed you your own eyeballs, Inquisitor."

I know many fans hate this moment, seeing it as an undeserving Bianca making a posturing threat against the Inquisitor—an Inquisitor many see as more deserving of Varric's love and loyalty at this point. 

Yet I see something different here. As delivered by voice actress and "Critical Role" performer Laura Bailey (one of my favorite people on the planet, and who most recently won a BAFTA for her performance in The Last of Us Part II), for me there's a desperation to Bianca there, a sense that it's all bark and no real bite. For me, the power of the moment isn't that Bianca is threatening the Inquisitor, it's the fact that her facade has cracked. For just a few seconds, we clearly see how much she loves Varric, and how much she fears to lose him. For this reason, her threat to Inky doesn't bother me at all—I'm so much more interested in what's driving it. From everything we've seen in this quest, Bianca doesn't get serious often, and she's very good at maintaining an arch, deliberately bantering "aren't we amusing?" kind of mood between the two of them. So I wish Varric had seen this rare glimpse of the fact that if anything ever happens to him, it's going to absolutely wreck Bianca.

Still, Varric doesn't need anyone to tell him who Bianca is. He's always known—the good and the bad, the practical and the clinical, and he loves her deeply anyway—a love so encompassing that he named his crossbow after her. There's something funny and cute about this, yes, but to me it's also truly romantic. Varric can't be with his lover day to day, but he can carry the gift she designed expressly for him, and say her name constantly as tribute, tasting it on his tongue.

But most of the time, the couple's details remain vague. Varric, like Bull later on in Inquisition, is adept at deflection and dissimulation:

Merrill: Is there a story behind Bianca?
Varric: There's a story behind everything, Daisy.
Merrill: So tell me!
Varric: I can't.
Merrill: Why not?
Varric: There was a girl, and I made a promise. Bianca is the only story I can never tell.
Merrill: You can't say that! Now I want to know even more!
Varric: That was the idea, Daisy.

I think that long ago breakup between Varric and Bianca was incredibly importanta definite milestone in Varric's life. I wonder if it's where he decided love hurt too much to pursue againor did he simply decide that love was forever, and he'd take whatever scraps of it he could? Either way, I think it's also the point where Varric, meanwhile, doubled down on his desire to go the opposite route from Biancahe didn't want stability or conformity. He wanted to tell stories, drink ale, live life his way.

But that's easier said than done. If you start to care too much about people, if you put down roots, suddenly things get complicated. I think Varric wants to be detached in theory, but that he finds it hard to do so in practice. He's a shrewd, perceptive guy who sees people clearly, and he remains generous and clear-eyed even as he grows to love them. Which is why I think Varric loses objectivity and detachment, first in Kirkwall in Dragon Age II, and then again in Dragon Age: Inquisition. Once again, it's all about love.

The Weary Captive

By the time we meet Varric again, as Inquisition begins, it's been a tough three or four years, and he's noticeably a quieter, more subdued dwarf than the rollicking storyteller we met in Dragon Age II.

And no wonder. He went through the events of the graphic novel trilogy The Silent Grove, Those Who Speak, and Until We Sleep, adventuring with Alistair, Isabela, and Sten (now the Arishok) and discovering the brutal truth about King Maric's whereaboutsan adventure that included enough fear, danger, revelation, and death for three lifetimes. The escapade also led to a cruel nightmare temptation in which Varric was faced with a dream vision where Bianca had told him everything with the Guild had been resolved, and that happiness was finally possible for them. Varric being Varric, he rejected this nightmare as the lie it washe knew already too well that there would be no happy endings with Bianca. Still, it had to have hurt him nevertheless.

Then, just when he thought he was safely out of all the big-picture intrigues, they pulled him right back in.

Losing Detachment

Not long after Varric's return to the scarred landscape of Kirkwall, Cassandra returned, and, desperate for a way to find Hawke and help Justinia, she took Varric prisoner (again!) and brought him back to Haven and the Temple of Sacred Ashes. Varric evidently took his newfound captivity with wry patience, writing and thinking, and occasionally signing copies of his books (Justinia was evidently a fan). Of course, it's typical that Cassandra had multiple reasons for bringing him back and that those included a genuine wish for Varric to join her efforts voluntarily, yet in her usual blunt way she just hauled him back with her by force, and hoped he'd understand later: 

Varric: You never did tell me why you dragged me to Haven, Seeker. I mean, what could I have told the Divine that you couldn't say yourself?
Cassandra: I thought she needed to see the chest hair for herself.
Varric: Er... Say again?
Cassandra: I thought she needed to hear it from the horse's mouth, as it were. I also knew she would ask you to help us.
Varric: Help the Inquisition? Me?
Cassandra: A crazy thought, I know, yet here you are. 

Then, with the Conclave destroyed, Varric was no longer even a nominal prisoner, and Cassandra's attention was now focused on the Inquisitor and the aftermath, on solving the issue of the Breach and catching Corypants. What's interesting here is that Varric could have left, and we know he was actively concerned about the situation in Kirkwall, but he stayed around, watching, thinking, and fighting beside his new companions:

Cassandra: Have you heard from any of your Kirkwall associates, Varric?
Varric: You're asking me? So you don't read my letters?
Cassandra: You're no longer my prisoner, much as you like to act like it.
Varric: Yet I still get all the suspicion.
Cassandra: I am not without sympathy, especially given recent events.
Varric: Why, Seeker, I would never accuse you of having sympathy! By the way I tend to refer to my "associates" as "friends." Maybe you're not familiar with the concept.
Cassandra: (sigh)

