Showing posts with label Dragon Age Origins. Show all posts
Showing posts with label Dragon Age Origins. Show all posts

Saturday, January 22, 2022

The Warden and the King: Analyzing Alistair

"The arl used to come here in the winter when I was small. I, uh... slept with the hounds."

"Yeeees?" asked Alistair, and I was smitten.
Well, you know what they say. You never forget your first love. And they're right.

When it comes to Dragon Age, my very first love was this guy. Yeah, him. The cutie over there to the right, with the slight goatee and the cowlick (I love the cowlick!) and the bewildered expression and the beautiful voice of a guy who got lost in a honeycomb and managed to remember how to chuckle about it later. And he'd do so in a manner that was incredibly charming and self-effacing, especially since he didn't actually seem to know it was charming. 

You remember this guy, everyone does.

The sweet, smart, funny, brave young guy in Dragon Age: Origins. You may know him as Alistair. Or as King Alistair. Or (ouch) as the bitter drunk guy in the bar in Dragon Age 2. Or, almost as tragically, as the Grey Warden who joined up and then may have sacrificed himself in Inquisition.

Rumors vary.

But I still remember when he gave my Warden a rose, out of nowhere. The world was so dark, the skies were as grimy and ugly as the landscape around us, and here was this sweet guy giving my little cynical, tired, nightmare-ridden elven mage Warden a rose.

It's a moment. Or rather, a Moment. It really is. Because he gives her this speech, and it's just lovely, and beautifully acted by Steve Valentine (who I got to TALK TO recently for Dragon Age Day! I know! I'm plotzing! I'll share links soon... he was an incredibly nice and generous interview.)

But yet—because the speech is so beautifully written and delivered, it somehow doesn't matter that we may be experiencing this touching moment covered in Dragon Age Origins gore, or when fighting the Broodmother, or (even more hilariously) in the middle of the confrontation about a possessed Connor (ask my good friend @ImaSithDuh about that one—it's a great story).

The thing is, no matter what, it's just a lovely moment in which Alistair pours out his whole heart, every pure thing within him, to the Warden, and whether or not she loves him back, the most beautiful thing about this scene for me is that the most innocent and lovely element in it is not the rose, but Alistair.

Take a picture of this moment. Save it like a snapshot.

Because, depending on our choices, this Alistair will not survive the Blight, either literally or figuratively.

A Tangled Tree of Potential Futures

Among all of the incredible characters across the world of Dragon Age, Alistair is one of those with the most varied and diverse array of potential futures.

Let's look at just a few: He may stay "soft" Alistair, or become more cynical and "hardened." He may  be someone whose first love is also his last—or he may rapidly progress to having a threesome with Isabela and the Warden. He may accept the Kingship or refuse it, and remain a Grey Warden. He may successfully woo the Warden or be turned down. If he does woo the Warden, he may marry them, dump them, be dumped by them, or take her as his mistress. Or he may end up married to Anora.

He may also quit the Grey Wardens if the Warden chooses to allow Loghain to be conscripted, and in that case, he may end a hopeless drunk, or (softened or hardened) he may accept the Kingship. 

He may refuse the Dark Ritual with Morrigan, or he may accept it, and find that he has fathered a child.

And, of course, regardless of any of his varied romantic paths, he may succeed in killing the Archdemon and survive... or sacrifice himself.

And if he lives, and continues as a Grey Warden, he may also survive only to sacrifice himself in the Fade, in Dragon Age: Inquisition.

Basically, Alistair's future paths are as complicated as he is, himself.

Luckily, it's Dragon Age. It's all going to be written and presented beautifully, and here, by no less than Origins worldbuilder David Gaider, who infuses Alistair with an unflagging joy, wit, and humor that it would take a stronger person than me to resist.

But hey, who wants to resist? Alistair is a sweetheart. He's just a good guy. A good, funny, brave guy.

And maybe doomed. Maybe not.

As always... it's up to us. What happens to this guy, who's so immediately engaging? In a way, it's a beautiful encapsulation of Dragon Age. He can be a hero, a true love, or a cad. He can end up at the heights of kingship or the depths of a Kirkwall alleyway (an outcome that always destroys me).

But he's still always Alistair. He's still the person who wouldn't hesitate to die for what he believes in. He just runs into trouble when what he believes in crumbles. That's his tragedy, and the beauty of his potential character arc. What does he have if he can't die for something anymore? If what he believes in lets him down? 

The Boy With the Hounds

For me, no matter what fate awaits him, Alistair's story is always tinged with just a little bit of sadness.

Let's start with his upbringing. Born in 9:10 Dragon, it's implied that even living under the wing of Arl Eamon, Alistair grew up pretty poor and humble, told in childhood that he was a King's bastard whose mother had been a maid who'd died giving birth to him. He spent much of his time among the animals and even slept with the hounds. He was cruelly treated by Eamon's wife Isolde, who wrongly thought Alistair might be her husband's son, and he was eventually sent away to the Chantry (in 9:20 Dragon, to the monastery at Bournshire).

And excuse me for interrupting my wall of text here, but REALLY, Eamon and Isolde? Sending this sweet, funny, affectionate kid to go hang out with the livestock and bed down with the hounds? Isolde because of that stupid thing where the wife blames the kid for her husband's imagined indiscretion? (Gah. I hate this so much. Hated it with Catelyn, for instance, in Game of Thrones. hate it here. And I hate even more that it's believable psychology that actually happens. What is WRONG with people?!) And Eamon, who does all this awful stuff simply to pacify Isolde?

Eamon. Isolde. You are terrible people. Terrible, terrible people. And execrable parents.

But back to our recap of Alistair's journey.

Finding a Place

We soon discover, of course, that Alistair is actually the illegitimate child of King Maric and elven  Grey Warden mage Fiona, and that Arl Eamon had taken in Alistair at Teyrn Loghain Mac Tir's suggestion in order to shelter Alistair in Redcliffe, in part to protect the honor of Eamon's sister, Queen Rowan. Let's just say that Loghain's choice probably says something else about what an awful person he is, and as noted, I'm not a fan of Eamon's parenting skills, either.

During his years with the Chantry, Alistair was trained to be a Templar, but he chafed under the demands of Chantry life. Now an impressionable young man eager to make his mark on the world, and deeply unhappy with monastery life, he was rescued from this both literally and figuratively when he met Duncan, Commander of the Grey, in 9:29. 

Alistair met Duncan and well, it was love at first sight. Instant hero worship. And who can blame him? Duncan was a commanding and charismatic figure, a living hero doing something brave and selfless for king and country. Adding to Alistair's adoration was the reality that he was just not doing very well at the monastery—he hated life there, he hated being constantly told what to do, and wanted more. He wanted to be out there, doing, fighting, achieving—not hanging out in a church.

Not long before it would be time for him to take his sacramental vows as templar, Alistair began to push himself further, training, competing, and making an impact in a tournament where he fought bravely, but was ultimately defeated by several notable templar champions, including Ser Eryhn, a superb female templar, and other renowned champions Ser Talrew, and Ser Kalvin. 

Even in defeat, Alistair's bravery and pluck made a definitive impression on Duncan, who decided the boy would be a huge asset to the Grey Wardens, and sought to officially recruit him. Alistair was enthusiastic about the chance, and both he and Duncan eventually won out against the Chantry, which didn't want to let him go—the Grand Cleric only conceded when Duncan invoked the Right of Conscription to remove Alistair from the templars and into the world of the Grey Wardens.