Me, I think he stayed because he cared. Because he was genuinely sorry at the death of Justinia, upset at the destruction of the Conclave (and no doubt thinking back to the destruction of the Kirkwall Chantry), and wanting in some indefinable way to help... and to see what happened next. After all, Varric loves a good story—and he may not always admit it, but he's also a good person who's consistently driven to help people, which is why he greatly approves if we save all the villagers as Haven is burning. His talent for compassion is effortless, as shown here in his conversation with Blackwall after we find out his real identity:

Varric: Maybe I've been too hard on you.
Blackwall: Oh, so you don't think I'm dreadful now?
Varric: Actually, I thought you were boring before. Completely different. We're all dreadful. Every one of us, fundamentally flawed in a hundred different ways. That's why we're here, isn't it? Take all the risks, so the good people stay home where it's safe. With the whole "Blackwall" thing, you told a story so compelling even you started to believe it.
Blackwall: That's much nicer than saying "You're a dirty liar.", I'll take it.
Varric: A storyteller's got to believe his own story, or no one will.

The chance to do good, to help others, and to tell a great story? There was no way Varric was leaving the Inquisition. Speaking of which... 

The Storyteller

When he's not smuggling, spying, or battling demons, abominations, monsters, or downright bad folks, Varric enjoys fame as one of Thedas's most famous bestselling authorsa pursuit he began early, publishing his first book, The Dasher's Men, when he was just seventeen years old.

While Varric's novels often deal with the issues of life in the criminal world, they otherwise seem to have little relation to battle and adventure in real lifebattles Varric knows all too well. Instead, they're presented as charming intrigues filled with world-weary heroes, sultry dames, shadowy spies, andbackflips. Lots and lots of backflips!

In one of my favorite conversations, Bull perfectly sums up why this kind of stuff appeals to him, especially in a violent and grim reality: 

Iron Bull: By the way, Varric, you write some nice fight scenes.
Varric: Well, thank you. I'm surprised you think so. They're not exactly realistic.
Iron Bull: I figured that out when the good guy did a backflip while wearing a chain mail shirt.
Varric: And that didn't bother you?
Iron Bull: Back in Seheron, I fell on a guy who tried to stab me in the gut. I felt the blade chip as it went through my gut and hit my back ribs. But I was alive, and on top. I sawed through the armor on the rebel's neck, back and forth, until it went red. I don't need a book to remind me that the world is full of horrible crap.
Varric: Impossible swashbuckling, it is.

Varric's bestsellers include Hard in Hightown (his most famous work), Darktown's Deal, The Viper's Nest, The Tale of the Champion, and his popular (and infamous) romance series Swords and Shields. Not only do we discover that Cassandra is a passionate fan of this last title, but she's basically obsessed with the entire thing, a fact Varric is delighted to needle her about:

Varric: Seriously? Swords and Shields? How did you find that serial? Scrape it off the bottom of a barrel in Dust Town?
Cassandra: It was research! I thought I might learn more about the Champion.
Varric: I did write a book about the Champion. You might remember it. Had your knife stuck through it, last I saw.
Cassandra: I already read that one. Twice.

 It's about this point in Inquisition, watching the two bicker at lightning speed like Skyhold's very own Roz Russell and Cary Grant in His Girl Friday, that I begin to wonder just how much her feelings have begun to include the author himself. It doesn't help that Cassandra's writer and former Lead Writer David Gaider has a gift for flirtatious banter, as we also saw in his writing for Dorian, so between Gaider and Kirby, Cass and Varric are an irresistible ship for me, and curiously poignant:

Varric: Think you'll ever go back to Nevarra, Seeker?
Cassandra: Why? Are you eager to see me go?
Varric: I wasn't, actually. But, now that you mentioned it...
Cassandra: How do you know I wouldn't just drag you along?
Varric: Be still, my heart. I've grown on you.
Cassandra: Like fungus.

My favorite detail about Varric's books, however, is the touching story behind The Mercenary's Price, a novel that a very young Varric wrote during his mother Ilsa's terminal illness (a liver ailment probably brought on by her alcoholism after their disgrace and her husband's death) in 9:26. He read the book faithfully to her at her bedside, and then when she died, he quietly burned it. It's a testament to his love for his mother and a sad and lovely thing for me to imagine (burning his own book! ack!), so of course it's true. It's too painful not to be.

It's tempting to wonder about the plotline to The Mercenary's Price, especially knowing that it was Varric's private and final gift to his mother, who was obviously someone Varric loved deeply (he even mentions her in Dragon Age II, remarking that the Grand Cleric reminds him of "a really tall version" of his mother, but "with a nicer hat"). So was Mercenary a story he wrote to give his mother peace about their fall from grace? Perhaps in that case, it was a tale about an Orzammar of Noble caste who was framed for rigging a Joining—and then later vindicated. Or was it less specific, and simply a story of fortunes regained, of honor and redemption? 

We'll never know. Varric, like all of us, deserves his secrets. 

Griefs and Fears

Speaking of secrets, perhaps there's no greater secret Varric carries than that of his deepest fear. When the Inquisitor, Hawke, and the rest of the adventuring party are thrown into the raw Fade in Inquisition, we're given a powerful and poignant glimpse of their greatest fears on an assortment of gravestones in the shadows, and among the fears etched there, answers to an unspoken question, is Varric's own, which reads: Become his parents.

This makes sense to me on multiple levels. Varric's father, Lord Andvar Tethras, was high among the Orzammar Noble caste, before he brought disgrace and exile to his entire family by attempting to fix Provings. This was considered a massive sacrilege, an offense of the highest order, and it resulted in the catastrophic fall of House Tethras and its expulsion from Orzammar—including all those remotely connected to it. In one fell swoop, House Tethras—as well as its servants, warriors, artists, and craftspeople—had plummeted into disgrace and infamy.