But let's pause for a second again.

The Worst Gift Ever

If you read this blog, you know that I'm occasionally a bit conflicted on the Grey Wardens and how they work. I admire them unreservedly for the bravery of what they do, of the sacrifice it requires for each of them, and the courage it takes to do so.

However. I'm... not such a fan of "Let's keep the risks of the Joining secret for PR reasons!" Or, hey, "Let's conscript a sweet naive kid with a hero crush into a dangerous secret organization whose induction ceremony involves a significant risk of instant death—and a 10-15 year lifespan even if you survive!"

Ahem.

But. I mean, would YOU do this to someone you loved? Would YOU look into the eyes of a sweet, starry-eyed, brave young man, and decide the very best thing you can do for him is bring him into an organization with a limited lifespan, a fellowship with its share of thieves and rough, condemned men and women, and a certain ending in madness and lonely, violent death beneath the earth?

This is where I just can't help but blame Duncan, at least a little. Despite his shallow and obvious  doomed hotness.

Sorry. It's just so brutal. I do think there's real love for Alistair there, but based on what we see in Origins, Duncan is absolutely ruthless when it comes to stocking the Grey Wardens. He needs bodies. And we quickly realize that he's willing to lie to people and deceive them to get them to the Joining. 

And this is understandable, to a degree. He's a commander under huge stress and impossible odds—a guy facing a worldwide Blight, an Archdemon, and an unexpected tyrant. And he's pragmatic enough to use whatever he can. This is also key to his personality later on, when he will suggest the conscription of Loghain to the Wardens—for Duncan, every person is a potential Grey Warden, a potential tool worth spending.

But still. I'll never quite understand him looking at this young man who is almost a surrogate son... and condemning him to the Grey Wardens.

I know the story demands it. But that doesn't mean I can't resent it for that. Just a little.

Alistair in the Grey Wardens

As far as Alistair's backstory, wow, it's a poignant and predictable scenario for Alistair, in some ways. He was semi-abandoned, starved for love, treated like a stray who was sent to sleep with the hounds. He was also a lonely child who worshipped the Grey Wardens and who dreamed of the chance for future heroism. Only his mentor Duncan made things bearable, providing the father figure he'd always dreamed of.

This mentorship can, of course, end tragically if we decide to conscript Loghain, and it's a life-changing moment for Alistair—a moment that will cause him to give up on his quest with the Grey Wardens entirely. He may end up a drunk or a King, but he will never be the same again.

Neither will we.

Still, that's in the future. For now, Alistair thrived much more under the Grey Wardens than he had with the templars and Chantry, and the lonely young man found himself his first family of fellow misfits.

And then the Blight hit—and we begin the events of Origins, joining Alistair as our first window into the Grey Wardens.

Fairy Tales and Other Outcomes

Alistair is our Warden's first friend among the Wardens, and our immediate first party member. He  gives us our introduction to how the Grey Wardens function, and is basically a soft and understanding companion who guides us into our entrance into fighting a dark and Blighted world, no matter what our chosen origin story.

The key thing about Alistair is that he's just this guy who's funny and kind, our first friend, this Grey Warden who's dedicated to the cause. But his is a journey we're going to watch, up close, firsthand, whether he's our friend or enemy, whether he's a lover or more than that, and whether we dump him or he dumps us.

He's still pretty much always ridiculously charming. But that charm is different if the sweet kid becomes a cynical man, which makes it more painful if we, for instance, happen to play an elven mage romancing him during the Origins story. If we support his path toward kingship, it's that much more devastating when he promptly dumps our Warden as no longer appropriate as a consort. And he's honestly, again depending on choices here, pretty surprisingly cruel about it—especially if doing so as "hardened" (the path for Alistair in which we tell him, after the confrontation with his "sister" Goldanna, that he needs to toughen up and accept the world as it is).

So it's a crapshoot. We may end up with our chosen happy ending as Queen or (for the more accepting and cynical, as mistress), or as companion to the Warden who renounced the kingship—or we may end up dumped... or, worse, mourning the death of our lover, ex, or best friend.

Alistair as Party Member

The fun part of Alistair in our party in Origins is, of course, how he interacts both with our Wardens and (most of all) with our party members. Every relationship is fascinating and instructive, and tells us about each person—both who they are, and who they may become.

With Morrigan he is antagonistic and distrustful, and while I wouldn't exactly want to watch it, I admit that their banters are the stuff of rom-com legend, and I can totally get those who ship them. The love/hate energy is absolutely present.

With Wynne, he's boyish, familial, and a little coy, begging for shirt-mending and sock-washing and support, blushing when she offers too much help. I love their relationship, it's bittersweet when you remember that he never actually had a loving mother figure before her—more on this in my upcoming Meaningful Banters post separately.

While with Sten, he's respectful and appropriately wary. He's openly intrigued with Zevran's world-weary and open sexual confidence (and a little abashed by it), and easy and charming with Leliana (and for me, at least, it's easy to ship both of them here), and amused and curious with both Oghren and Shale. He is, of course, as the boy from the hounds, an outstanding friend to Barkspawn.

It's all so much fun, and so fascinating. 

Immortal Alistairisms

Thanks to David Gaider's innate wit and wordplay, Alistair is always charming and fun to be around, and some of his lines are easily the most immortal across the series, especially, of course, such gems as "Swooping is bad," and "I'll just stand over here until the blushing stops."

"What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants."

"Yep. Beasties. Beasties are coming."

"Have you ever licked a lamp-post in winter?"

"That's what I'm here for. To deliver unpleasant news and witty one-liners."

"Andraste's flaming sword! I know where babies come from!"

And my personal favorite: "You know, one good thing about the Blight is how it brings people together."

He's also predictably kind when delivering a notice of death: "I hope you like heroes, my lady, because your husband died like one." or "I'm sorry but your husband has fallen in battle. You have my condolences."

Basically, most conversations with Alistair feel like a warm hug with a chuckle at the end. It's incredibly disarming. It was also fun, later on, to see Gaider bringing a similar wit to Dorian, but of course with Dorian we're getting a much more sophisticated and self-aware character. But the same quick wit is still very much a throughline there.

My Journeys with Alistair 

I'm gonna be honest. I've resisted writing about Alistair because, although he was my first Dragon Age love, he also left me with some pretty conflicted feelings.

You know how it is with Dragon Age. These characters feel real. They sneak inside your heart.

And that's what happened with Alistair for me. As with so many of these characters.

My first playthrough ended happily enough, although it felt weird to me. My Warden romanced Alistair, he stayed softened (we gave Goldanna WAY too much money!), refused the Kingship, did the Dark Ritual (yes, everyone's doomed because of this, let's face it, at some point we're gonna have to PAY for this!), and they went off into the sunset together. But the odd thing was, I just didn't see it working out. I adored Alistair, but there was no way in my mind that these two people would ever last romantically. My Warden was too prickly and traumatized (city elf), and Alistair just felt too soft to me to survive her personality long-term. I was so convinced they wouldn't work out that I even wrote a fanfic about my headcanons, because honestly, by the end, I felt like she'd had a deeper connection (doomed, of course) with Sten.

I played other outcomes with Alistair after that, and weirdly that first playthrough was one of the happiest, although it played out oddly in my head. I did get another sweetheart of a playthrough with a Cousland where Alistair married her, and it was a lovely feeling to see our boy installed as King and yet happy in his new role, and with the woman he loved by his side.