It's all too easy to imagine this shame haunting Varric's father, who died when Varric was only twoand it's apparent that this shame also drove Bartrand on a constant basis. Unlike Varric, Bartrand had been born in Orzammar, and at ten years old, he had been old enough when they left to have retained some powerful memories. No wonder he'd dedicated himself to trying to rebuild the family's fortunes with the Merchant's Guilda goal at which he ultimately succeeded. Varric, however, had been born in Kirkwall, and while this shame no doubt affected him constantly, he never quite knew what it was like to live without a sky.

Still, it's obvious that the merchant prince of Kirkwall was still haunted by his family's fall from grace in a very real way, and it's notable that the plots of his novels often hinge on tragic mistakes and sudden downfalls. I also suspect that this is why Varric becomes the capable spymaster in the shadowsinformation is power, and Varric doesn't like surprises, especially nasty ones. Of course, this spy network Varric builds will go on to serve him well in the disastrous aftermath of his affair with Bianca (when he is a marked man), in his travails in Kirkwall, and even later on in his dealings with the Inquisition.

Although it's not something he addresses directly, that headstone in the Fade emphasizes how much Varric has been haunted by his parents' fatesby his father's sudden disgrace (a father he may very well not remember at all), and by his mother's slow death to alcoholism. It's notable in Mary Kirby's short story, for instance, that Varric reveals to us that he does not drink while he expertly fleeces his companions at cardshe just keeps a cup of wine beside him for show. And that distinctive, thick chain necklace around Varric's neck? Kirby disclosed that it's actually an inherited piece from the father he barely remembers. Since Varric is never without it, again, for me this emphasizes how constantly Varric's parents are on his mind, and it's something he seems to cultivate in his drive to avoid their fates.

What I find especially poignant about Varric's greatest fear is that he carries such a heavy burden as a son... and shows so much joy as one of Cole's many honorary fathers in Inquisition

Life Lessons

Varric can't help it—he's one of those people who's constantly assembling a family around himself, and it's something at which he excels. This is why, alongside Bull's good-natured joshing and Solas's gentle, more spiritual communion, it's no surprise that it's Varric who brings out Cole's humanity, and who attempts to share with Cole what it truly means to be mortal and alive. Varric affectionately calls him "kid," listens to Cole's musings and questions, and talks to him about life, teaching him about cards and jokes and shoelaces—and you haven't lived until you've seen one of Cole's attempts at knock-knock jokes:

Varric: Okay, try it again, you'll get it.
Cole: Knock, knock.
Varric: Who's there?
Cole: Me.
Varric: (Sighs.) Me who?
Cole: Me. And I'm telling a knock-knock joke.
Varric: Um... that was... closer. Keep trying.

These little parenting moments bring Varric a joy that is that much more painful to him, later on, if Cole chooses to become more spirit, versus more human, after confronting the truth about his origins. Varric is crushed at the choice, seeing it as a step backward for a Cole who had so nearly become an organic and truly living being.

After the choice, and in an unusually cruel moment for him, he responds grimly to a questioning Solas that Cole's choice is a tragic one, as a more human Cole "could have been a person." Varric is usually kinder, but then again, he is caught in a moment in which he is bitterly mourning what feels like the loss of a son. While I don't agree that Cole becoming "more spirit" is an actual loss of Cole (in fact, I would argue that it is the purer of the two choices), I do understand Varric's point of view in that it does remove Cole's lovable and bumbling human aspect, leaving him once more detached and distant, with thoughts that flit like fireflies, no longer concerned with shoelaces or knock-knock jokes. It's key that out of all of our Companions, it's only Varric who mourns the human Cole might have become. 

The Pragmatist

Still, despite his griefs, cares, and fears, I still think Varric is one of the lucky ones, one of those people who manages to find a rare kind of  internal balance, happiness, and acceptance. He's tough and self-aware, and as a writer he's a natural observer who's seen all too clearly what happens when people pass by an opportunity for companionship, kindness, or beauty.

It's why, despite his grief and tiredness, he's one of the few people in Inquisition to ask the Inquisitor how they're coping with their newfound situation. After the sealing of the Breach, he encourages the Inquisitor to rest, relax, and take a moment, something nobody else really ever does (although I'm sure The Iron Bull greatly approves). The friendly approachability of Varric's voice, thanks to voice actor Brian Bloom, further infuses Varric with an immediate and palpable warmth.

Take the conversation between Varric and Solas about the status of the dwarven people. Solas is frustrated at Varric's apparent lack of ambition, at the fact that he isn't fighting for some great resurgence or reckoning. 

But Varric turns the tables, and the lesson Solas attempts to give Varric instead becomes a wise and subtle teaching moment from Varric instead:

Solas: Is there at least a movement to reunite Orzammar and Kal-Sharok?
Varric: What is it with you, Chuckles? Why do you care so much about the dwarves?
Solas: Once, in the Fade, I saw the memory of a man who lived alone on an island. Most of his tribe had fallen to beasts or disease. His wife had died in childbirth. He was the only one left. He could have struck out on his own to find a new land, new people. But he stayed. He spent every day catching fish in a little boat, every night drinking fermented fruit juice and watching the stars.
Varric: I can think of worse lives.
Solas: How can you be happy surrendering, knowing it will all end with you? How can you not fight?
Varric: I suppose it depends on the quality of the fermented fruit juice.
Solas: So it seems.