The Darker Side of Alistair

Of course, I also played other, less happy outcomes. And just as a Qun-loyal playthrough will show you an unexpected and colder darker side to The Iron Bull in Inquisition, if you make certain choices with Alistair in Origins, you also get glimpses of his darker side, too. He's pretty brutal if he decides to dump you for the kingship, and if you "hardened" Alistair it's definitely one of those "be careful what you wish for" scenarios, because this is miles away from the sweet boy who once gave you a rose.

Meanwhile, if you take Duncan successor Riordan up on his suggestion to conscript Loghain for the Grey Wardens (for me, it's the perfect punishment for Loghain), Alistair goes absolutely nuclear. Even if you are at 100% approval with him, even if you're romanced, if you choose this, Alistair shuts down completely, goes stone-cold, and severs all friendship with you. He will also walk away from the Wardens (and from fighting the Blight), which stunned me the first time I played it.

The most surprising aspect for me in this potential storyline was that even when we defeat the Archdemon, if he is King, Alistair will talk to us one more time, but nothing has changed. He is still unrelenting and unforgiving, and he basically coldly tells us we should have died, and he's suspicious and going to investigate why we didn't (very plainly implying that he wanted us to do so).

And look, I get it. Every one of us has something we cannot allow, forgive, or overcome. Every one of us has an edge of the map, a "here there be dragons," go-no-further point. For Alistair, who is normally a pretty forgiving person, that edge of the map is the idea that Loghain survives in any way. For Alistair, the only appropriate outcome for Loghain's treason is death—and it's certainly the standard punishment for that crime, especially in the magical medieval world around him.

But it still shocked me. During the whole epilogue at the castle, I remember how I kept trying to talk to Alistair again, to explain that I had done what Riordan had wanted, wanting to tell him why I felt becoming a Grey Warden was actually appropriate for Loghain (he becomes the very thing he betrayed and tried to destroy), and that 10-15 years of fighting Darkspawn, ending in a lonely death beneath the earth was far more suffering than a quick fall of the ax. But of course, I couldn't. Alistair isn't going to listen, you no longer exist for him, his heart is hard, and he has a kingdom to run.


Fairytales and Their Endings

At heart, though, Alistair is a prince—a sweet guy who makes jokes even in the worst or most impossible situations, whistling in the dark. 

At his best, Alistair doesn't really want power, or kingship. Which is, of course, why I think he ends up being such a good king. It's always those who don't want the power who are best at handling it— the person who doesn't want to be king is usually much better and fairer than the person hungering for the throne. Even if he marries Anora, if he does so without taking the Warden as mistress, there is a sense (for me at least) that he's going to try to make the best of it, that he and Anora will try to find solace and companionship in each other. First, because it's expedient, and second, because, well, that's the way Alistair's built.

In the end, I really think he just wants to love and be loved. He's not just the giver of the rose that survives the storm, he's also that rose, himself—a delicate thing, whose survival was a kind of miracle.

But roses die. Princes, Wardens, and kings, die too, willingly sacrificing themselves against Archdemons or Fade monsters. Or they fade away as drunks in alleyways. Or maybe they just grow old, running a country next to a woman they may or may not love, or walking the darkness with fellow Wardens while their time runs out. In every one of these futures, Alistair is still going to be funny and charming; he's still going to say something fantastic and witty at just the right moment, no matter how much darkness or sadness is in his heart. Because that's also how he's built. He'll always try to add a bit of hope or sweetness where he can, to lighten the darkness.

Perhaps the most poignant lesson of Dragon Age: Origins is that the brightest lights are still capable of going dim. Roses bloom, even in darkness, but they also die. 

Sometimes, maybe it's enough that they ever bloomed at all.

Saturday, December 4, 2021

BioWare Friends Answer our Silliest Questions (2021 Dragon Age Day Edition)!


Happy Dragon Age Day 2021! 

Every year, I send over a bunch of "Silly Questions" to BioWare peeps, and every year, instead of ignoring me, a bunch of them have been kind enough to respond. This year, they responded in one giant Q&A, and it's so full of BioWare and Dragon Age goodness that you'll just have to read it yourself to fully appreciate its magnificence.

And thank you so much to BioWare, and to Patrick, Karin, Sheryl, Luke, Cameron, Ryan, Mary, Sylvia, John E., John D., and all for taking part!

Here goes...

You are transformed into an animal in Thedas. Which creature or animal NPC across the Dragon Age world (books or games) would you choose?

Patrick Weekes: "I would choose a dragon. I would actually end up a bogfisher."

Karin Weekes: "An Avvar war nug, which is obviously major life goals. (Thank you, Luke!)"

Sheryl Chee: "Baron Plucky, one of Leliana's ravens."

Which tavern would you prefer, the Hanged Man or the Herald’s Rest?

Patrick: "Herald's Rest, because of the singing."

Sheryl: "Hanged Man, because I'd be afraid to look under the tables."

Which Dragon Age character is your favorite and why? (Not one you wrote!)

Cameron: "Sister Petrice in Dragon Age 2. I admire her unapologetic bluntness, her absolute focus on her goals, her politicking and scheming--all without being sexualized or denigrated as a woman. We don't have nearly enough female characters like that in pop culture. I want a whole series about her; I would play it forever."

Which Fade spirit would you like to meet, and why?

Karin: "A spirit of Wisdom, because I need all the help I can get."

Which demon scares you the most and why?

Patrick: "Pride -- only not pride like a conqueror or a tyrant. The specific feeling of pride one gets in needing to show off how clever one is. A demon of Cleverness, maybe. That's the demon that would 100% get me. When your favorite Batman villain is the Riddler, you have to accept some things about yourself."

Who’s your favorite NPC across Dragon Age—the person with a small part but a big impact?

Luke Kristjanson: "Sutherland and his company from Inquisition. He and his little group were just a side thing for me and the Level Designer for Skyhold, a little piece of extra content, but we loved them so much. We were very protective of them, and building their arc was end-of-day fun. Sutherland’s a plucky guy assembling essentially a Level One D&D party to adventure and help where he can, and his table missions are full of little nods to classic adventure modules. I borrowed the name Sutherland from a college friend with the same infectious optimism. I had to include his company in Tevinter Nights, because I want their story to go on."

Which Dragon Age character is your strangest or most embarrassing crush?

Patrick: "Merrill. I have a type."

What’s your favorite musical?

Patrick: "OKAY, SO. For sheer musical bravado, it's Les Miz, but in terms of the one I watch and rewatch, it's Into the Woods, which I watched daily on VHS as a teenager. (Sondheim recently passed away, and someone described his style as "Beloved but not popular because he was often too clever for people to appreciate," and once again, my favorite Batman villain is the Riddler, sorry, it's me, the one who goes in hard for the nerds.)"

Karin: "I cannot narrow it down to even a short list, but the one I probably know the most songs and lyrics from by heart is The Sound of Music."

Casting Challenge: Muppets as Dragon Age characters. Go!

Patrick: "Cassandra is Miss Piggy, Leliana is Gonzo's chicken (Camilla?), Cullen is Fozzie, Sera is Janice, Dorian is an impeccably dressed Dr. Teeth, Cole is Gonzo, Vivienne is... oh, no, I'm running out of female Muppets. Anyway, the Iron Bull is Cookie Monster."

What’s your favorite line of dialogue in the Dragon Age world?

Karin: "We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Watch for that moment... and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly." - Flemeth

What’s your favorite Dragon Age romance moment?

Patrick: "As a player, I burst out laughing when the third dagger came out of SOMEWHERE in the love scene with Isabela."

Karin: "When Cassandra, Cullen, and Josephine walk in on The Iron Bull and the Inquisitor. The clipboard placement was exquisite".

Sheryl: When Alistair--SPOILERS--gets himself killed to save the Hero of Ferelden, even when she dumped him.

Which of your talents is the best or funniest?

Patrick: "I do a pretty good Kermit the Frog impersonation, and a not-bad-at-all Wookie!"

What’s the worst thing you ever did in Thedas?

Patrick: "As a designer, I believe I am on the record as regretting making 'You accidentally got your Dalish clan killed,' a series of war-table operations. As a player, it was when I accidentally got Leliana's approval too high in DA:O too quickly, and I bypassed the chance to opt into a romance, so in order to get her approval lower so that the dialogue hub with the romance option would appear, I had to start insulting her. We were soulmates, and then I had to start calling her a liar and a murderer so that she'd get angry enough that I could start dating again."

Cameron: "Selling Fenris back into slavery because I needed the gold for a better sword is bad, right?"

You can go out carousing for a night in Thedas. Who goes with you?

Patrick: "Sera, Dorian, Bull. Team YOLO all the way."

Karin: "Ladies' Night with Wynn, Flemeth, Isabela, Aveline, Harding, Shale, and Dorian."

Sylvia Feketekuty: "Definitely Leliana and Josephine! I feel there'd be some escapades, but they'd make sure I got home in one piece. I really liked developing their relatonship with Sheryl Chee, and it'd be fun to sample the cocktails of Thedas with them."

What’s your favorite beverage? Favorite cocktail, for those who partake?

Patrick: "Grande nonfat no-whip hot chocolate with four pumps of cinnamon dolce."

Cameron: "Scotch, neat, and the peatier, the better. I want to taste the sea and the bog and the smoke in my drink."

Sheryl: "Tea. I don't drink water. I drink tea. When I do drink water, it's warm or hot, to better approximate tea."

What Dragon Age question, conundrum, or puzzle is your favorite?

Luke: "Indirectly, the Quizquisition, the weirdo who haunts Skyhold and waylays you with trivia. It was the product of one tired day in the cafeteria, and a Faustian bargain with the Art Lead. In exchange for me adding the Quizquisition, he promised he would get us nuggalopes. So I created Lord Trifles Minutiae and his randomly rotating questions, and little did I know that 'nuggalope' would become 'war nug' and fully fledged mounts. Best deal I ever made."

Patrick: "I really like the choice about making Cole more Spirit or more Human, because it doesn't feel like there's one choice that's clearly good and one that's clearly evil. It's a choice I see people disagreeing about even when they agree on a lot of other things, and I like that a lot."

Sylvia: "The Quizquisition! (That was Luke Kristjanson's. Lord Trifles Minutiae is a fun weirdo.)"

What music was/is on your personal Dragon Age playlist?

Karin: "I can't edit to music with lyrics, so I listen to things like John Williams pieces; soundtracks like Pirates of the Carribean, Hunt for Red October, and Rob Roy; Celtic instrumental music; Grofe's Grand Canyon Suite; and sometimes choral pieces written in languages I can't understand, a la Rachmaninoff's All-Night Vigil."

What’s your favorite non-BioWare video game?

Luke: "Borderlands 2 is a real sweet spot that consumed hundreds of hours. OneShot hit me like a freight train. Just so perfect. But I suppose I have to say the Fallout series pulls me in more than most. There’s something about the melancholy of the setting that I love."

Sylvia: "I've said it before, but System Shock 2 made a huge impression on me and is still one of my favorites. I replay it every few years or so."

Which character would you most like to play chess, checkers, or Battleship with?

Ryan: "Solas, so just when he opens his mouth to say 'Checkmate,' I can pretend to sneeze and send all the pieces scattering."

Sheryl: "Sera. She'd lose interest before I would so I wouldn't feel bad about just wandering off."

You get to play D&D or the Dragon Age RPG with Dragon Age characters for a night. Who do you pick and how does the game go?

Mary Kirby: "We actually did this! Jennifer Hepler ran a Dragon Age tabletop game, and I played Sister Petrine, Chantry Scholar from the codex. I barely tolerated adventuring with Brother Genitivi, and our party wound up fighting our mage when he became an abomination."

What’s your canon judgment of Storvacker?

John Epler: "Always recruit. When you have the option to recruit a bear, you take it. Every time."

Sylvia: "Recruitment. It's time for that bear to see the world!"

Who or what inspired you to work in the games industry?

John D.: "I'm extremely lucky to say it was BioWare. And then somehow I had the good fortune to end up working for them. Playing KOTOR and Mass Effect 1 really opened my eyes to narrative possibilities in games. They had a huge influence on me and I vowed somehow I'd get a job in the games industry. I only dared to dream I'd get a job working for BioWare. But one day a writing position opened up, I applied, and a few months later I was writing for Mass Effect 2 DLC. It's been an amazing ride since."

Luke: "Tabletop. D&D, Champions, Paranoia, Dragon Magazine. As a kid, I didn't have friends who played, but I kept finding weird box-sets in used bookstores that had rules for making your own stories. I had dozens of sourcebooks from as many systems before ever playing in university. When the opportunity to apply at BioWare presented, I didn't know jack about making video games, but I knew roleplaying. I wrote a 40-page module using Champions as a base. Tabletop is what got my foot in the door."

What was your proudest contribution to Dragon Age?

John E.: "That's a toss-up between the Varric hug in Inquisition, or getting it so elves and dwarves could romance The Iron Bull. Both were significant technical challenges. In the case of the Varric hug, I think it was an important roleplaying moment for players to get the chance to comfort Varric, who'd been with them all throughout. In the case of Iron Bull, it was an opportunity to let more players take the romance and give dwarves and elves more romance options."

Cameron: "Daring Patrick Weekes to write an entire ability tree's descriptions in iambic pentameter (Double Daggers in DA:I). That they rhymed the ability upgrades with the base descriptions was just icing on the poetic cake."

What would your Fade “Greatest Fear” gravestone have written on it?

Patrick: Only Made Things Worse

Karin: Squandered Her Opportunities to do Good Things

Cameron: Who?

Ryan: Got Eaten

Sheryl: Couldn't Handle the Responsibility

Last but not least: What was your most inspiring moment in 2021, if you feel like sharing it?

Patrick: "Seeing our fan community come together to help others in need with Dragon Age Day and the support for Gamers for Groceries fundraisers. It is incredibly humbling to see people come together and do something to help others, and it made me most optimistic in a year filled with reasons not to be."

Sunday, October 17, 2021

Heads, Hearts, and Headcanons in Dragon Age Origins


OGHREN: Let's show them our hearts, and then show them theirs.

One of the greatest things about RPGs is how personal they feel, and of course that's by design. They're role-player games by definition, after all, and the best of them, like those in the Dragon Age series, allow us to immerse ourselves in their world, creating characters, atmospheres, relationships, and more. We feel like we're there; we feel like we're them. And that's fantastic.