Solas continues to spar with Varric about the fall of the dwarven empire, but Varric refuses to be goaded into a show of anger or resentment. Finally, an exasperated Solas asks for understanding:

Solas: You truly are content to sit in the sun, never wondering what you could've been, never fighting back.
Varric: Ha, you've got it all wrong, Chuckles. This is fighting back.
Solas: How does passively accepting your fate constitute a fight?
Varric: In that story of yours—-the fisherman watching the stars, dying alone. You thought he gave up, right?
Solas: Yes.
Varric: But he went on living. He lost everyone, but he still got up every morning. He made a life, even if it was alone. That's the world. Everything you build, it tears down. Everything you've got, it takes. And it's gone forever. The only choices you get are to lie down and die or keep going. He kept going. That's as close to beating the world as anyone gets.
Solas: Well said. Perhaps I was mistaken.

I wish Solas had listened more closely to Varric, here. If he hadif he had really listenedthen Solas would have given up his hidden quest then and there. Because Varric is rightyou can't beat time itself; the world will always win. It's a bitter lesson that Solas refuses to acknowledge, that what's gone is gone, and nothing will bring it back. All anyone can do is enjoy the beauties the world still has to offer, from the glittering night sky, to the taste of fruit on the tongue. The tragedy of Solas is that he is so busy looking back, he's missing every other glorious possibility still before him.

Varric doesn't fall into that trap. His father had, and his brother had, and it had ultimately destroyed them. But Varric's at peace with what he's lost, and he understands that part of dealing with loss is accepting that loss, in savoring whatever is left. 

The Secret-Keeper

It's amusing when you think about it, how absolutely full Skyhold is, not just of spies, but of spymasters. Surely it's unusual for a single Keep to hold not just one or two adept spymasters, but three: Leliana, The Iron Bull, and Varric. (Heck, an argument could be made that Solas is one, as well.)

Varric has a lot of secrets, and like Bull, he's often able to hide them in plain sight. It's easy to underestimate that aspect of Varric's life, since he's such a genial and likeable guy, and since he seems so up-front when we talk to him.

But he also proves himself to be a knowledgeable spider at the center of that formidable web of his—that network of smugglers and spies who keep him informed above and below the surface. Again, it's easy to imagine Varric putting people at ease, making people dismiss just how smart and slippery he really is. If Varric doesn't want to be found, it's no wonder that, after the life he has led (and his successful evasion of dozens of threats, not to mention his skillful help to Hawke in disappearing from the grid), he's able to  fade into the woodwork. One entertaining example of this is when Varric arrives at Halamshiral, visibly ill at ease. He mutters to the Inquisitor, then poof—he's gone. He simply vanishes for the remainder of the evening, unwilling to be seen or recognized.

It's an aspect of Varric that I think is too often unexplored—his  keen ability to watch, listen, delegate, and hide. A rogue's stealth is his bread and butter, but with Varric it's his way of protecting an entire enterprise—or, sometimes, simply those he loves. While Bull spies for the Qun and Leliana spies for the Divine, it's touching in Dragon Age II that Varric is using his super-duper spy network for kinder, more personal reasons—to keep the gangs and Templars off Anders's back while he runs that free clinic in the sewers, or to sweetly ensure Merrill is safe (and able to find her way home) in the Kirkwall alienage.

Anders: I just realized it's been a while since any of the gangs in the Undercity came to my door.
Varric: They're busy people. Places to go, throats to cut. Maybe you've slipped their minds.
Anders: Right. The apostate running the free clinic in the sewers. Easy to forget. You didn't have anything to do with this?
Varric: You must have me confused with someone else! I'm just a businessman and a storyteller.

Finding Peace 

Varric goes through a lot in the events of Inquisition and Trespasser, and some of those moments are genuinely devastating to him. He's horrified by what he discovers about red lyrium, and the fact that it now runs rampant through Thedas. The realization that Bianca has been secretly studying its effects and lying about it is another blow to him. 

But I believe we also see Varric returning to life here—that during the events of the Inquisition, there's a point at which he seems to wake up, to come back to himself. He admits that he's been standing on the sidelines, but the Inquisitor can truly win his loyalty, and if so, it's my belief that Varric is once more back within the kind of group he understands—the found family, much like the one he lost back in Kirkwall.

The journey was rough, but as Corypheus's defeat looms, depending on our choices within the story, Varric may very well find himself back in form, teasing Cassandra with Swords and Shields updates, running games of Wicked Grace for his friends, and rediscovering his capacity for contentment. When he becomes the Viscount of Kirkwall not long after the Inquisition's victory, he's enough of his old self to generously offer the Inquisitor a forever home in Kirkwall (one, in my mind, right next door to Varric's), because that's what you do for family.

He's lost a lot, but he kept on going. And as Varric knows, better than most, that's as close to beating the world as anyone gets.


Friday, September 25, 2020

Fund My Kickstarter to Make "DREAMS, DRAGONS, AND DREAD WOLVES" Criticism Book a Reality!


CASSANDRA: The Inquisition! You're not planning to write a book about us, are you?

Hello, fellow Thedosians!

After over three years of writing this blog of criticism and exploration of Dragon Age, I'm excited and humbled to announce that I'm Kickstarting a full-length nonfiction criticism book on Dragon Age, called Dreams, Dragons, and Dread Wolves. I'm so excited I'm a mess. I'm speaking Qunlat and elven to strangers. I give weird looks to mirrors. You get the idea.