If you read this blog, you already know I'm a headcanoning fool, and I know from my fellowships with many of you out there that I'm not unique in this! As with the greatest fiction, I love the feeling that I can transport myself and feel like I'm somewhere else while I play—that wonderful sense of escape the moment that opening music starts up, whether it's Inon Zur's haunting and delicate melody, or Trevor Morris's more somber, thoughtful overture. And right away, just from those first few music notes, I'm the Warden, I'm Hawke, I'm the Inquisitor, I have fabulous mage powers, I'm surrounded by a found family of cool, interesting companions, and (of course) I'm instantly attractive, fascinating, and talented. What's not to love?

So let's talk headcanons, and all those little things you find yourself thinking and imagining that add texture to your Dragon Age world as you play. Each of us has our favorites—so here are some of mine!

I'll start with Origins in this post, but I'll be looking at each game to follow, in separate posts, too. I was going to do all of them in one post, but—incredibly!—I am actually not going to put them all in one giant post for once. (I KNOW! WHAT'S HAPPENING TO ME??)

But onward.


Imagining Origins

I have some odd little headcanons when it comes to Origins

First off, when it comes to the effects of drinking from that cup for the Joining, I always felt like it was, a little bit... personal. I felt like, when your Warden undergoes the Joining, that they not only get that connection to the Archdemon that we hear about, but that the Archdemon also gets that connection to you. I mean, personally. That the Archdemon sees you in those nightmares, knows you, and you are now on a very short list. 

That's the reason—to me—for that piercing moment during the Joining when the Archdemon looks right at you. Because it does. It sees you. It hates you. You, personally, among the others on that very short list. And it is going to get you. That's pretty damn terrifying.

I also headcanon that there's a LOT of guilt to Duncan over the Joining, or there should be, because he's pretty morally damn shady there on a number of levels. It's a situation where the Wardens are actively suppressing the actual danger of the ceremony, because (understandably) if it were common knowledge that the Joining was lethal, even fewer would volunteer than already do (although they also conscript people, but that's a discussion for another day). So instead, we get that heartbreaking ceremony where people like Daveth don't survive the sip, or where Ser Jory says, "Um, WHAT JUST HAPPENED? And... er... what are the odds again?!" and then gets skewered to preserve the secret, etc.

And to be fair to poor Jory (who gets a lot of flack from the fandom), I don't think he's a coward. I think there's a world of difference between volunteering for a straight-up fight with a sword against an enemy —and volunteering for a service that also involves undergoing a secret mystical ceremony in which your odds of survival have been hidden from you for PR reasons until now. I always feel sorry for him, and for Daveth, and for poor Mhairi in Awakenings (I adored her), another who simply doesn't survive the sip... and countless others. 

Want a different take on the Grey Wardens? Play a conscripted Cousland—it's an interesting and more complex point of view to play a protagonist who didn't volunteer for this or choose it in any way (although the Circle Mage origin is basically a "do this or die" situation as well). Suddenly, Duncan and even Alistair are a little darker around the edges.

I do appreciate that Duncan is all quietly regretful and nobly sad about Jory and everything, but let's face it, once you get past the hotness and Shakespearean magnificence of Duncan and his beard and voice and general hotness (wait, I said that already), he's still maybe not walking on the side of the angels, here. I just think, knowing  if he's the good man he presents himself to be (or seems to want to be, if we want to talk semantics), that he's probably suffered his share of guilt-stricken sleepless nights. 

(In which case, CALL ME, DUNCAN! Wait, oops, did I say that out loud? Never mind...)


Messages in Roses...

And then there are the companions who become our Warden's family. I definitely headcanon that we see the last vestiges of innocence for both Alistair and Leliana in Origins, and I find that especially moving in hindsight. Leliana might be an experienced bard in DAO, but there's still enough innocence and belief to her that a simple rose can inspire her to an odyssey that will change all of Thedas. And for Alistair, a different rose may inspire his feelings of first love.

It's especially fun for me to think about Alistair's internal journey in Origins too, because he's such a contradiction—someone we really see finish growing up. The Alistair as the story begins is an innocent young man who still has a lot of the boy to him—he's sweetly unsure of relationships and is still full of awe and wonder about a lot of the world. 

But while Alistair is wide-eyed and naive in some ways, he's a contradiction in others. He's lighthearted and funny, true, but there's real sadness underneath—this is a guy who was hated and resented by his stepmother and sent out to sleep with the hounds. 

I'm always affected by the idea that, even in the Blight, part of Alistair is living the dream for much of Origins. At last he's free to be the hero he dreamed of being in all those cold nights, and he's finally free to travel like the heroes he imagined, and stand right alongside his adored father figure Duncan. Being a Warden is all Alistair has ever wanted, and when I think about this, and about the lonely little boy he must have been, it's no wonder that he falls so hard for a female Warden, or bonds so quickly with his companions. I also get a kick out of how quickly Alistair bonds with Wynne as the instant adoptive Mom he probably always wanted but never had, so I headcanon some homely moments at camp like Wynne teaching Alistair how to wash his own socks, or the basics of camp cooking, and more.

I also think about Leliana here... she's someone whose faith is so deep and profound that I have no doubt she's talking to the Maker on the regular in those quiet evenings when she's alone and thinking about her path.


The Quieter Moments at Camp

I always love going back to camp in Origins, and it's where I have the most fun imagining the relationships playing out as our companions evolve through the story.

First off, after seeing his expression during Leliana's song at camp, I absolutely think Sten's tent is always somewhat near Leliana's, simply because he is starved for things like music and art and softness, and he loves to sit and listen to her play or sing, even if he won't admit that out loud. I think the DAO party trails a constant stream of rescued cats and kittens that Sten feeds, pets, and plays with at camp (gruffly, of course, and loudly claiming he is "training" them), and that Alistair is a sucker for Barkspawn—I think he'd always have a fondness for them, so my headcanon is that Alistair would give Barkspawn lots of treats and playtime, while Sten watched disapprovingly, worrying loudly about Barkspawn being "spoiled"—but then of course he'd sternly lecture Barkspawn about all of this later on... and then give him treats.

I also like to imagine that Morrigan's little witchy separate campsite moves closer and closer and closer to the main campsite night after night as they travel, so that eventually it's right there next to leliana's, while she's still loudly protesting that she doesn't really like any of these people, and 'tis laughable that they'd ever accuse her of such madness.

I also privately believe that Oghren is more upset about Branka than he appears to be, and that there may have been some quiet tears in the late nights over at his side of the campsite. This is also why I think he's so constantly drunk, as well—as a way to manage his grief.


Shipping Origins

Romantically, do I have ships? Oh, yes, so many ships. Starting with the fact (and yes, this will shock those of you who read this blog regularly) that Sten means "kadan" in the romantic sense when he uses the word for his Warden. It doesn't help me that not only does he do this, and it's enormously affecting on that front, but Sten also has that ridiculously beautiful voice (thank you Mark Hildreth), which makes it even more swoonworthy.

Interesting side note: I've written a fanfic about this (yes, be afraid, be very afraid), but I will note that while I think Sten loves the Warden (and vice versa), for me there's even a headcanon reason why he's not a romanceable choice in-game. There's a reason he doesn't speak. It's hopeless. This isn't a situation for happy endings. Sten will leave after all of this and go back to Seheron (or Par Vollen). 

I've written about this before, but Sten is an interesting character to me precisely because he is a series of contradictions. He falls in love with the wide world outside of Seheron in DAO, and falls in love with its kittens and cookies and art and new cultures... but he is not a convert. He still sees these things from the point of view of the future conqueror. So he will not stay here. He will go back home. And even if he loves the Warden—he's still leaving if he survives. Unlike Bull, I believe nothing can sway Sten from belief in the Qun.

But on to happier ships. Most importantly, when it comes to my internal headcanons, if Zevran does not hook up with the Warden? I think Zevran totally hooks up with Wynne instead. This is a headcanon for me on the same level of belief as Adoribull. It's real for me, and it makes me profoundly happy. Nobody talks that much about somebody's bosom without being actively interested in seeing and touching said bosom. And I think they'd be good for each other. She'd drop some of that overly prim exterior (methinks the lady protests too much), and he'd have an emotional relationship that went beyond political expedience, work, or momentary pleasure.


The other little sort-of romance happening in Origins for me is Shale and her feelings for Sten. Now, this isn't exactly headcanon since it's something that we actually see via the banter dialogue (and it is funny, charming, and oh-my-God so subtly heartbreaking), but that dialogue leads to some headcanons for me, too. We know from those banters that Shale and Sten evolve their friendship to "kadan" levels of comradely affection, and we also know that Shale slips up at a later moment to reveal that she actually has feelings for Sten that not only seem to be romantic, but genuinely physical and sexual.

The fact that she feels these things almost 1200 years after her transformation, with her spirit confined to a hulking body made of stone, is really sad to me, especially because it seems to me that Shale doesn't seem to feel anything on a sensory level, to the point that she casually references being "whittled down" during her time in Honnleaf, for instance. She's truly a prisoner of stone. Since a sensual life is denied to Shale as part of the tragedy of being a golem, the revelation that she does in fact desire Sten physically is even sadder to me.

Which means that I headcanon that there are plenty of nights at camp where Shale contemplates the stars, unsleeping, listening to the small noises of the sleepers around her, and feels ancient and separate... and very, specifically, lonely. Although she will of course never admit it.

(Note: for some reason, the Dragon Age Wiki on Shale is currently referring to her as "it," and I'm very confused by whoever made this change, since Shale openly identifies as female in her dialogue. Or is she now considered nonbinary? In which case, shouldn't her pronouns be "they"? Sound off if you know!)

The Witch and the Bard

So many ships, so little time!

Let's see... yet again, there's the obvious fact that, as with Sten, the game won't let me romance someone I want to romance (Morrigan with a female Warden), which means I immediately ship that, and I always will. I'm still sad about that female Warden/Morrigan romance not being possible, because I do think (as with Cass in DAI) we're given glimpses of an interest in our heroine that goes beyond friendship, at least in moments. And I think there would be something soft and charming to it, and it would illuminate Morrigan in ways that a more stereotypical heterosexual romance (where she seems more focused on dominance and gamesmanship) does not.

Beyond that, I also ship Leliana and Morrigan a little in Origins. They're both so prickly with each other, and Morrigan is so completely over the top in her venom if they're rivals for the Warden that I feel like there's more than simple envy there. Especially since Morrigan relentlessly implies that Leliana is  inexperienced and frigid, and I'm sorry, it seems to me like Morrigan is forgetting that Leliana is a bard, and by her own accounts a skilled one in every sense of the word. She slyly talks about assassinating a mark after taking them as a lover, so Leliana even in Origins is certainly not the blushing nun Morrigan rather hilariously insists she must be. 

But beyond this, I do feel like there's real interest there as well, a spark between the two women. Leliana talks openly about Morrigan's beauty, and wants to take her shopping! I mean, I admit that this isn't exactly "go on a date with me," but come on, shopping with Leliana could totally be a date. Besides, we're in my mind, anything goes.

Meanwhile, while we're talking about ships here, let's face it, there's enough open snark, bickering and banter between Morrigan and Alistair that they're practically begging to be a rom-com and are inches away from realizing that all their arguing was actually just love in disguise. In some other universe, they realize their mutual attraction, throw themselves at each other, have surprisingly good sex for about two weeks, then break up, to both of their mutual relief.

Now none of us has to see the movie! You're welcome.

Schmooples, Barkspawn, and a Dash of Pounce

Meanwhile, I also headcanon that Barkspawn takes a little while to get used to Schmooples, but eventually plays with him, that Oghren is constantly secretly plotting to eat Schmooples, and that Schmooples has to sleep in Leliana's tent with her, curled up at the foot of her bedroll, so that Oghren won't make bacon out of him. Even if/when Leliana hooks up with anyone else in the party.

I also think Sten would have played with Schmooples secretly (since he's a softie about animals), and we already know he talked to Barkspawn, so of course he played with him as well (which I've already detailed earlier here too). My favorite mental image is of Sten getting Barkspawn to practice fetching in all these sort of gruesome scenarios, like, Barkspawn brings him a skull and he's all, "You are a good and honorable creature. I will boop the nose." 

Still, as far as animal headcanons, my favorite one in all of Dragon Age, however, has to be the mental image of sweet, brave little Ser Pouncealot leaping at the faces of Anders's enemies in Awakenings. Because in my head, he's basically riding around in Anders's backpack, and in battle, he crouches on Anders's shoulder, then jumps right out at people. Mrreowrr! Attack!

Goddesses and Archdemons

I adore Flemeth as a character, although even three games in, I'm not sure if I trust her, so I love every single scene we get with her, and especially listening to the gorgeous combination of violin-meets-rusty-gate that is Kate Mulgrew's fabulous voice. And I especially love her subtle amusement at our complete befuddlement at the greater events of Thedas. I mean, here's our young Warden, who depending on the chosen origin story is varying levels of traumatized, scared, tired, and new to all these great matters, talking to what we will later realize is basically an ancient queen and demigoddess. 

Flemeth sees all of Thedas as a chessboard and, for good or ill, is moving those pieces. Meanwhile, we're just trying to get through all this with a little nightmare-free sleep and a clear idea of the next 24 hours, and most of the time, we're failing at both. Flemeth's operating at a whole other level, and so, it turns out, is Morrigan. Morrigan may hate her mother, but she, too, still seems to serve that larger picture, because even if we kill her mother in her dragon form, she will still show up in the end to offer the Dark Ritual.

When it comes to Flemeth and Morrigan, it's interesting that Flemeth sends Morrigan off as her Official Swamp Witch Representative of sorts, even while knowing (it's pretty clear) that Morrigan will not only betray and attempt to supplant her, but that on some level Flemeth deserves that betrayal. Seriously, listen to the stories Morrigan tells about her childhood. Flemeth was a truly horrific mother, and Morrigan's tearful gratitude over the beautiful little mirror as the first actual freely given gift in her life will always enrage me.

So it's interesting for me to headcanon that Flemeth expects Morrigan's betrayal and may have even orchestrated it as a necessary next step. And whether or not we try to kill Flemeth on Morrigan's behalf (which I pretty much don't do anymore, because the fight's a tough one, and it's much more interesting to talk to Flemeth instead), I always imagine that afterward, when we leave, she goes back into that lonely little hut, and maybe she finally allows herself to realize what she did to her daughter. Flemeth may be ancient and cold, but yes, I think there are tears.

I don't love Anora, meanwhile, although I think she's an interesting character, but her instant pragmatism and willingness to betray us if we rescue her always makes me laugh. There's not even a break in the action, she's just, "Nope! They are not my rescuers, and I am not a part of this in any way!"

Nevertheless, when I imagine the Landsmeet, if Loghain is executed, from the Origins gore that instantly sprays across her face as her father dies, I definitely headcanon that poor Anora went off afterward, had the appropriate breakdown, and thereafter lost most of her taste for statecraft. Or, in an alternate universe, it's fun to imagine the moment sending Anora into a cinematic-level revenge spiral.