But it's happening at last. Dreams, Dragons, and Dread Wolves will offer an array of in-depth analyses, critiques and explorations of Dragon Age: Inquisition, its companions and advisors, and its villain/antihero Solas. The book will also include my predictions and theories for Dragon Age 4 after the revelations of the DAI DLCs ("The Descent," "Jaws of Hakkon," and "Trespasser"), as well as those of Tevinter Nights and the tempting teasers released by the BioWare team. And all in a collectible hardcover book.

My hope is that this is a must for fans of Dragon Age, and if the project is funded, would be completely unique as the world's only independent and comprehensive literary and critical analysis on Thedas in print.

The Project in a Nutshell

After falling in love with Dragon Age, what I've always really wanted was to create a book of criticism that wasn't like anything else out there on gaming or RPGs, that offered critiques of this gorgeous series that treated the writing and worldbuilding with respect—and that analyzed them on a formal, even literary level. Or at least, that was my goal. I haven't always succeeded—I still feel like I should have written more, covered more characters. But I have made headway in the past 3-4 years, with more than 110 blog posts and ridiculous walls of text. And it's been a blast.

I love the world of Thedas, so this book is something I've dreamed of creating. Coming this close to realizing that goal, I can't tell you what it means to me. Now let's take a look at the project in a nutshell:

  • GOALS: $12,500 to fund an eBook and limited collectible print run of a special hardcover edition that offers a complete, in-depth and entertaining critical analysis of the world, characters, romances, and quests in DRAGON AGE INQUISITION.
  • STRETCH GOALS: $20,000 will expand the book by adding a FULL section of chapters on DRAGON AGE ORIGINS characters, romances and story. $27,500 in stretch funding will add another FULL section of chapters on DRAGON AGE II characters, romances, and story. $35,000 will add a section of detailed analyses and discussions of ALL Game DLCs. $40,000 will add a section of analyses on ALL DRAGON AGE NOVELS, MOVIES AND COMICS. There's plenty more content I can add from there (including timelines, quest analyses per game that include ALL quests, etc.), so let's see how it goes!
  • EBOOK: All formats
  • HARDCOVER PRINT RUN (EMBOSSED COLLECTIBLE): 250/500/1000/2000/more copies (possible via stretch goals, depending on demand).
  • PAGES: Approximately 450 (although this will be more if stretch goals are met)
  • DELIVERY DATE: APRIL 2021
  • KICKSTARTER FUNDING TARGET: $12,500 or above for hardcover print run at cost; $25,000 or higher to cover writing, editing and additional fees, as well as higher print runs (and print extras such as higher page counts, flocked pages, and more.
  • REWARDS AND GOODIES: I will be editing these as the project moves along, and hope to be able to add more rewards and goodies to come. 
  • KICKSTARTER LINK: Find and fund my project at https://www.kickstarter.com/projects/dreadwolf/dreams-dragons-and-dread-wolves/.

    And thanks for whatever you can contribute! And no pressure -- if you can't support me right now, I hope you'll share where you can with other Dragon Age and gaming friends. 

The Details

The book is written by me, and is a heavily expanded version of my posts and analyses right here on "Dumped, Drunk and Dalish." But the book isn't just going to be some kind of rehash of previous blog posts—instead, what I'm doing here is to take every single Inquisition-focused blog post I made about the larger history of the game, its companions, heroes, villains, advisors, and NPCs, as well as peoples including spirits, demons, the Evanuris, Tevinter, the Qunari, the Chantry, and beyond—and I'll be expanding, updating, and re-ordering those elements into chapters and themes that move us through the backstory of Dragon Age Inquisition chronologically, as well as by emotion and approach. 

Story, Companion, Romance, and Loyalty Quest Analyses

The book will include character analyses from those you've seen here, on The Iron Bull, to Solas, Cullen, Cole, and many more, to those not yet posted to my blog, on key figures from Leliana, Josephine, Dorian, Blackwall, Varric, and Vivienne, to Krem, Celene, Briala,  and dozens of other major characters across Dragon Age Inquisition.


I'll also be including an analysis of the main story plot from beginning to end (and major Inquisitor quests), Companion analyses (including all loyalty quests), and detailed analysis and discussion of all game romances—from Solas, Cullen, Sera, Josie, Cassandra, Blackwall, Dorian, and The Iron Bull, to Adoribull, to the quiet flirtations of Blackwall and Josephine, of Maryden and her three different potential suitors (Krem, Cole, and Zither) and of Scout Harding to a smitten Inquisitor. I also take a look at unromanceable characters and their relationships, like Varric's complex relationship with Bianca, or Vivienne's secret tenderness for Bastien.

From old to new, all of these chapters will move fluidly one after the other, section by section, and each chapter will bring a new exploration and perspective. I'll also be including discussion of Companions with high Disapproval of our Inquisitors, and how those Disapprovals can change the game.

Right now in semfinal draft form, it's about 115 chapters organized across seven sections. 

Promo Decisions

As far as where this work fits into the fandom world of Dragon Age, I want to be blunt and transparent, and to note how supportive BioWare and so many team members have been when it comes to my blog, and how grateful I am to them all. So many writers, devs, and artists (and more) have always been kind, accessible, and interactive, and I can't thank them enough.

For this reason and so many more, from a big-picture standpoint, I've done everything I can here to plan and create something that's legal nonfiction criticism and discussion, and wholly unique (I hope). AND... separate.

That's why I'm attempting to fund my book without asking for my acquaintances and friends at BioWare to share it, because I don't want to put them in any position to feel conflicted, and because I worry that even if they did support my project, such shares or likes might constitute some kind of endorsement, or put them in a position of having to feel used by me as some kind of conduit. They're good and generous people who work way too hard, and I don't want to make their lives more difficult in any way.