Meanwhile, the final battle with Urthemiel is sort of comical for me in some ways, because I spend the entire thing divided between my attacks on the Archdemon and spamming heals to protect my adorable Hot Young Teagan from harm. (I used to protect First Enchanter Irving too, but after Dragon Age II and what Kinloch Hold (keep in mind, reputed to be one of the "kinder" holds) put Anders through, honestly, Irving can fuck right off.)


Aftermaths

Depending on how that last battle goes, I have a number of minor headcanons. We get some sketchy details on life after the events of Origins, and of course most of those are presented as rumors (a very smart choice, once the game became part of a series).

If the Dark Ritual is refused and the Warden dies, like most of us I usually imagine the lives of their Companions afterward—not just the obvious sadness of the romanced Companions who have lost their love, but the effects of that loss on the lives of the others, too. There's some incredible fan art out there that explores some of these, and one of my favorites, by Remington-Zero, involves Zevran talking with the Warden, for instance, and it turns out he's making the latest visit to their gravestone.

Of course, we can also end Origins not just with the loss of our hero and avatar, but with the potential loss of so many of our friends—with the loss of Alistair or Sten as companions, with the deaths of Sten, Leliana, Wynne, Zevran, Shale, or poor Barkspawn (NEVER HAPPENING! Don't "at" me!), and in every case that loss is potential fuel for imagined grief.

We do know some of the fates of our friends who survive, and see many of them again in later game story chapters. Among those we don't hear much about... among the aftermath stories I imagine with Origins is the idea that Shale goes and finds the secret to unlocking her dwarven female form again, and while I don't think she goes and romances Sten and finds true love or anything, I do like to think that she meets up with him again in some far-off time and place, probably after he's Arishok, and that he smiles when he realizes who she is, and hugs her. (Yes, I headcanon that Sten hugs people, albeit grudgingly, and that he gives great hugs, although no, probably not quite at The Iron Bull-level of hug greatness).

As far as Barkspawn, after I saved him (since I always save him) I imagine that he had a long, long life, and that even as a Grey Warden canine, he was old but still alive at the time of Inquisition's events. I also absolutely know, with certainty, that after all the adventures of Origins are done, that when he returned to Par Vollen, Sten carried a rescued cat in his satchel... as well as a recipe for cookies.

What are your favorite Origins headcanons? Please share them in the comments!

Friday, September 25, 2020

Fund My Kickstarter to Make "DREAMS, DRAGONS, AND DREAD WOLVES" Criticism Book a Reality!


CASSANDRA: The Inquisition! You're not planning to write a book about us, are you?

Hello, fellow Thedosians!

After over three years of writing this blog of criticism and exploration of Dragon Age, I'm excited and humbled to announce that I'm Kickstarting a full-length nonfiction criticism book on Dragon Age, called Dreams, Dragons, and Dread Wolves. I'm so excited I'm a mess. I'm speaking Qunlat and elven to strangers. I give weird looks to mirrors. You get the idea.

But it's happening at last. Dreams, Dragons, and Dread Wolves will offer an array of in-depth analyses, critiques and explorations of Dragon Age: Inquisition, its companions and advisors, and its villain/antihero Solas. The book will also include my predictions and theories for Dragon Age 4 after the revelations of the DAI DLCs ("The Descent," "Jaws of Hakkon," and "Trespasser"), as well as those of Tevinter Nights and the tempting teasers released by the BioWare team. And all in a collectible hardcover book.

My hope is that this is a must for fans of Dragon Age, and if the project is funded, would be completely unique as the world's only independent and comprehensive literary and critical analysis on Thedas in print.

The Project in a Nutshell

After falling in love with Dragon Age, what I've always really wanted was to create a book of criticism that wasn't like anything else out there on gaming or RPGs, that offered critiques of this gorgeous series that treated the writing and worldbuilding with respect—and that analyzed them on a formal, even literary level. Or at least, that was my goal. I haven't always succeeded—I still feel like I should have written more, covered more characters. But I have made headway in the past 3-4 years, with more than 110 blog posts and ridiculous walls of text. And it's been a blast.

I love the world of Thedas, so this book is something I've dreamed of creating. Coming this close to realizing that goal, I can't tell you what it means to me. Now let's take a look at the project in a nutshell:

  • GOALS: $12,500 to fund an eBook and limited collectible print run of a special hardcover edition that offers a complete, in-depth and entertaining critical analysis of the world, characters, romances, and quests in DRAGON AGE INQUISITION.
  • STRETCH GOALS: $20,000 will expand the book by adding a FULL section of chapters on DRAGON AGE ORIGINS characters, romances and story. $27,500 in stretch funding will add another FULL section of chapters on DRAGON AGE II characters, romances, and story. $35,000 will add a section of detailed analyses and discussions of ALL Game DLCs. $40,000 will add a section of analyses on ALL DRAGON AGE NOVELS, MOVIES AND COMICS. There's plenty more content I can add from there (including timelines, quest analyses per game that include ALL quests, etc.), so let's see how it goes!
  • EBOOK: All formats
  • HARDCOVER PRINT RUN (EMBOSSED COLLECTIBLE): 250/500/1000/2000/more copies (possible via stretch goals, depending on demand).
  • PAGES: Approximately 450 (although this will be more if stretch goals are met)
  • DELIVERY DATE: APRIL 2021
  • KICKSTARTER FUNDING TARGET: $12,500 or above for hardcover print run at cost; $25,000 or higher to cover writing, editing and additional fees, as well as higher print runs (and print extras such as higher page counts, flocked pages, and more.
  • REWARDS AND GOODIES: I will be editing these as the project moves along, and hope to be able to add more rewards and goodies to come. 
  • KICKSTARTER LINK: Find and fund my project at https://www.kickstarter.com/projects/dreadwolf/dreams-dragons-and-dread-wolves/.

    And thanks for whatever you can contribute! And no pressure -- if you can't support me right now, I hope you'll share where you can with other Dragon Age and gaming friends. 

The Details

The book is written by me, and is a heavily expanded version of my posts and analyses right here on "Dumped, Drunk and Dalish." But the book isn't just going to be some kind of rehash of previous blog posts—instead, what I'm doing here is to take every single Inquisition-focused blog post I made about the larger history of the game, its companions, heroes, villains, advisors, and NPCs, as well as peoples including spirits, demons, the Evanuris, Tevinter, the Qunari, the Chantry, and beyond—and I'll be expanding, updating, and re-ordering those elements into chapters and themes that move us through the backstory of Dragon Age Inquisition chronologically, as well as by emotion and approach. 

Story, Companion, Romance, and Loyalty Quest Analyses

The book will include character analyses from those you've seen here, on The Iron Bull, to Solas, Cullen, Cole, and many more, to those not yet posted to my blog, on key figures from Leliana, Josephine, Dorian, Blackwall, Varric, and Vivienne, to Krem, Celene, Briala,  and dozens of other major characters across Dragon Age Inquisition.


I'll also be including an analysis of the main story plot from beginning to end (and major Inquisitor quests), Companion analyses (including all loyalty quests), and detailed analysis and discussion of all game romances—from Solas, Cullen, Sera, Josie, Cassandra, Blackwall, Dorian, and The Iron Bull, to Adoribull, to the quiet flirtations of Blackwall and Josephine, of Maryden and her three different potential suitors (Krem, Cole, and Zither) and of Scout Harding to a smitten Inquisitor. I also take a look at unromanceable characters and their relationships, like Varric's complex relationship with Bianca, or Vivienne's secret tenderness for Bastien.