Ultimately, while this book is a real culmination for me, just know that it won't end my blog or my love for this universe. Dreams, Dragons, and Dread Wolves simply gives me a different way to criticize, discuss, and celebrate the world BioWare has given us.

Thanks for Supporting!

I know these are tough times for everyone. We're all battling our own Breach in the sky right now, so just know that I'd be truly privileged simply to fund the eBook and smallest print run. However, it would be amazing to achieve stretch goals, so that I can get the project to the point where I can guarantee a larger print run, to offer content on ALL games, and earn some income to cover the years this project has taken me to prepare. But fingers crossed!

Please note that the book is currently primarily focused on the main game world and Inquisition, but I will add commensurate (huge) sections and chapters on Origins, Dragon Age II, the DLCs, novels, movies and more, as stretch goals are achieved.

More on this in the next few weeks—and thanks! Please stay safe out there, okay?

Tuesday, December 3, 2019

26 Burning Questions with BioWare's John Epler... (Dragon Age Day 2019)


This year for Dragon Age Day, we've been so lucky to have the support and input of the BioWare team, and when we shared a goofy questionnaire with them, we got some amazing responses!

Here was the reply from the intrepid John Epler, Narrative Director for the Dragon Age series...

What's your current mood?
JOHN: Hungry. Is hungry a mood?

What was your role (or roles) in working on the Dragon Age games?
I was a term tester on Origins, an Associate Cinematic Designer on "Witch Hunt," a Cinematic Designer on Dragon Age 2 and Dragon Age: Inquisition, and the Lead Cinematic Designer on DAI’s DLC.

What part of your work was most exciting for you?
The first time I saw something I built make its way into the public eye – which is to say, when I worked on Witch Hunt. I’d been doing QA up until that point, which was still a great job, but I didn’t get to create anything specific in a game.

Who are some of the unsung heroes in terms of game development jobs/tasks?
QA. I did two years in QA and it’s an incredibly challenging job. But honestly, support staff in general. So much of our job wouldn’t be possible without the people keeping the studio from falling apart.

What challenge was most scary or daunting?
Shipping DA2. It was a tremendous task and it was also my first project as a full Cinematic Designer. I learned a lot about myself, and about my work, on that project.

What was your most satisfying moment or contribution to Dragon Age?
"Trespasser." Specifically, the end scene with Solas. I worked very closely with Patrick Weekes on it, and I think it’s one of the best scenes I’ve ever been involved with. And it resonated with fans, which I always love to see.

What was a favorite team or collaboration moment for you?
Also "Trespasser." From beginning to end, it remains the highlight of my time on Dragon Age. Incredibly talented and passionate group of people, and we pulled off something incredible.

What did you like to listen to while you worked on Dragon Age?
A weird mix of hip hop and instrumental soundtracks. Lately, it’s been FFXIV and "Stranger Things," but previously I listened to a lot of the "Fringe" soundtrack.

Which team member(s) did you always want to call out as deserving of special praise?
I’m gonna take the cheat option and say ‘everyone who isn’t a lead or on Twitter.' There’s always this weird perception that the game is made by those of us with a social media presence, but everyone who works on a game deserves as much credit as anyone else.

What do you wish fans better understood about your job?
The number of people in the games industry who are paid to be ‘idea people’ is vanishingly small. Nearly everyone has something practical that they do in addition.

What question do you wish we fans would stop asking you? (LOVINGLY!)
"Is (Character Name) in the next game?" Or those kinds of questions. Y’all, I’m not going to spill the beans on anything.

What does Dragon Age mean to you?
Dragon Age is the franchise I came to BioWare to work on. That I got to be a part of its growth, no matter how small, is still pretty incredible to me.

How did Dragon Age change you?
Dragon Age marked the biggest decade of my life. I got married, had two kids, not to mention everything else that has happened over the past ten years. And through it all, I was on Dragon Age.

Who is your personal favorite Dragon Age character?
I don’t know if I have a ‘favorite,’ per se. There are some easy answers like Varric or Iron Bull, of course, but I’m going to go with Nathaniel Howe. I liked his arc.

Does your canon Warden do the Dark Ritual or ultimate sacrifice?
Dark Ritual. My Warden didn’t deserve to die.

What do you name your mabari?
Spike, after my (sadly deceased) cat who thought he was a dog.

What alignment is your canon Hawke (purple, red, blue etc)?
Purple, all the way.

Which character do you feel is most misunderstood?
Orsino. Kirkwall was a pretty terrible place, I can get where ‘screw it, monster time’ is an appealing option.

Who's your favorite villain?
Meredith. She was just the right mix of ‘understandable’ and ‘completely irredeemable.’

Who's your personal canon Inquisitor (race, faith, etc.)?
Male Elf Agnostic Rogue. I think even more so, now that he knows Solas is the Dread Wolf. Turns out ‘god’ is a lot of marketing.

If you could live anywhere in Thedas, where would you live?
Antiva. I feel like, if I were in Thedas, I’d be one of those people who gets killed by some world-ending catastrophe or another, so I’d want to be somewhere with a lot of wine.

Who's your favorite Dragon Age romance and why?
I’m always going to be biased towards Iron Bull. I’m proud of what we accomplished with his romance.

Mage or Templar?
Mage.

Is there cake at the party... or is the cake a lie?
There is always cake. Preferably a poppyseed cake with lemon glaze.

How did your work as narrative director make a difference in the game story?
I’m the person who has the bird's-eye view on not only the story, but how the story interacts with every other part of the game. Beyond that, though, I work with an incredibly talented team, which makes my job pretty easy a lot of the time.