From old to new, all of these chapters will move fluidly one after the other, section by section, and each chapter will bring a new exploration and perspective. I'll also be including discussion of Companions with high Disapproval of our Inquisitors, and how those Disapprovals can change the game.

Right now in semfinal draft form, it's about 115 chapters organized across seven sections. 

Promo Decisions

As far as where this work fits into the fandom world of Dragon Age, I want to be blunt and transparent, and to note how supportive BioWare and so many team members have been when it comes to my blog, and how grateful I am to them all. So many writers, devs, and artists (and more) have always been kind, accessible, and interactive, and I can't thank them enough.

For this reason and so many more, from a big-picture standpoint, I've done everything I can here to plan and create something that's legal nonfiction criticism and discussion, and wholly unique (I hope). AND... separate.

That's why I'm attempting to fund my book without asking for my acquaintances and friends at BioWare to share it, because I don't want to put them in any position to feel conflicted, and because I worry that even if they did support my project, such shares or likes might constitute some kind of endorsement, or put them in a position of having to feel used by me as some kind of conduit. They're good and generous people who work way too hard, and I don't want to make their lives more difficult in any way.

Ultimately, while this book is a real culmination for me, just know that it won't end my blog or my love for this universe. Dreams, Dragons, and Dread Wolves simply gives me a different way to criticize, discuss, and celebrate the world BioWare has given us.

Thanks for Supporting!

I know these are tough times for everyone. We're all battling our own Breach in the sky right now, so just know that I'd be truly privileged simply to fund the eBook and smallest print run. However, it would be amazing to achieve stretch goals, so that I can get the project to the point where I can guarantee a larger print run, to offer content on ALL games, and earn some income to cover the years this project has taken me to prepare. But fingers crossed!

Please note that the book is currently primarily focused on the main game world and Inquisition, but I will add commensurate (huge) sections and chapters on Origins, Dragon Age II, the DLCs, novels, movies and more, as stretch goals are achieved.

More on this in the next few weeks—and thanks! Please stay safe out there, okay?

Tuesday, December 3, 2019

26 Burning Questions with BioWare's John Epler... (Dragon Age Day 2019)


This year for Dragon Age Day, we've been so lucky to have the support and input of the BioWare team, and when we shared a goofy questionnaire with them, we got some amazing responses!

Here was the reply from the intrepid John Epler, Narrative Director for the Dragon Age series...

What's your current mood?
JOHN: Hungry. Is hungry a mood?

What was your role (or roles) in working on the Dragon Age games?
I was a term tester on Origins, an Associate Cinematic Designer on "Witch Hunt," a Cinematic Designer on Dragon Age 2 and Dragon Age: Inquisition, and the Lead Cinematic Designer on DAI’s DLC.

What part of your work was most exciting for you?
The first time I saw something I built make its way into the public eye – which is to say, when I worked on Witch Hunt. I’d been doing QA up until that point, which was still a great job, but I didn’t get to create anything specific in a game.

Who are some of the unsung heroes in terms of game development jobs/tasks?
QA. I did two years in QA and it’s an incredibly challenging job. But honestly, support staff in general. So much of our job wouldn’t be possible without the people keeping the studio from falling apart.

What challenge was most scary or daunting?
Shipping DA2. It was a tremendous task and it was also my first project as a full Cinematic Designer. I learned a lot about myself, and about my work, on that project.

What was your most satisfying moment or contribution to Dragon Age?
"Trespasser." Specifically, the end scene with Solas. I worked very closely with Patrick Weekes on it, and I think it’s one of the best scenes I’ve ever been involved with. And it resonated with fans, which I always love to see.

What was a favorite team or collaboration moment for you?
Also "Trespasser." From beginning to end, it remains the highlight of my time on Dragon Age. Incredibly talented and passionate group of people, and we pulled off something incredible.

What did you like to listen to while you worked on Dragon Age?
A weird mix of hip hop and instrumental soundtracks. Lately, it’s been FFXIV and "Stranger Things," but previously I listened to a lot of the "Fringe" soundtrack.

Which team member(s) did you always want to call out as deserving of special praise?
I’m gonna take the cheat option and say ‘everyone who isn’t a lead or on Twitter.' There’s always this weird perception that the game is made by those of us with a social media presence, but everyone who works on a game deserves as much credit as anyone else.

What do you wish fans better understood about your job?
The number of people in the games industry who are paid to be ‘idea people’ is vanishingly small. Nearly everyone has something practical that they do in addition.

What question do you wish we fans would stop asking you? (LOVINGLY!)
"Is (Character Name) in the next game?" Or those kinds of questions. Y’all, I’m not going to spill the beans on anything.

What does Dragon Age mean to you?
Dragon Age is the franchise I came to BioWare to work on. That I got to be a part of its growth, no matter how small, is still pretty incredible to me.

How did Dragon Age change you?
Dragon Age marked the biggest decade of my life. I got married, had two kids, not to mention everything else that has happened over the past ten years. And through it all, I was on Dragon Age.

Who is your personal favorite Dragon Age character?
I don’t know if I have a ‘favorite,’ per se. There are some easy answers like Varric or Iron Bull, of course, but I’m going to go with Nathaniel Howe. I liked his arc.

Does your canon Warden do the Dark Ritual or ultimate sacrifice?
Dark Ritual. My Warden didn’t deserve to die.

What do you name your mabari?
Spike, after my (sadly deceased) cat who thought he was a dog.

What alignment is your canon Hawke (purple, red, blue etc)?
Purple, all the way.

Which character do you feel is most misunderstood?
Orsino. Kirkwall was a pretty terrible place, I can get where ‘screw it, monster time’ is an appealing option.

Who's your favorite villain?
Meredith. She was just the right mix of ‘understandable’ and ‘completely irredeemable.’

Who's your personal canon Inquisitor (race, faith, etc.)?
Male Elf Agnostic Rogue. I think even more so, now that he knows Solas is the Dread Wolf. Turns out ‘god’ is a lot of marketing.

If you could live anywhere in Thedas, where would you live?
Antiva. I feel like, if I were in Thedas, I’d be one of those people who gets killed by some world-ending catastrophe or another, so I’d want to be somewhere with a lot of wine.

Who's your favorite Dragon Age romance and why?
I’m always going to be biased towards Iron Bull. I’m proud of what we accomplished with his romance.

Mage or Templar?
Mage.

Is there cake at the party... or is the cake a lie?
There is always cake. Preferably a poppyseed cake with lemon glaze.

How did your work as narrative director make a difference in the game story?
I’m the person who has the bird's-eye view on not only the story, but how the story interacts with every other part of the game. Beyond that, though, I work with an incredibly talented team, which makes my job pretty easy a lot of the time.

Last but not least, is there anything I haven't asked that you always wished someone would ask you about working on Dragon Age?
"Why do you keep working on Dragon Age?" To which my answer would be – because of the people it inspires and who inspire it. I get to work with some of the most incredible people in the world, and make games that mean so much to so many. I can’t imagine ever doing anything else for a living.

"Dragon Age: Dreadwolf" Predictions & Ponderings (and "What's in a Name?" Redux)

He doesn't call, he doesn't write, but finally, it looks like we might be hearing from Solas at last (2023?), as BioWare announces t...