Last but not least, is there anything I haven't asked that you always wished someone would ask you about working on Dragon Age?
"Why do you keep working on Dragon Age?" To which my answer would be – because of the people it inspires and who inspire it. I get to work with some of the most incredible people in the world, and make games that mean so much to so many. I can’t imagine ever doing anything else for a living.

Steve Spohn Able Gamers Interview (Dragon Age Day 2019)


Let's hear it for Dragon Age Day 2019!

In celebration of this year's Dragon Age Day online event, which takes place all over the world on December 4, 2019, as one of the co-founders of Dragon Age Day, I'm very excited to join them in shining the spotlight on our charity for this year, Able Gamers, and to talk to Chief Operating Officer Steve Spohn.

Able Gamers is an amazing organization, a charity working to improve the lives of gamers with disabilities utilizing the power of videogames. For Dragon Age Day 2019, 100% of this year's donations and charity auctions via Tiltify will benefit Able Gamers. Please do check out our Tiltify link here, and don't forget to visit their website for more information on getting involved!

Dragon Age Day founder Teresa joined me to talk to Steve a few weeks back, and that transcription follows below.

We're delighted to be here with Steven Spohn from Able Gamers, and to have Able Gamers as our chosen charity. It means a lot to us.

STEVE: Thanks for having us! We appreciate the support. Thank you so much for including us in this special day!

We're so happy to be supporting you. Now, for the benefit of Dragon Age fans—first off, you are already a fan of Dragon Age, right? And you played Origins?

STEVE: Yeah, it was one of the games that got me out of the online Star Wars games I was playing, and got me into the more story-driven games formats. I loved the characters and loved the game, and probably spent way too much time playing it.

How long ago did you play?

STEVE: Probably the last time was maybe seven or eight years ago. Origins was a game I really loved the most.

Everyone definitely has their favorite Dragon Age chapter in the trilogy!

STEVE: The accessibility aspect in Inquisition was a little questionable, so I wasn't as able to easily participate, so here's hoping they go back to some of those choices that made it easier for more of us to play.

Were you ever able to play Dragon Age 2 as well?

STEVE: Yeah, I played it. 

TERESA: That's my favorite right there. Yes, I am one of the rare people for whom Dragon Age 2 is my favorite in the series. I also really connected with the characters, and Fenris, specifically. 

STEVE: I know Fenris is popular with so many! Guys, gals, nonbinary, everyone loved Fenris... but you know... oddly enough, while Origins is my favorite game of them all in the series, my favorite character is Varric, from Dragon Age 2. He's my favorite Dragon Age character of all time.

I think we all want Varric on our side in life in general...

STEVE: You do. And actually, the only other time I've ever mentioned Varric was on a podcast with Danny O'Dwyer, and we were discussing a book I'd written that I don't talk much about—it maybe wasn't the best thing I'd ever written—but one of the inspirations for one of characters was Varric.

(laughs) Now I'm hoping EA doesn't sue my butt off.

TERESA: On the other hand, I'm sure that Mary Kirby, who wrote Varric, would be incredibly flattered to know that.

I love the fact that in Dragon Age 2, everything is at an eleventhe drama, the emotions, the characters. I love that it's so operatic.

STEVE: They did very well with the stakes, balancing the story, the beats, there's several instances where the story didn't bite quite enough, but Dragon Age is always especially good at that. How many of us have played an RPG and then quit because it didn't grab us? But Dragon Age always does.

It builds to this big great huge conflict and I felt it was very cinematic and well-done.

STEVE: I thought so too, but I miss playing Origins. I did like the way they flipped perspectives and gave us different ways to see the story.

Which Hawke is your Hawke of choice?

STEVE: Blue is always my favorite.

So you went for the kinder, more peaceful Hawke.

STEVE: In any game, so many times, I'm like, "This time I'm gonna go with the more evil or challenging answer..." and then I do... and I'm always... in Dragon Age and any other game, every time, I'll think, and yeah, maybe I'll go with the evil answer... 

And then I click it, and instantly, I'm like, "No, I can't do this," and go back.

TERESA: Oh, I feel that so much.

ANGELA: In my first playthrough of Origins, I killed Connor. I had no idea there was any way to save him, so boom, I killed him. And I still feel bad about that! I ended up going back 45 minutes in the story to make it right so Alistair would stop yelling at me.

TERESA: At least you didn't do what I did. I got attacked by Conner, and mis-clicked Alistair... and got the rose scene. With Connor on the floor between us.

STEVE (laughs): Timing is everything!

Steve, we're so excited to support Able Gamers this year, so can you tell us about Able Gamers and its mission for those who may not know about you?

STEVE: Absolutely. Able Gamers is a 501 (C)3 nonprofit charity that has been around for nearly 15 years now, and we're supporting gamers with disabilities by creating opportunities in order to help them combat social isolation, foster inclusive communities, and enhance quality of life. Our main initiatives include giving people with disabilities the equipment that they need to play, whether that is 3D printed, or it's just a piece of velcro on a table, there are lots of different accessibility options out there for everyone. 


We have various programs within our tiered support, where we take people through, allowing them to go from not knowing anything about videogaming, all the way to being a gamer, just like anyone else. We also have community outreach, which includes going to PAXes, and doing things like Dragon Age Day, and having community outputs to show that we are out there, that people with disabilities can participate, and want to participate in the gaming community. And it's really part of our core design, to incorporate this loving community into. 

And now we all feel this affiliation towards gaming, and it's all changed our lives in various ways. And that's really what it's all about. We're a gaming charity, we're a disability charity, we're a human charity. We're out there showing that it's all about family and friends, which is ultimately part of what being a gamer is all about.

We all like to bring it back to videogames, but at the end of the day, it's just a matter of you and me, connecting as humans.

What would you say the biggest difference is that Able Gamers is able to make in the lives of disabled gamers?

STEVE: There are 46 million disabled gamers in America today, alone. And that's a staggering statistic, if you think about that. It's everyone who watches the Super Bowl—plus some.

Wow. That's an incredible number.

STEVE: And that's just America. You start going worldwide, and the numbers quickly become even bigger. It's impressive, the numbers. And when we started doing this fifteen years ago, we'd ask people, we'd go to events and ask if they'd ever thought about gamers with disabilities, and most of them would say no. 

But it would vary. For instance, one person we talked to openly laughed at us... and walked away.

TERESA: What the—?

STEVE: Yeah, you know? 

But things have changed. Things have changed a lot. And now people realize how important it is to be able to game, no matter what your challenges may be.  So it's hard to pinpoint one big moment of change or one thing that helped one gamer, because we've helped so many, and each one's situation is unique and different.

We've got a great Player Research Division that does nothing but find out these amazing numbers. And it's now able to take a group of 500 gamers with disabilities and get them into our player panels program and give them opportunities for amazing companies, just like BioWare, the makers of Dragon Age, to come to us and say "Hey, we want to make sure our game is accessible." 

So then we may have twenty players with disabilities that we connect with them to see whether or not that game is accessible. So there are lots of different ways that Able Gamers is out there fighting the good fight for everyone.

As we rally the Dragon Age fanbase to support Able Gamers, what would you like to see our followers do to support your mission?

STEVE: It's always a matter of funding. So, you know, having a day like this can really help us to raise some capital for the charity. It costs $2.2 million dollars for us to run a charity like Able Gamers every year (with 92 cents on the dollar going directly to Able Gamers' missions and objectives). Every dollar counts!

$350 is the average cost of what it takes to buy or create one piece of equipment to help a single gamer to be able to play. But that total can go up to multiple thousands of dollars for someone who is profoundly disabled, for example. 

Meanwhile, outside of funding, there's also the need for awareness. Now, people are more aware nowadays than in the past, and the world is more welcoming of people with disabilities nowadays, and the gaming industry is more welcoming too. 

So our goal is really to keep working with great events like Dragon Age Day, so that there's more awareness, and so that gamers can play any game they want. Any of them. And one of the things I get to do is to get out there and help with that, and also to reassure disabled gamers that yes, people care. People care.

And the only way they can be guaranteed to know that is when you tell them, when your followers tell them, when you tweet out to them, "Hey, I care about people with disabilities, and I care about accessibility." And people listen. They really do.

For future reference, for our BioWare friends and other developers, what can be done to increase accessibility, and what could have been done, for example, on Inquisition, that maybe you would hope to see in Dragon Age 4?

STEVE: There are several answers to that, and it's a great question, because number one, in Inquisition, they changed the camera setting so that it was locked more behind in its focus. And that means you have to sort of control it more like a typical over-the-shoulder camera game, as opposed to isometric. And then what they could have done was separated out the mouse, uncapped it, so that it wasn't at a certain level, there's lots of things that could have been done with that game as an example. 

And there are very simple things you can do as a developer that don't cost a lot, and yet that would help billions of people be able to play your game, more easily, more readily, and more availably.

For the next game, I really hope BioWare goes to our accessible player experiences, and it's a free resource anyone listening can visit now, here.

Beyond Able Gamers as an organization, do you have any tips for how friends and families of gamers with disabilities can help them to enjoy more gaming options and better experiences?

STEVE: Absolutely. First, you have to ask them if that's what they're interested in. There's nothing worse than being helped by someone if you don't want the help. 

But if they do have interest in gaming, or you just want to show them how important it is, Able Gamers has a swathe of articles on the Internet to help you with that. You can just go to Google and type in "Able Gamers" and there are thousands of articles that may be a resource.

And it can be so transformative and fun! My favorite thing about gaming is playing a story and living it at the same time. So you are that car racing around the track, you are that mage trying to take down a dragon. It allows us to live a story in real time.

STEVE:  Lord knows, I wanted to marry Morrigan.

You and pretty much everyone, I think!

TERESA: I mean, my boyfriend already knows that if Fenris ever showed up at my door, he'd be like, "Oh. Okay." (laughs)

I have a list. I've blogged thousands of embarrassing words on my love for The Iron Bull and Solas.

Meanwhile, for gamers or fans who are disabled, and who would like to reach out to Able Gamers for help, what's the best way for them to do that?

Go to Ablegamers.org, then click on "Get Help," or go to https://ablegamers.org/our-services/ and people will see options to get accessibility help, to apply for a grant, and more. I also always encourage people to follow me on Twitter, on Twitch, and more.

Thanks so much for this opportunity to speak, Steve. It was great to learn so much about Able Gamers and what it's accomplishing. We're proud to support you for this year's Dragon Age Day.

STEVE: We always tell people, expand your world. One of our gamers plays in Street Fighter tournaments every year, and last year he was seventh overall, in the entire world. And he literally plays with just his face against the controller—plays, and beats people up. It's amazing.

So, you know, expand your world. If you've never met or hung out with a disabled gamer, seek that out, find out how someone else plays, and you'll see how much they love the same games you do. 

At the end of the day? We just want to make sure everybody can play.

All images courtesy of Able Gamers.


"Dragon Age: Dreadwolf" Predictions & Ponderings (and "What's in a Name?" Redux)

He doesn't call, he doesn't write, but finally, it looks like we might be hearing from Solas at last (2023?), as BioWare announces t...